Index: cc/layers/heads_up_display_layer_impl.cc |
diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc |
index 566c899260b4f387d0a834a8e726420729208450..929ff58d22fadfc4795b4f1c5cdfeb99f1735dee 100644 |
--- a/cc/layers/heads_up_display_layer_impl.cc |
+++ b/cc/layers/heads_up_display_layer_impl.cc |
@@ -85,7 +85,7 @@ void HeadsUpDisplayLayerImpl::WillDraw(ResourceProvider* resource_provider) { |
if (!hud_texture_) |
hud_texture_ = ScopedResource::create(resource_provider); |
- // TODO(danakj): Scale the HUD by deviceScale to make it more friendly under |
+ // TODO(danakj): Scale the HUD by device scale to make it more friendly under |
// high DPI. |
// TODO(danakj): The HUD could swap between two textures instead of creating a |