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Side by Side Diff: cc/animation/animation.h

Issue 12676029: cc: Fix capitalization style in chromified files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_H_ 5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_ 6 #define CC_ANIMATION_ANIMATION_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h" 10 #include "cc/base/cc_export.h"
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73 double start_time() const { return start_time_; } 73 double start_time() const { return start_time_; }
74 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; } 74 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; }
75 bool has_set_start_time() const { return !!start_time_; } 75 bool has_set_start_time() const { return !!start_time_; }
76 76
77 double time_offset() const { return time_offset_; } 77 double time_offset() const { return time_offset_; }
78 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; } 78 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; }
79 79
80 void Suspend(double monotonic_time); 80 void Suspend(double monotonic_time);
81 void Resume(double monotonic_time); 81 void Resume(double monotonic_time);
82 82
83 // If alternatesDirection is true, on odd numbered iterations we reverse the 83 // If alternates_direction is true, on odd numbered iterations we reverse the
84 // curve. 84 // curve.
85 bool alternates_direction() const { return alternates_direction_; } 85 bool alternates_direction() const { return alternates_direction_; }
86 void set_alternates_direction(bool alternates) { 86 void set_alternates_direction(bool alternates) {
87 alternates_direction_ = alternates; 87 alternates_direction_ = alternates;
88 } 88 }
89 89
90 bool IsFinishedAt(double monotonic_time) const; 90 bool IsFinishedAt(double monotonic_time) const;
91 bool is_finished() const { 91 bool is_finished() const {
92 return run_state_ == Finished || 92 return run_state_ == Finished ||
93 run_state_ == Aborted || 93 run_state_ == Aborted ||
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157 // point in time. 157 // point in time.
158 double time_offset_; 158 double time_offset_;
159 159
160 bool needs_synchronized_start_time_; 160 bool needs_synchronized_start_time_;
161 161
162 // When an animation is suspended, it behaves as if it is paused and it also 162 // When an animation is suspended, it behaves as if it is paused and it also
163 // ignores all run state changes until it is resumed. This is used for testing 163 // ignores all run state changes until it is resumed. This is used for testing
164 // purposes. 164 // purposes.
165 bool suspended_; 165 bool suspended_;
166 166
167 // These are used in trimTimeToCurrentIteration to account for time 167 // These are used in TrimTimeToCurrentIteration to account for time
168 // spent while paused. This is not included in AnimationState since it 168 // spent while paused. This is not included in AnimationState since it
169 // there is absolutely no need for clients of this controller to know 169 // there is absolutely no need for clients of this controller to know
170 // about these values. 170 // about these values.
171 double pause_time_; 171 double pause_time_;
172 double total_paused_time_; 172 double total_paused_time_;
173 173
174 // Animations lead dual lives. An active animation will be conceptually owned 174 // Animations lead dual lives. An active animation will be conceptually owned
175 // by two controllers, one on the impl thread and one on the main. In reality, 175 // by two controllers, one on the impl thread and one on the main. In reality,
176 // there will be two separate Animation instances for the same animation. They 176 // there will be two separate Animation instances for the same animation. They
177 // will have the same group id and the same target property (these two values 177 // will have the same group id and the same target property (these two values
178 // uniquely identify an animation). The instance on the impl thread is the 178 // uniquely identify an animation). The instance on the impl thread is the
179 // instance that ultimately controls the values of the animating layer and so 179 // instance that ultimately controls the values of the animating layer and so
180 // we will refer to it as the 'controlling instance'. 180 // we will refer to it as the 'controlling instance'.
181 bool is_controlling_instance_; 181 bool is_controlling_instance_;
182 182
183 bool is_impl_only_; 183 bool is_impl_only_;
184 184
185 DISALLOW_COPY_AND_ASSIGN(Animation); 185 DISALLOW_COPY_AND_ASSIGN(Animation);
186 }; 186 };
187 187
188 } // namespace cc 188 } // namespace cc
189 189
190 #endif // CC_ANIMATION_ANIMATION_H_ 190 #endif // CC_ANIMATION_ANIMATION_H_
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