| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/framebuffer_manager.h" | 5 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 6 #include "gpu/command_buffer/service/feature_info.h" | 6 #include "gpu/command_buffer/service/feature_info.h" |
| 7 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h" |
| 7 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 9 #include "gpu/command_buffer/service/test_helper.h" |
| 8 #include "gpu/command_buffer/service/texture_manager.h" | 10 #include "gpu/command_buffer/service/texture_manager.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gl/gl_mock.h" | 12 #include "ui/gl/gl_mock.h" |
| 11 | 13 |
| 12 using ::testing::Return; | 14 using ::testing::Return; |
| 13 | 15 |
| 14 namespace gpu { | 16 namespace gpu { |
| 15 namespace gles2 { | 17 namespace gles2 { |
| 16 | 18 |
| 17 class FramebufferManagerTest : public testing::Test { | 19 class FramebufferManagerTest : public testing::Test { |
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| 124 manager_.Destroy(false); | 126 manager_.Destroy(false); |
| 125 texture_manager_.Destroy(false); | 127 texture_manager_.Destroy(false); |
| 126 renderbuffer_manager_.Destroy(false); | 128 renderbuffer_manager_.Destroy(false); |
| 127 } | 129 } |
| 128 | 130 |
| 129 protected: | 131 protected: |
| 130 virtual void SetUp() { | 132 virtual void SetUp() { |
| 131 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); | 133 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); |
| 132 ::gfx::GLInterface::SetGLInterface(gl_.get()); | 134 ::gfx::GLInterface::SetGLInterface(gl_.get()); |
| 133 manager_.CreateFramebuffer(kClient1Id, kService1Id); | 135 manager_.CreateFramebuffer(kClient1Id, kService1Id); |
| 136 decoder_.reset(new ::testing::StrictMock<gles2::MockGLES2Decoder>()); |
| 134 info_ = manager_.GetFramebuffer(kClient1Id); | 137 info_ = manager_.GetFramebuffer(kClient1Id); |
| 135 ASSERT_TRUE(info_ != NULL); | 138 ASSERT_TRUE(info_ != NULL); |
| 136 } | 139 } |
| 137 | 140 |
| 138 virtual void TearDown() { | 141 virtual void TearDown() { |
| 139 ::gfx::GLInterface::SetGLInterface(NULL); | 142 ::gfx::GLInterface::SetGLInterface(NULL); |
| 140 gl_.reset(); | 143 gl_.reset(); |
| 141 } | 144 } |
| 142 | 145 |
| 143 // Use StrictMock to make 100% sure we know how GL will be called. | 146 // Use StrictMock to make 100% sure we know how GL will be called. |
| 144 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; | 147 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
| 145 FramebufferManager manager_; | 148 FramebufferManager manager_; |
| 146 Framebuffer* info_; | 149 Framebuffer* info_; |
| 147 TextureManager texture_manager_; | 150 TextureManager texture_manager_; |
| 148 RenderbufferManager renderbuffer_manager_; | 151 RenderbufferManager renderbuffer_manager_; |
| 152 scoped_ptr<MockGLES2Decoder> decoder_; |
| 149 }; | 153 }; |
| 150 | 154 |
| 151 // GCC requires these declarations, but MSVC requires they not be present | 155 // GCC requires these declarations, but MSVC requires they not be present |
| 152 #ifndef COMPILER_MSVC | 156 #ifndef COMPILER_MSVC |
| 153 const GLuint FramebufferInfoTest::kClient1Id; | 157 const GLuint FramebufferInfoTest::kClient1Id; |
| 154 const GLuint FramebufferInfoTest::kService1Id; | 158 const GLuint FramebufferInfoTest::kService1Id; |
| 155 const GLint FramebufferInfoTest::kMaxTextureSize; | 159 const GLint FramebufferInfoTest::kMaxTextureSize; |
| 156 const GLint FramebufferInfoTest::kMaxCubemapSize; | 160 const GLint FramebufferInfoTest::kMaxCubemapSize; |
| 157 const GLint FramebufferInfoTest::kMaxRenderbufferSize; | 161 const GLint FramebufferInfoTest::kMaxRenderbufferSize; |
| 158 #endif | 162 #endif |
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| 410 const GLenum kFormat3 = GL_RGB565; | 414 const GLenum kFormat3 = GL_RGB565; |
| 411 const GLsizei kSamples3 = 0; | 415 const GLsizei kSamples3 = 0; |
| 412 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 416 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 413 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 417 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| 414 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 418 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
| 415 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); | 419 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); |
| 416 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 420 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
| 417 info_->IsPossiblyComplete()); | 421 info_->IsPossiblyComplete()); |
| 418 | 422 |
| 419 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 423 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 420 scoped_refptr<Texture> tex_info1( | 424 scoped_refptr<Texture> texture1( |
| 421 texture_manager_.GetTexture(kTextureClient1Id)); | 425 texture_manager_.GetTexture(kTextureClient1Id)); |
| 422 ASSERT_TRUE(tex_info1 != NULL); | 426 ASSERT_TRUE(texture1 != NULL); |
| 423 | 427 |
| 424 // check adding one attachment | 428 // check adding one attachment |
| 425 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info1, kTarget1, kLevel1); | 429 info_->AttachTexture(GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); |
| 426 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 430 EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 427 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 431 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 428 info_->IsPossiblyComplete()); | 432 info_->IsPossiblyComplete()); |
| 429 EXPECT_TRUE(info_->IsCleared()); | 433 EXPECT_TRUE(info_->IsCleared()); |
| 430 EXPECT_EQ(static_cast<GLenum>(0), info_->GetColorAttachmentFormat()); | 434 EXPECT_EQ(static_cast<GLenum>(0), info_->GetColorAttachmentFormat()); |
| 431 | 435 |
| 432 // Try format that doesn't work with COLOR_ATTACHMENT0 | 436 // Try format that doesn't work with COLOR_ATTACHMENT0 |
| 433 texture_manager_.SetInfoTarget(tex_info1, GL_TEXTURE_2D); | 437 texture_manager_.SetTarget(texture1, GL_TEXTURE_2D); |
| 434 texture_manager_.SetLevelInfo( | 438 texture_manager_.SetLevelInfo( |
| 435 tex_info1, GL_TEXTURE_2D, kLevel1, | 439 texture1, GL_TEXTURE_2D, kLevel1, |
| 436 kBadFormat1, kWidth1, kHeight1, kDepth, kBorder, kBadFormat1, kType, | 440 kBadFormat1, kWidth1, kHeight1, kDepth, kBorder, kBadFormat1, kType, |
| 437 true); | 441 true); |
| 438 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 442 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 439 info_->IsPossiblyComplete()); | 443 info_->IsPossiblyComplete()); |
| 440 | 444 |
| 441 // Try a good format. | 445 // Try a good format. |
| 442 texture_manager_.SetLevelInfo( | 446 texture_manager_.SetLevelInfo( |
| 443 tex_info1, GL_TEXTURE_2D, kLevel1, | 447 texture1, GL_TEXTURE_2D, kLevel1, |
| 444 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, false); | 448 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, false); |
| 445 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 449 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 446 info_->IsPossiblyComplete()); | 450 info_->IsPossiblyComplete()); |
| 447 EXPECT_FALSE(info_->IsCleared()); | 451 EXPECT_FALSE(info_->IsCleared()); |
| 448 texture_manager_.SetLevelInfo( | 452 texture_manager_.SetLevelInfo( |
| 449 tex_info1, GL_TEXTURE_2D, kLevel1, | 453 texture1, GL_TEXTURE_2D, kLevel1, |
| 450 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, true); | 454 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, true); |
| 451 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 455 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 452 info_->IsPossiblyComplete()); | 456 info_->IsPossiblyComplete()); |
| 453 EXPECT_TRUE(info_->IsCleared()); | 457 EXPECT_TRUE(info_->IsCleared()); |
| 454 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat()); | 458 EXPECT_EQ(static_cast<GLenum>(kFormat1), info_->GetColorAttachmentFormat()); |
| 455 | 459 |
| 456 const Framebuffer::Attachment* attachment = | 460 const Framebuffer::Attachment* attachment = |
| 457 info_->GetAttachment(GL_COLOR_ATTACHMENT0); | 461 info_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 458 ASSERT_TRUE(attachment != NULL); | 462 ASSERT_TRUE(attachment != NULL); |
| 459 EXPECT_EQ(kWidth1, attachment->width()); | 463 EXPECT_EQ(kWidth1, attachment->width()); |
| 460 EXPECT_EQ(kHeight1, attachment->height()); | 464 EXPECT_EQ(kHeight1, attachment->height()); |
| 461 EXPECT_EQ(kSamples1, attachment->samples()); | 465 EXPECT_EQ(kSamples1, attachment->samples()); |
| 462 EXPECT_EQ(kFormat1, attachment->internal_format()); | 466 EXPECT_EQ(kFormat1, attachment->internal_format()); |
| 463 EXPECT_TRUE(attachment->cleared()); | 467 EXPECT_TRUE(attachment->cleared()); |
| 464 | 468 |
| 465 // Check replacing an attachment | 469 // Check replacing an attachment |
| 466 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 470 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 467 scoped_refptr<Texture> tex_info2( | 471 scoped_refptr<Texture> texture2( |
| 468 texture_manager_.GetTexture(kTextureClient2Id)); | 472 texture_manager_.GetTexture(kTextureClient2Id)); |
| 469 ASSERT_TRUE(tex_info2 != NULL); | 473 ASSERT_TRUE(texture2 != NULL); |
| 470 texture_manager_.SetInfoTarget(tex_info2, GL_TEXTURE_2D); | 474 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); |
| 471 texture_manager_.SetLevelInfo( | 475 texture_manager_.SetLevelInfo( |
| 472 tex_info2, GL_TEXTURE_2D, kLevel2, | 476 texture2, GL_TEXTURE_2D, kLevel2, |
| 473 kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true); | 477 kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true); |
| 474 | 478 |
| 475 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget2, kLevel2); | 479 info_->AttachTexture(GL_COLOR_ATTACHMENT0, texture2, kTarget2, kLevel2); |
| 476 EXPECT_EQ(static_cast<GLenum>(kFormat2), info_->GetColorAttachmentFormat()); | 480 EXPECT_EQ(static_cast<GLenum>(kFormat2), info_->GetColorAttachmentFormat()); |
| 477 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 481 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 478 info_->IsPossiblyComplete()); | 482 info_->IsPossiblyComplete()); |
| 479 EXPECT_TRUE(info_->IsCleared()); | 483 EXPECT_TRUE(info_->IsCleared()); |
| 480 | 484 |
| 481 attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); | 485 attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 482 ASSERT_TRUE(attachment != NULL); | 486 ASSERT_TRUE(attachment != NULL); |
| 483 EXPECT_EQ(kWidth2, attachment->width()); | 487 EXPECT_EQ(kWidth2, attachment->width()); |
| 484 EXPECT_EQ(kHeight2, attachment->height()); | 488 EXPECT_EQ(kHeight2, attachment->height()); |
| 485 EXPECT_EQ(kSamples2, attachment->samples()); | 489 EXPECT_EQ(kSamples2, attachment->samples()); |
| 486 EXPECT_EQ(kFormat2, attachment->internal_format()); | 490 EXPECT_EQ(kFormat2, attachment->internal_format()); |
| 487 EXPECT_TRUE(attachment->cleared()); | 491 EXPECT_TRUE(attachment->cleared()); |
| 488 | 492 |
| 489 // Check changing attachment | 493 // Check changing attachment |
| 490 texture_manager_.SetLevelInfo( | 494 texture_manager_.SetLevelInfo( |
| 491 tex_info2, GL_TEXTURE_2D, kLevel3, | 495 texture2, GL_TEXTURE_2D, kLevel3, |
| 492 kFormat3, kWidth3, kHeight3, kDepth, kBorder, kFormat3, kType, false); | 496 kFormat3, kWidth3, kHeight3, kDepth, kBorder, kFormat3, kType, false); |
| 493 attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); | 497 attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 494 ASSERT_TRUE(attachment != NULL); | 498 ASSERT_TRUE(attachment != NULL); |
| 495 EXPECT_EQ(kWidth3, attachment->width()); | 499 EXPECT_EQ(kWidth3, attachment->width()); |
| 496 EXPECT_EQ(kHeight3, attachment->height()); | 500 EXPECT_EQ(kHeight3, attachment->height()); |
| 497 EXPECT_EQ(kSamples3, attachment->samples()); | 501 EXPECT_EQ(kSamples3, attachment->samples()); |
| 498 EXPECT_EQ(kFormat3, attachment->internal_format()); | 502 EXPECT_EQ(kFormat3, attachment->internal_format()); |
| 499 EXPECT_FALSE(attachment->cleared()); | 503 EXPECT_FALSE(attachment->cleared()); |
| 500 EXPECT_EQ(static_cast<GLenum>(kFormat3), info_->GetColorAttachmentFormat()); | 504 EXPECT_EQ(static_cast<GLenum>(kFormat3), info_->GetColorAttachmentFormat()); |
| 501 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 505 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 502 info_->IsPossiblyComplete()); | 506 info_->IsPossiblyComplete()); |
| 503 EXPECT_FALSE(info_->IsCleared()); | 507 EXPECT_FALSE(info_->IsCleared()); |
| 504 | 508 |
| 505 // Set to size 0 | 509 // Set to size 0 |
| 506 texture_manager_.SetLevelInfo( | 510 texture_manager_.SetLevelInfo( |
| 507 tex_info2, GL_TEXTURE_2D, kLevel3, | 511 texture2, GL_TEXTURE_2D, kLevel3, |
| 508 kFormat3, 0, 0, kDepth, kBorder, kFormat3, kType, false); | 512 kFormat3, 0, 0, kDepth, kBorder, kFormat3, kType, false); |
| 509 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 513 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 510 info_->IsPossiblyComplete()); | 514 info_->IsPossiblyComplete()); |
| 511 | 515 |
| 512 // Check removing it. | 516 // Check removing it. |
| 513 info_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0); | 517 info_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0); |
| 514 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); | 518 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); |
| 515 EXPECT_EQ(static_cast<GLenum>(0), info_->GetColorAttachmentFormat()); | 519 EXPECT_EQ(static_cast<GLenum>(0), info_->GetColorAttachmentFormat()); |
| 516 | 520 |
| 517 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 521 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
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| 556 | 560 |
| 557 TEST_F(FramebufferInfoTest, UnbindTexture) { | 561 TEST_F(FramebufferInfoTest, UnbindTexture) { |
| 558 const GLuint kTextureClient1Id = 33; | 562 const GLuint kTextureClient1Id = 33; |
| 559 const GLuint kTextureService1Id = 333; | 563 const GLuint kTextureService1Id = 333; |
| 560 const GLuint kTextureClient2Id = 34; | 564 const GLuint kTextureClient2Id = 34; |
| 561 const GLuint kTextureService2Id = 334; | 565 const GLuint kTextureService2Id = 334; |
| 562 const GLenum kTarget1 = GL_TEXTURE_2D; | 566 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 563 const GLint kLevel1 = 0; | 567 const GLint kLevel1 = 0; |
| 564 | 568 |
| 565 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 569 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 566 scoped_refptr<Texture> tex_info1( | 570 scoped_refptr<Texture> texture1( |
| 567 texture_manager_.GetTexture(kTextureClient1Id)); | 571 texture_manager_.GetTexture(kTextureClient1Id)); |
| 568 ASSERT_TRUE(tex_info1 != NULL); | 572 ASSERT_TRUE(texture1 != NULL); |
| 569 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 573 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 570 scoped_refptr<Texture> tex_info2( | 574 scoped_refptr<Texture> texture2( |
| 571 texture_manager_.GetTexture(kTextureClient2Id)); | 575 texture_manager_.GetTexture(kTextureClient2Id)); |
| 572 ASSERT_TRUE(tex_info2 != NULL); | 576 ASSERT_TRUE(texture2 != NULL); |
| 573 | 577 |
| 574 // Attach to 2 attachment points. | 578 // Attach to 2 attachment points. |
| 575 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info1, kTarget1, kLevel1); | 579 info_->AttachTexture(GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); |
| 576 info_->AttachTexture(GL_DEPTH_ATTACHMENT, tex_info1, kTarget1, kLevel1); | 580 info_->AttachTexture(GL_DEPTH_ATTACHMENT, texture1, kTarget1, kLevel1); |
| 577 // Check they were attached. | 581 // Check they were attached. |
| 578 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); | 582 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
| 579 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); | 583 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
| 580 // Unbind unattached texture. | 584 // Unbind unattached texture. |
| 581 info_->UnbindTexture(kTarget1, tex_info2); | 585 info_->UnbindTexture(kTarget1, texture2); |
| 582 // Should be no-op. | 586 // Should be no-op. |
| 583 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); | 587 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
| 584 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); | 588 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
| 585 // Unbind texture. | 589 // Unbind texture. |
| 586 info_->UnbindTexture(kTarget1, tex_info1); | 590 info_->UnbindTexture(kTarget1, texture1); |
| 587 // Check they were detached | 591 // Check they were detached |
| 588 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); | 592 EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); |
| 589 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); | 593 EXPECT_TRUE(info_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); |
| 590 } | 594 } |
| 591 | 595 |
| 592 TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { | 596 TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { |
| 593 const GLuint kRenderbufferClient1Id = 33; | 597 const GLuint kRenderbufferClient1Id = 33; |
| 594 const GLuint kRenderbufferService1Id = 333; | 598 const GLuint kRenderbufferService1Id = 333; |
| 595 const GLuint kTextureClient2Id = 34; | 599 const GLuint kTextureClient2Id = 34; |
| 596 const GLuint kTextureService2Id = 334; | 600 const GLuint kTextureService2Id = 334; |
| 597 const GLenum kTarget1 = GL_TEXTURE_2D; | 601 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 598 const GLint kLevel1 = 0; | 602 const GLint kLevel1 = 0; |
| 599 | 603 |
| 600 renderbuffer_manager_.CreateRenderbuffer( | 604 renderbuffer_manager_.CreateRenderbuffer( |
| 601 kRenderbufferClient1Id, kRenderbufferService1Id); | 605 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 602 Renderbuffer* rb_info1 = | 606 Renderbuffer* rb_info1 = |
| 603 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 607 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 604 ASSERT_TRUE(rb_info1 != NULL); | 608 ASSERT_TRUE(rb_info1 != NULL); |
| 605 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 609 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 606 scoped_refptr<Texture> tex_info2( | 610 scoped_refptr<Texture> texture2( |
| 607 texture_manager_.GetTexture(kTextureClient2Id)); | 611 texture_manager_.GetTexture(kTextureClient2Id)); |
| 608 ASSERT_TRUE(tex_info2 != NULL); | 612 ASSERT_TRUE(texture2 != NULL); |
| 609 | 613 |
| 610 // Check MarkAsComlete marks as complete. | 614 // Check MarkAsComlete marks as complete. |
| 611 manager_.MarkAsComplete(info_); | 615 manager_.MarkAsComplete(info_); |
| 612 EXPECT_TRUE(manager_.IsComplete(info_)); | 616 EXPECT_TRUE(manager_.IsComplete(info_)); |
| 613 | 617 |
| 614 // Check at attaching marks as not complete. | 618 // Check at attaching marks as not complete. |
| 615 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget1, kLevel1); | 619 info_->AttachTexture(GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); |
| 616 EXPECT_FALSE(manager_.IsComplete(info_)); | 620 EXPECT_FALSE(manager_.IsComplete(info_)); |
| 617 manager_.MarkAsComplete(info_); | 621 manager_.MarkAsComplete(info_); |
| 618 EXPECT_TRUE(manager_.IsComplete(info_)); | 622 EXPECT_TRUE(manager_.IsComplete(info_)); |
| 619 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info1); | 623 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info1); |
| 620 EXPECT_FALSE(manager_.IsComplete(info_)); | 624 EXPECT_FALSE(manager_.IsComplete(info_)); |
| 621 | 625 |
| 622 // Check MarkAttachmentsAsCleared marks as complete. | 626 // Check MarkAttachmentsAsCleared marks as complete. |
| 623 manager_.MarkAttachmentsAsCleared( | 627 manager_.MarkAttachmentsAsCleared( |
| 624 info_, &renderbuffer_manager_, &texture_manager_); | 628 info_, &renderbuffer_manager_, &texture_manager_); |
| 625 EXPECT_TRUE(manager_.IsComplete(info_)); | 629 EXPECT_TRUE(manager_.IsComplete(info_)); |
| 626 | 630 |
| 627 // Check Unbind marks as not complete. | 631 // Check Unbind marks as not complete. |
| 628 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1); | 632 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1); |
| 629 EXPECT_FALSE(manager_.IsComplete(info_)); | 633 EXPECT_FALSE(manager_.IsComplete(info_)); |
| 630 manager_.MarkAsComplete(info_); | 634 manager_.MarkAsComplete(info_); |
| 631 EXPECT_TRUE(manager_.IsComplete(info_)); | 635 EXPECT_TRUE(manager_.IsComplete(info_)); |
| 632 info_->UnbindTexture(kTarget1, tex_info2); | 636 info_->UnbindTexture(kTarget1, texture2); |
| 633 EXPECT_FALSE(manager_.IsComplete(info_)); | 637 EXPECT_FALSE(manager_.IsComplete(info_)); |
| 634 } | 638 } |
| 635 | 639 |
| 636 TEST_F(FramebufferInfoTest, Gettatus) { | 640 TEST_F(FramebufferInfoTest, GetStatus) { |
| 637 const GLuint kRenderbufferClient1Id = 33; | 641 const GLuint kRenderbufferClient1Id = 33; |
| 638 const GLuint kRenderbufferService1Id = 333; | 642 const GLuint kRenderbufferService1Id = 333; |
| 639 const GLuint kTextureClient2Id = 34; | 643 const GLuint kTextureClient2Id = 34; |
| 640 const GLuint kTextureService2Id = 334; | 644 const GLuint kTextureService2Id = 334; |
| 641 const GLenum kTarget1 = GL_TEXTURE_2D; | 645 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 642 const GLint kLevel1 = 0; | 646 const GLint kLevel1 = 0; |
| 643 | 647 |
| 644 renderbuffer_manager_.CreateRenderbuffer( | 648 renderbuffer_manager_.CreateRenderbuffer( |
| 645 kRenderbufferClient1Id, kRenderbufferService1Id); | 649 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 646 Renderbuffer* rb_info1 = | 650 Renderbuffer* rb_info1 = |
| 647 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 651 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 648 ASSERT_TRUE(rb_info1 != NULL); | 652 ASSERT_TRUE(rb_info1 != NULL); |
| 649 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 653 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 650 scoped_refptr<Texture> tex_info2( | 654 scoped_refptr<Texture> texture2( |
| 651 texture_manager_.GetTexture(kTextureClient2Id)); | 655 texture_manager_.GetTexture(kTextureClient2Id)); |
| 652 ASSERT_TRUE(tex_info2 != NULL); | 656 ASSERT_TRUE(texture2 != NULL); |
| 653 texture_manager_.SetInfoTarget(tex_info2, GL_TEXTURE_2D); | 657 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); |
| 654 | 658 |
| 655 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 659 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 656 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 660 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 657 .RetiresOnSaturation(); | 661 .RetiresOnSaturation(); |
| 658 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 662 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 659 | 663 |
| 660 // Check a second call for the same type does not call anything | 664 // Check a second call for the same type does not call anything |
| 661 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 665 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 662 | 666 |
| 663 // Check changing the attachments calls CheckFramebufferStatus. | 667 // Check changing the attachments calls CheckFramebufferStatus. |
| 664 info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget1, kLevel1); | 668 info_->AttachTexture(GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); |
| 665 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 669 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 666 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 670 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 667 .RetiresOnSaturation(); | 671 .RetiresOnSaturation(); |
| 668 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 672 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 669 | 673 |
| 670 // Check a second call for the same type does not call anything. | 674 // Check a second call for the same type does not call anything. |
| 671 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 675 info_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 672 | 676 |
| 673 // Check a second call with a different target calls CheckFramebufferStatus. | 677 // Check a second call with a different target calls CheckFramebufferStatus. |
| 674 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 678 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 675 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 679 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 676 .RetiresOnSaturation(); | 680 .RetiresOnSaturation(); |
| 677 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 681 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 678 | 682 |
| 679 // Check a second call for the same type does not call anything. | 683 // Check a second call for the same type does not call anything. |
| 680 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 684 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 681 | 685 |
| 682 // Check adding another attachment calls CheckFramebufferStatus. | 686 // Check adding another attachment calls CheckFramebufferStatus. |
| 683 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info1); | 687 info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info1); |
| 684 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 688 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 685 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 689 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 686 .RetiresOnSaturation(); | 690 .RetiresOnSaturation(); |
| 687 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 691 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 688 | 692 |
| 689 // Check a second call for the same type does not call anything. | 693 // Check a second call for the same type does not call anything. |
| 690 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 694 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 691 | 695 |
| 692 // Check changing the format calls CheckFramebuffferStatus. | 696 // Check changing the format calls CheckFramebuffferStatus. |
| 693 texture_manager_.SetParameter(tex_info2, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 697 TestHelper::SetTexParameterWithExpectations( |
| 698 gl_.get(), decoder_.get(), &texture_manager_, |
| 699 texture2, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE, GL_NO_ERROR); |
| 694 | 700 |
| 695 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 701 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 696 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) | 702 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) |
| 697 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 703 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 698 .RetiresOnSaturation(); | 704 .RetiresOnSaturation(); |
| 699 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 705 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 700 | 706 |
| 701 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls | 707 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls |
| 702 // CheckFramebufferStatus | 708 // CheckFramebufferStatus |
| 703 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 709 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 704 | 710 |
| 705 // Check putting it back does not call CheckFramebufferStatus. | 711 // Check putting it back does not call CheckFramebufferStatus. |
| 706 texture_manager_.SetParameter(tex_info2, GL_TEXTURE_WRAP_S, GL_REPEAT); | 712 TestHelper::SetTexParameterWithExpectations( |
| 713 gl_.get(), decoder_.get(), &texture_manager_, |
| 714 texture2, GL_TEXTURE_WRAP_S, GL_REPEAT, GL_NO_ERROR); |
| 707 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 715 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 708 | 716 |
| 709 // Check Unbinding does not call CheckFramebufferStatus | 717 // Check Unbinding does not call CheckFramebufferStatus |
| 710 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1); | 718 info_->UnbindRenderbuffer(GL_RENDERBUFFER, rb_info1); |
| 711 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 719 info_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 712 } | 720 } |
| 713 | 721 |
| 714 } // namespace gles2 | 722 } // namespace gles2 |
| 715 } // namespace gpu | 723 } // namespace gpu |
| 716 | 724 |
| 717 | 725 |
| OLD | NEW |