Index: cc/layers/video_layer_impl.cc |
diff --git a/cc/layers/video_layer_impl.cc b/cc/layers/video_layer_impl.cc |
index 5efbd49b995ec0370c8b6f720d77d22e023b5864..f47596b711931f5b25de0d1fdd9a996abe86171a 100644 |
--- a/cc/layers/video_layer_impl.cc |
+++ b/cc/layers/video_layer_impl.cc |
@@ -86,11 +86,11 @@ void VideoLayerImpl::WillDraw(ResourceProvider* resource_provider) { |
// Explicitly acquire and release the provider mutex so it can be held from |
- // willDraw to didDraw. Since the compositor thread is in the middle of |
- // drawing, the layer will not be destroyed before didDraw is called. |
+ // WillDraw to DidDraw. Since the compositor thread is in the middle of |
+ // drawing, the layer will not be destroyed before DidDraw is called. |
// Therefore, the only thing that will prevent this lock from being released |
// is the GPU process locking it. As the GPU process can't cause the |
- // destruction of the provider (calling stopUsingProvider), holding this |
+ // destruction of the provider (calling StopUsingProvider), holding this |
// lock should not cause a deadlock. |
frame_ = provider_client_impl_->AcquireLockAndCurrentFrame(); |