Index: cc/debug/frame_rate_counter.cc |
diff --git a/cc/debug/frame_rate_counter.cc b/cc/debug/frame_rate_counter.cc |
index d546b100ea81f3839be80f7b9253e72fb7d46028..bcd31b0c19feff8b555dec3c80d9c478181564ac 100644 |
--- a/cc/debug/frame_rate_counter.cc |
+++ b/cc/debug/frame_rate_counter.cc |
@@ -111,7 +111,7 @@ double FrameRateCounter::GetAverageFPS() const { |
// the first few swapbuffers happen instantly which skews the statistics |
// too much for short lived animations. |
// |
- // isBadFrameInterval encapsulates the frame too slow/frame too fast logic. |
+ // IsBadFrameInterval encapsulates the frame too slow/frame too fast logic. |
for (RingBufferType::Iterator it = --ring_buffer_.End(); |
it && frame_times_total < 1.0; |