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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_DRAW_QUAD_H_ | 5 #ifndef CC_QUADS_DRAW_QUAD_H_ |
6 #define CC_QUADS_DRAW_QUAD_H_ | 6 #define CC_QUADS_DRAW_QUAD_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/quads/shared_quad_state.h" | 10 #include "cc/quads/shared_quad_state.h" |
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46 Material material; | 46 Material material; |
47 | 47 |
48 // This rect, after applying the quad_transform(), gives the geometry that | 48 // This rect, after applying the quad_transform(), gives the geometry that |
49 // this quad should draw to. | 49 // this quad should draw to. |
50 gfx::Rect rect; | 50 gfx::Rect rect; |
51 | 51 |
52 // This specifies the region of the quad that is opaque. | 52 // This specifies the region of the quad that is opaque. |
53 gfx::Rect opaque_rect; | 53 gfx::Rect opaque_rect; |
54 | 54 |
55 // Allows changing the rect that gets drawn to make it smaller. This value | 55 // Allows changing the rect that gets drawn to make it smaller. This value |
56 // should be clipped to quadRect. | 56 // should be clipped to |rect|. |
57 gfx::Rect visible_rect; | 57 gfx::Rect visible_rect; |
58 | 58 |
59 // By default blending is used when some part of the quad is not opaque. | 59 // By default blending is used when some part of the quad is not opaque. |
60 // With this setting, it is possible to force blending on regardless of the | 60 // With this setting, it is possible to force blending on regardless of the |
61 // opaque area. | 61 // opaque area. |
62 bool needs_blending; | 62 bool needs_blending; |
63 | 63 |
64 // Stores state common to a large bundle of quads; kept separate for memory | 64 // Stores state common to a large bundle of quads; kept separate for memory |
65 // efficiency. There is special treatment to reconstruct these pointers | 65 // efficiency. There is special treatment to reconstruct these pointers |
66 // during serialization. | 66 // during serialization. |
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110 Material material, | 110 Material material, |
111 gfx::Rect rect, | 111 gfx::Rect rect, |
112 gfx::Rect opaque_rect, | 112 gfx::Rect opaque_rect, |
113 gfx::Rect visible_rect, | 113 gfx::Rect visible_rect, |
114 bool needs_blending); | 114 bool needs_blending); |
115 }; | 115 }; |
116 | 116 |
117 } | 117 } |
118 | 118 |
119 #endif // CC_QUADS_DRAW_QUAD_H_ | 119 #endif // CC_QUADS_DRAW_QUAD_H_ |
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