Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index b88e1b171af6a34919a8e1bd62c8803a5883cd08..dc1d1c86323b7b529516cebcd4eede6f85e39a3d 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -213,8 +213,8 @@ void GLRenderer::SetVisible(bool visible) { |
EnforceMemoryPolicy(); |
- // TODO: Replace setVisibilityCHROMIUM with an extension to explicitly manage |
- // front/backbuffers |
+ // TODO: Replace setVisibilityCHROMIUM() with an extension to explicitly |
+ // manage front/backbuffers |
// crbug.com/116049 |
if (capabilities_.using_set_visibility) |
context_->setVisibilityCHROMIUM(visible); |
@@ -256,7 +256,7 @@ void GLRenderer::BeginDrawingFrame(DrawingFrame& frame) { |
if (ViewportSize().IsEmpty()) |
return; |
- TRACE_EVENT0("cc", "GLRenderer::drawLayers"); |
+ TRACE_EVENT0("cc", "GLRenderer::DrawLayers"); |
if (is_viewport_changed_) { |
// Only reshape when we know we are going to draw. Otherwise, the reshape |
// can leave the window at the wrong size if we never draw and the proper |
@@ -1339,7 +1339,7 @@ void GLRenderer::FlushTextureQuadCache() { |
// causing platform differences in some layout tests (see |
// https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use |
// a separate blend function for the alpha channel to avoid modifying it. |
- // Don't use colorMask for this as it has performance implications on some |
+ // Don't use colorMask() for this as it has performance implications on some |
// platforms. |
GLC(Context(), |
Context()->blendFuncSeparate( |
@@ -1471,7 +1471,7 @@ void GLRenderer::DrawTextureQuad(const DrawingFrame& frame, |
// causing platform differences in some layout tests (see |
// https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use |
// a separate blend function for the alpha channel to avoid modifying it. |
- // Don't use colorMask for this as it has performance implications on some |
+ // Don't use colorMask() for this as it has performance implications on some |
// platforms. |
GLC(Context(), |
Context()->blendFuncSeparate( |
@@ -1650,7 +1650,7 @@ bool GLRenderer::SwapBuffers() { |
DCHECK(visible_); |
DCHECK(!is_backbuffer_discarded_); |
- TRACE_EVENT0("cc", "GLRenderer::swapBuffers"); |
+ TRACE_EVENT0("cc", "GLRenderer::SwapBuffers"); |
// We're done! Time to swapbuffers! |
if (capabilities_.using_partial_swap) { |
@@ -1734,7 +1734,7 @@ ManagedMemoryPolicy::PriorityCutoff GLRenderer::PriorityCutoff( |
void GLRenderer::EnforceMemoryPolicy() { |
if (!visible_) { |
- TRACE_EVENT0("cc", "GLRenderer::enforceMemoryPolicy dropping resources"); |
+ TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); |
ReleaseRenderPassTextures(); |
if (discard_backbuffer_when_not_visible_) |
DiscardBackbuffer(); |
@@ -1780,8 +1780,8 @@ void GLRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { |
GLuint temporary_fbo = 0; |
if (do_workaround) { |
- // On Mac OS X, calling glReadPixels against an FBO whose color attachment |
- // is an IOSurface-backed texture causes corruption of future glReadPixels |
+ // On Mac OS X, calling glReadPixels() against an FBO whose color attachment |
+ // is an IOSurface-backed texture causes corruption of future glReadPixels() |
// calls, even those on different OpenGL contexts. It is believed that this |
// is the root cause of top crasher |
// http://crbug.com/99393. <rdar://problem/10949687> |
@@ -1951,7 +1951,7 @@ void GLRenderer::SetDrawViewportSize(gfx::Size viewport_size) { |
bool GLRenderer::MakeContextCurrent() { return context_->makeContextCurrent(); } |
bool GLRenderer::InitializeSharedObjects() { |
- TRACE_EVENT0("cc", "GLRenderer::initializeSharedObjects"); |
+ TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); |
MakeContextCurrent(); |
// Create an FBO for doing offscreen rendering. |