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Unified Diff: cc/output/gl_renderer_unittest.cc

Issue 12676029: cc: Fix capitalization style in chromified files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/output/gl_renderer_unittest.cc
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
index 537da0e26e9b770399531da42810e2cf5e9be57b..8ebcd4d1b3c2f89479b68200456c38bc8ea5ec4c 100644
--- a/cc/output/gl_renderer_unittest.cc
+++ b/cc/output/gl_renderer_unittest.cc
@@ -232,7 +232,7 @@ class GLRendererTest : public testing::Test {
FakeRendererGL renderer_;
};
-// Test GLRenderer discardBackbuffer functionality:
+// Test GLRenderer DiscardBackbuffer functionality:
// Suggest recreating framebuffer when one already exists.
// Expected: it does nothing.
TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) {
@@ -244,7 +244,7 @@ TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) {
EXPECT_EQ(1, context()->frame_count());
}
-// Test GLRenderer discardBackbuffer functionality:
+// Test GLRenderer DiscardBackbuffer functionality:
// Suggest discarding framebuffer when one exists and the renderer is not
// visible.
// Expected: it is discarded and damage tracker is reset.
@@ -256,7 +256,7 @@ TEST_F(GLRendererTest,
EXPECT_TRUE(renderer_.IsBackbufferDiscarded());
}
-// Test GLRenderer discardBackbuffer functionality:
+// Test GLRenderer DiscardBackbuffer functionality:
// Suggest discarding framebuffer when one exists and the renderer is visible.
// Expected: the allocation is ignored.
TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) {
@@ -266,7 +266,7 @@ TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) {
EXPECT_FALSE(renderer_.IsBackbufferDiscarded());
}
-// Test GLRenderer discardBackbuffer functionality:
+// Test GLRenderer DiscardBackbuffer functionality:
// Suggest discarding framebuffer when one does not exist.
// Expected: it does nothing.
TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) {
@@ -280,7 +280,7 @@ TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) {
EXPECT_TRUE(renderer_.IsBackbufferDiscarded());
}
-// Test GLRenderer discardBackbuffer functionality:
+// Test GLRenderer DiscardBackbuffer functionality:
// Begin drawing a frame while a framebuffer is discarded.
// Expected: will recreate framebuffer.
TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) {
@@ -668,7 +668,7 @@ TEST(GLRendererTest2, VisibilityChangeIsLastCall) {
bool last_call_was_set_visiblity = false;
// Ensure that the call to setVisibilityCHROMIUM is the last call issue to the
// GPU process, after glFlush is called, and after the RendererClient's
- // enforceManagedMemoryPolicy is called. Plumb this tracking between both the
+ // EnforceManagedMemoryPolicy is called. Plumb this tracking between both the
// RenderClient and the Context by giving them both a pointer to a variable on
// the stack.
context->set_last_call_was_set_visibility_pointer(&last_call_was_set_visiblity);
@@ -766,9 +766,9 @@ TEST(GLRendererTest2, ActiveTextureState) {
renderer.BeginDrawingFrame(drawing_frame);
EXPECT_EQ(context->active_texture(), GL_TEXTURE0);
- for (cc::QuadList::backToFrontIterator
- it = pass->quad_list.backToFrontBegin();
- it != pass->quad_list.backToFrontEnd();
+ for (cc::QuadList::BackToFrontIterator
+ it = pass->quad_list.BackToFrontBegin();
+ it != pass->quad_list.BackToFrontEnd();
++it) {
renderer.DoDrawQuad(drawing_frame, *it);
}
@@ -812,16 +812,16 @@ TEST(GLRendererTest2, ShouldClearRootRenderPass) {
render_passes.clear();
RenderPass::Id root_pass_id(1, 0);
- TestRenderPass* root_pass = addRenderPass(
+ TestRenderPass* root_pass = AddRenderPass(
render_passes, root_pass_id, viewport_rect, gfx::Transform());
- addQuad(root_pass, viewport_rect, SK_ColorGREEN);
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
RenderPass::Id child_pass_id(2, 0);
- TestRenderPass* child_pass = addRenderPass(
+ TestRenderPass* child_pass = AddRenderPass(
render_passes, child_pass_id, viewport_rect, gfx::Transform());
- addQuad(child_pass, viewport_rect, SK_ColorBLUE);
+ AddQuad(child_pass, viewport_rect, SK_ColorBLUE);
- addRenderPassQuad(root_pass, child_pass);
+ AddRenderPassQuad(root_pass, child_pass);
// First render pass is not the root one, clearing should happen.
EXPECT_CALL(*mock_context, clear(GL_COLOR_BUFFER_BIT)).Times(AtLeast(1));
@@ -884,23 +884,23 @@ TEST(GLRendererTest2, ScissorTestWhenClearing) {
gfx::Rect grand_child_rect(25, 25);
RenderPass::Id grand_child_pass_id(3, 0);
- TestRenderPass* grand_child_pass = addRenderPass(
+ TestRenderPass* grand_child_pass = AddRenderPass(
render_passes, grand_child_pass_id, grand_child_rect, gfx::Transform());
- addClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
gfx::Rect child_rect(50, 50);
RenderPass::Id child_pass_id(2, 0);
TestRenderPass* child_pass =
- addRenderPass(render_passes, child_pass_id, child_rect, gfx::Transform());
- addQuad(child_pass, child_rect, SK_ColorBLUE);
+ AddRenderPass(render_passes, child_pass_id, child_rect, gfx::Transform());
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
RenderPass::Id root_pass_id(1, 0);
- TestRenderPass* root_pass = addRenderPass(
+ TestRenderPass* root_pass = AddRenderPass(
render_passes, root_pass_id, viewport_rect, gfx::Transform());
- addQuad(root_pass, viewport_rect, SK_ColorGREEN);
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- addRenderPassQuad(root_pass, child_pass);
- addRenderPassQuad(child_pass, grand_child_pass);
+ AddRenderPassQuad(root_pass, child_pass);
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer.DecideRenderPassAllocationsForFrame(
*mock_client.render_passes_in_draw_order());
@@ -964,9 +964,9 @@ class MockOutputSurfaceTest : public testing::Test, public FakeRendererClient {
render_passes->clear();
RenderPass::Id render_pass_id(1, 0);
- TestRenderPass* render_pass = addRenderPass(
+ TestRenderPass* render_pass = AddRenderPass(
*render_passes, render_pass_id, viewport_rect, gfx::Transform());
- addQuad(render_pass, viewport_rect, SK_ColorGREEN);
+ AddQuad(render_pass, viewport_rect, SK_ColorGREEN);
EXPECT_CALL(output_surface_, EnsureBackbuffer()).WillRepeatedly(Return());
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