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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/layer_iterator.h" | 5 #include "cc/layers/layer_iterator.h" |
6 | 6 |
7 #include "cc/layers/layer.h" | 7 #include "cc/layers/layer.h" |
8 #include "cc/layers/layer_impl.h" | 8 #include "cc/layers/layer_impl.h" |
9 #include "cc/layers/render_surface.h" | 9 #include "cc/layers/render_surface.h" |
10 #include "cc/layers/render_surface_impl.h" | 10 #include "cc/layers/render_surface_impl.h" |
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37 | 37 |
38 template <typename LayerType, | 38 template <typename LayerType, |
39 typename LayerList, | 39 typename LayerList, |
40 typename RenderSurfaceType, | 40 typename RenderSurfaceType, |
41 typename ActionType> | 41 typename ActionType> |
42 void LayerIteratorActions::BackToFront::Next( | 42 void LayerIteratorActions::BackToFront::Next( |
43 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { | 43 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { |
44 // If the current layer has a RS, move to its layer list. Otherwise, | 44 // If the current layer has a RS, move to its layer list. Otherwise, |
45 // visit the next layer in the current RS layer list. | 45 // visit the next layer in the current RS layer list. |
46 if (it->current_layer_represents_contributing_render_surface()) { | 46 if (it->current_layer_represents_contributing_render_surface()) { |
47 // Save our position in the childLayer list for the RenderSurface, | 47 // Save our position in the child_layers list for the RenderSurface, |
48 // then jump to the next RenderSurface. Save where we | 48 // then jump to the next RenderSurface. Save where we |
49 // came from in the next RenderSurface so we can get back to it. | 49 // came from in the next RenderSurface so we can get back to it. |
50 it->target_render_surface()->current_layer_index_history_ = | 50 it->target_render_surface()->current_layer_index_history_ = |
51 it->current_layer_index_; | 51 it->current_layer_index_; |
52 int previous_target_render_surface_layer = | 52 int previous_target_render_surface_layer = |
53 it->target_render_surface_layer_index_; | 53 it->target_render_surface_layer_index_; |
54 | 54 |
55 it->target_render_surface_layer_index_ = | 55 it->target_render_surface_layer_index_ = |
56 ++highest_target_render_surface_layer_; | 56 ++highest_target_render_surface_layer_; |
57 it->current_layer_index_ = | 57 it->current_layer_index_ = |
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210 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* | 210 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* |
211 it); | 211 it); |
212 template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin( | 212 template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin( |
213 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* | 213 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* |
214 it); | 214 it); |
215 template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( | 215 template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( |
216 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* | 216 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* |
217 it); | 217 it); |
218 | 218 |
219 } // namespace cc | 219 } // namespace cc |
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