| Index: src/gpu/effects/GrEdgeEffect.cpp
|
| ===================================================================
|
| --- src/gpu/effects/GrEdgeEffect.cpp (revision 0)
|
| +++ src/gpu/effects/GrEdgeEffect.cpp (working copy)
|
| @@ -0,0 +1,128 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrEdgeEffect.h"
|
| +#include "gl/GrGLEffect.h"
|
| +#include "gl/GrGLSL.h"
|
| +#include "GrTBackendEffectFactory.h"
|
| +
|
| +
|
| +class GrGLEdgeEffect : public GrGLEffect {
|
| +public:
|
| + GrGLEdgeEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
|
| + : INHERITED (factory) {}
|
| +
|
| + virtual void emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect& drawEffect,
|
| + EffectKey key,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| + const GrEdgeEffect& edgeEffect = drawEffect.castEffect<GrEdgeEffect>();
|
| + GrEdgeEffect::EdgeType type = edgeEffect.edgeType();
|
| +
|
| + const char *vsName, *fsName;
|
| + const SkString* attrName =
|
| + builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| + builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n");
|
| +
|
| + switch (type) {
|
| + case GrEdgeEffect::kHairLine_EdgeType:
|
| + builder->addVarying(kVec4f_GrSLType, "HairEdge", &vsName, &fsName);
|
| +
|
| + builder->fsCodeAppendf("\t\tedgeAlpha = abs(dot(vec3(%s.xy,1), %s.xyz));\n",
|
| + builder->fragmentPosition(), fsName);
|
| + builder->fsCodeAppendf("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + break;
|
| + case GrEdgeEffect::kQuad_EdgeType:
|
| + builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
|
| +
|
| + // keep the derivative instructions outside the conditional
|
| + builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName);
|
| + // today we know z and w are in device space. We could use derivatives
|
| + builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName,
|
| + fsName);
|
| + builder->fsCodeAppendf ("\t\t} else {\n");
|
| + builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
|
| + "\t\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
|
| + fsName, fsName);
|
| + builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| + fsName);
|
| + builder->fsCodeAppendf("\t\t\tedgeAlpha = "
|
| + "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n\t\t}\n");
|
| + if (kES2_GrGLBinding == builder->ctxInfo().binding()) {
|
| + builder->fHeader.append("#extension GL_OES_standard_derivatives: enable\n");
|
| + }
|
| + break;
|
| + case GrEdgeEffect::kHairQuad_EdgeType:
|
| + builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
|
| +
|
| + builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
|
| + "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
|
| + fsName, fsName);
|
| + builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| + fsName);
|
| + builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n");
|
| + builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + if (kES2_GrGLBinding == builder->ctxInfo().binding()) {
|
| + builder->fHeader.append("#extension GL_OES_standard_derivatives: enable\n");
|
| + }
|
| + break;
|
| + };
|
| +
|
| + SkString modulate;
|
| + GrGLSLModulate4f(&modulate, inputColor, "edgeAlpha");
|
| + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
|
| +
|
| + builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
|
| + }
|
| +
|
| + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| + const GrEdgeEffect& QuadEffect = drawEffect.castEffect<GrEdgeEffect>();
|
| +
|
| + return QuadEffect.edgeType();
|
| + }
|
| +
|
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
|
| + }
|
| +
|
| +private:
|
| + typedef GrGLEffect INHERITED;
|
| +};
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GrEdgeEffect::GrEdgeEffect(EdgeType edgeType) : GrEffect() {
|
| + if (edgeType == kQuad_EdgeType) {
|
| + this->addVertexAttrib(kVec4f_GrSLType);
|
| + } else {
|
| + this->addVertexAttrib(kVec4f_GrSLType); // someday this will matter
|
| + }
|
| + fEdgeType = edgeType;
|
| +}
|
| +
|
| +void GrEdgeEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| + *validFlags = 0;
|
| +}
|
| +
|
| +const GrBackendEffectFactory& GrEdgeEffect::getFactory() const {
|
| + return GrTBackendEffectFactory<GrEdgeEffect>::getInstance();
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GR_DEFINE_EFFECT_TEST(GrEdgeEffect);
|
| +
|
| +GrEffectRef* GrEdgeEffect::TestCreate(SkMWCRandom* random,
|
| + GrContext* context,
|
| + GrTexture* textures[]) {
|
| + return GrEdgeEffect::Create(static_cast<EdgeType>(random->nextULessThan(kEdgeTypeCount)));
|
| +}
|
|
|