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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // A class to emulate GLES2 over command buffers. | 5 // A class to emulate GLES2 over command buffers. |
6 | 6 |
7 #include "../client/gles2_implementation.h" | 7 #include "../client/gles2_implementation.h" |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <map> | 10 #include <map> |
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3440 } | 3440 } |
3441 | 3441 |
3442 void GLES2Implementation::WaitAsyncTexImage2DCHROMIUM(GLenum target) { | 3442 void GLES2Implementation::WaitAsyncTexImage2DCHROMIUM(GLenum target) { |
3443 GPU_CLIENT_SINGLE_THREAD_CHECK(); | 3443 GPU_CLIENT_SINGLE_THREAD_CHECK(); |
3444 GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glWaitAsyncTexImage2DCHROMIUM(" | 3444 GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glWaitAsyncTexImage2DCHROMIUM(" |
3445 << GLES2Util::GetStringTextureTarget(target) << ")"); | 3445 << GLES2Util::GetStringTextureTarget(target) << ")"); |
3446 helper_->WaitAsyncTexImage2DCHROMIUM(target); | 3446 helper_->WaitAsyncTexImage2DCHROMIUM(target); |
3447 CheckGLError(); | 3447 CheckGLError(); |
3448 } | 3448 } |
3449 | 3449 |
| 3450 GLuint GLES2Implementation::InsertSyncPointCHROMIUM() { |
| 3451 GPU_CLIENT_SINGLE_THREAD_CHECK(); |
| 3452 GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glInsertSyncPointCHROMIUM"); |
| 3453 return helper_->InsertSyncPointCHROMIUM(); |
| 3454 } |
| 3455 |
3450 // Include the auto-generated part of this file. We split this because it means | 3456 // Include the auto-generated part of this file. We split this because it means |
3451 // we can easily edit the non-auto generated parts right here in this file | 3457 // we can easily edit the non-auto generated parts right here in this file |
3452 // instead of having to edit some template or the code generator. | 3458 // instead of having to edit some template or the code generator. |
3453 #include "../client/gles2_implementation_impl_autogen.h" | 3459 #include "../client/gles2_implementation_impl_autogen.h" |
3454 | 3460 |
3455 } // namespace gles2 | 3461 } // namespace gles2 |
3456 } // namespace gpu | 3462 } // namespace gpu |
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