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Side by Side Diff: cc/output/program_binding.h

Issue 12665005: cc: Use highp precision for texture coords if available and needed (Closed) Base URL: http://git.chromium.org/chromium/src.git@highp2
Patch Set: rebase after all dependencies landed Created 7 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ 6 #define CC_OUTPUT_PROGRAM_BINDING_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "cc/output/shader.h"
11 12
12 namespace WebKit { class WebGraphicsContext3D; } 13 namespace WebKit { class WebGraphicsContext3D; }
13 14
14 namespace cc { 15 namespace cc {
15 16
16 class ProgramBindingBase { 17 class ProgramBindingBase {
17 public: 18 public:
18 ProgramBindingBase(); 19 ProgramBindingBase();
19 ~ProgramBindingBase(); 20 ~ProgramBindingBase();
20 21
(...skipping 21 matching lines...) Expand all
42 unsigned fragment_shader_id_; 43 unsigned fragment_shader_id_;
43 bool initialized_; 44 bool initialized_;
44 45
45 private: 46 private:
46 DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase); 47 DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase);
47 }; 48 };
48 49
49 template <class VertexShader, class FragmentShader> 50 template <class VertexShader, class FragmentShader>
50 class ProgramBinding : public ProgramBindingBase { 51 class ProgramBinding : public ProgramBindingBase {
51 public: 52 public:
52 explicit ProgramBinding(WebKit::WebGraphicsContext3D* context) { 53 explicit ProgramBinding(WebKit::WebGraphicsContext3D* context,
53 ProgramBindingBase::Init(context, 54 TexCoordPrecision precision) {
54 vertex_shader_.GetShaderString(), 55 ProgramBindingBase::Init(
55 fragment_shader_.GetShaderString()); 56 context,
57 vertex_shader_.GetShaderString(),
58 fragment_shader_.GetShaderString(precision));
56 } 59 }
57 60
58 void Initialize(WebKit::WebGraphicsContext3D* context, 61 void Initialize(WebKit::WebGraphicsContext3D* context,
59 bool using_bind_uniform) { 62 bool using_bind_uniform) {
60 DCHECK(context); 63 DCHECK(context);
61 DCHECK(!initialized_); 64 DCHECK(!initialized_);
62 65
63 if (IsContextLost(context)) 66 if (IsContextLost(context))
64 return; 67 return;
65 68
(...skipping 20 matching lines...) Expand all
86 private: 89 private:
87 VertexShader vertex_shader_; 90 VertexShader vertex_shader_;
88 FragmentShader fragment_shader_; 91 FragmentShader fragment_shader_;
89 92
90 DISALLOW_COPY_AND_ASSIGN(ProgramBinding); 93 DISALLOW_COPY_AND_ASSIGN(ProgramBinding);
91 }; 94 };
92 95
93 } // namespace cc 96 } // namespace cc
94 97
95 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ 98 #endif // CC_OUTPUT_PROGRAM_BINDING_H_
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