Index: lib/src/line_splitter.dart |
diff --git a/lib/src/line_splitter.dart b/lib/src/line_splitter.dart |
deleted file mode 100644 |
index f89d4f430e3cd197901775332035517a77b24c0b..0000000000000000000000000000000000000000 |
--- a/lib/src/line_splitter.dart |
+++ /dev/null |
@@ -1,526 +0,0 @@ |
-// Copyright (c) 2015, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
-library dart_style.src.line_splitter; |
- |
-import 'package:collection/priority_queue.dart'; |
- |
-import 'chunk.dart'; |
-import 'debug.dart' as debug; |
-import 'line_writer.dart'; |
-import 'rule/rule.dart'; |
-import 'rule_set.dart'; |
- |
-/// To ensure the solver doesn't go totally pathological on giant code, we cap |
-/// it at a fixed number of attempts. |
-/// |
-/// If the optimal solution isn't found after this many tries, it just uses the |
-/// best it found so far. |
-const _maxAttempts = 50000; |
- |
-/// Takes a set of chunks and determines the best values for its rules in order |
-/// to fit it inside the page boundary. |
-/// |
-/// This problem is exponential in the number of rules and a single expression |
-/// in Dart can be quite large, so it isn't feasible to brute force this. For |
-/// example: |
-/// |
-/// outer( |
-/// fn(1 + 2, 3 + 4, 5 + 6, 7 + 8), |
-/// fn(1 + 2, 3 + 4, 5 + 6, 7 + 8), |
-/// fn(1 + 2, 3 + 4, 5 + 6, 7 + 8), |
-/// fn(1 + 2, 3 + 4, 5 + 6, 7 + 8)); |
-/// |
-/// There are 509,607,936 ways this can be split. |
-/// |
-/// The problem is even harder because we may not be able to easily tell if a |
-/// given solution is the best one. It's possible that there is *no* solution |
-/// that fits in the page (due to long strings or identifiers) so the winning |
-/// solution may still have overflow characters. This makes it hard to know |
-/// when we are done and can stop looking. |
-/// |
-/// There are a couple of pieces of domain knowledge we use to cope with this: |
-/// |
-/// - Changing a rule from unsplit to split will never lower its cost. A |
-/// solution with all rules unsplit will always be the one with the lowest |
-/// cost (zero). Conversely, setting all of its rules to the maximum split |
-/// value will always have the highest cost. |
-/// |
-/// (You might think there is a converse rule about overflow characters. The |
-/// solution with the fewest splits will have the most overflow, and the |
-/// solution with the most splits will have the least overflow. Alas, because |
-/// of indentation, that isn't always the case. Adding a split may *increase* |
-/// overflow in some cases.) |
-/// |
-/// - If all of the chunks for a rule are inside lines that already fit in the |
-/// page, then splitting that rule will never improve the solution. |
-/// |
-/// We start off with a [SolveState] where all rules are unbound (which |
-/// implicitly treats them as unsplit). For a given solve state, we can produce |
-/// a set of expanded states that takes some of the rules in the first long |
-/// line and bind them to split values. This always produces new solve states |
-/// with higher cost (but often fewer overflow characters) than the parent |
-/// state. |
-/// |
-/// We take these expanded states and add them to a work list sorted by cost. |
-/// Since unsplit rules always have lower cost solutions, we know that no state |
-/// we enqueue later will ever have a lower cost than the ones we already have |
-/// enqueued. |
-/// |
-/// Then we keep pulling states off the work list and expanding them and adding |
-/// the results back into the list. We do this until we hit a solution where |
-/// all characters fit in the page. The first one we find will have the lowest |
-/// cost and we're done. |
-/// |
-/// We also keep running track of the best solution we've found so far that |
-/// has the fewest overflow characters and the lowest cost. If no solution fits, |
-/// we'll use this one. |
-/// |
-/// As a final escape hatch for pathologically nasty code, after trying some |
-/// fixed maximum number of solve states, we just bail and return the best |
-/// solution found so far. |
-/// |
-/// Even with the above algorithmic optimizations, complex code may still |
-/// require a lot of exploring to find an optimal solution. To make that fast, |
-/// this code is carefully profiled and optimized. If you modify this, make |
-/// sure to test against the benchmark to ensure you don't regress performance. |
-class LineSplitter { |
- final LineWriter _writer; |
- |
- /// The list of chunks being split. |
- final List<Chunk> _chunks; |
- |
- /// The set of soft rules whose values are being selected. |
- final List<Rule> _rules; |
- |
- /// The number of characters of additional indentation to apply to each line. |
- /// |
- /// This is used when formatting blocks to get the output into the right |
- /// column based on where the block appears. |
- final int _blockIndentation; |
- |
- /// The starting column of the first line. |
- final int _firstLineIndent; |
- |
- /// The list of solve states to explore further. |
- /// |
- /// This is sorted lowest-cost first. This ensures that as soon as we find a |
- /// solution that fits in the page, we know it will be the lowest cost one |
- /// and can stop looking. |
- final _workList = new HeapPriorityQueue<SolveState>(); |
- |
- /// The lowest cost solution found so far. |
- SolveState _bestSolution; |
- |
- /// Creates a new splitter for [_writer] that tries to fit [chunks] into the |
- /// page width. |
- LineSplitter(this._writer, List<Chunk> chunks, int blockIndentation, |
- int firstLineIndent, |
- {bool flushLeft: false}) |
- : _chunks = chunks, |
- // Collect the set of soft rules that we need to select values for. |
- _rules = chunks |
- .map((chunk) => chunk.rule) |
- .where((rule) => rule != null && rule is! HardSplitRule) |
- .toSet() |
- .toList(growable: false), |
- _blockIndentation = blockIndentation, |
- _firstLineIndent = flushLeft ? 0 : firstLineIndent + blockIndentation { |
- // Store the rule's index in the rule so we can get from a chunk to a rule |
- // index quickly. |
- for (var i = 0; i < _rules.length; i++) { |
- _rules[i].index = i; |
- } |
- } |
- |
- /// Determine the best way to split the chunks into lines that fit in the |
- /// page, if possible. |
- /// |
- /// Returns a [SplitSet] that defines where each split occurs and the |
- /// indentation of each line. |
- /// |
- /// [firstLineIndent] is the number of characters of whitespace to prefix the |
- /// first line of output with. |
- SplitSet apply() { |
- // Start with a completely unbound, unsplit solution. |
- _workList.add(new SolveState(this, new RuleSet(_rules.length))); |
- |
- var attempts = 0; |
- while (!_workList.isEmpty) { |
- var state = _workList.removeFirst(); |
- |
- if (state.isBetterThan(_bestSolution)) { |
- _bestSolution = state; |
- |
- // Since we sort solutions by cost the first solution we find that |
- // fits is the winner. |
- if (_bestSolution.overflowChars == 0) break; |
- } |
- |
- if (debug.traceSplitter) { |
- var best = state == _bestSolution ? " (best)" : ""; |
- debug.log("$state$best"); |
- debug.dumpLines(_chunks, _firstLineIndent, state.splits); |
- debug.log(); |
- } |
- |
- if (attempts++ > _maxAttempts) break; |
- |
- // Try bumping the rule values for rules whose chunks are on long lines. |
- state.expand(); |
- } |
- |
- if (debug.traceSplitter) { |
- debug.log("$_bestSolution (winner)"); |
- debug.dumpLines(_chunks, _firstLineIndent, _bestSolution.splits); |
- debug.log(); |
- } |
- |
- return _bestSolution.splits; |
- } |
-} |
- |
-/// A possibly incomplete solution in the line splitting search space. |
-/// |
-/// A single [SolveState] binds some subset of the rules to values while |
-/// leaving the rest unbound. If every rule is bound, the solve state describes |
-/// a complete solution to the line splitting problem. Even if rules are |
-/// unbound, a state can also usually be used as a solution by treating all |
-/// unbound rules as unsplit. (The usually is because a state that constrains |
-/// an unbound rule to split can't be used with that rule unsplit.) |
-/// |
-/// From a given solve state, we can explore the search tree to more refined |
-/// solve states by producing new ones that add more bound rules to the current |
-/// state. |
-class SolveState implements Comparable<SolveState> { |
- final LineSplitter _splitter; |
- final RuleSet _ruleValues; |
- |
- /// The unbound rules in this state that can be bound to produce new more |
- /// refined states. |
- /// |
- /// Keeping this set small is the key to make the entire line splitter |
- /// perform well. If we consider too make rules at each state, our |
- /// exploration of the solution space is too branchy and we waste time on |
- /// dead end solutions. |
- /// |
- /// Here is the key insight. The line splitter treats any unbound rule as |
- /// being unsplit. This means refining a solution always means taking a rule |
- /// that is unsplit and making it split. That monotonically increases the |
- /// cost, but may help fit the solution inside the page. |
- /// |
- /// We want to keep the cost low, so the only reason to consider making a |
- /// rule split is if it reduces an overflowing line. It's also the case that |
- /// splitting an earlier rule will often reshuffle the rest of the line. |
- /// |
- /// Taking that into account, the only rules we consider binding to extend a |
- /// solve state are *unbound rules inside the first line that is overflowing*. |
- /// Even if a line has dozens of rules, this generally keeps the branching |
- /// down to a few. It also means rules inside lines that already fit are |
- /// never touched. |
- /// |
- /// There is one other set of rules that go in here. Sometimes a bound rule |
- /// in the solve state constrains some other unbound rule to split. In that |
- /// case, we also consider that active so we know to not leave it at zero. |
- final _liveRules = new Set<Rule>(); |
- |
- /// The set of splits chosen for this state. |
- SplitSet get splits => _splits; |
- SplitSet _splits; |
- |
- /// The number of characters that do not fit inside the page with this set of |
- /// splits. |
- int get overflowChars => _overflowChars; |
- int _overflowChars; |
- |
- /// Whether we can treat this state as a complete solution by leaving its |
- /// unbound rules unsplit. |
- /// |
- /// This is generally true but will be false if the state contains any |
- /// unbound rules that are constrained to not be zero by other bound rules. |
- /// This avoids picking a solution that leaves those rules at zero when they |
- /// aren't allowed to be. |
- bool _isComplete = true; |
- |
- SolveState(this._splitter, this._ruleValues) { |
- _calculateSplits(); |
- _calculateCost(); |
- } |
- |
- /// Orders this state relative to [other]. |
- /// |
- /// This is the best-first ordering that the [LineSplitter] uses in its |
- /// worklist. It prefers cheaper states even if they overflow because this |
- /// ensures it finds the best solution first as soon as it finds one that |
- /// fits in the page so it can early out. |
- int compareTo(SolveState other) { |
- // TODO(rnystrom): It may be worth sorting by the estimated lowest number |
- // of overflow characters first. That doesn't help in cases where there is |
- // a solution that fits, but may help in corner cases where there is no |
- // fitting solution. |
- |
- if (splits.cost != other.splits.cost) { |
- return splits.cost.compareTo(other.splits.cost); |
- } |
- |
- if (overflowChars != other.overflowChars) { |
- return overflowChars.compareTo(other.overflowChars); |
- } |
- |
- // Distinguish states based on the rule values just so that states with the |
- // same cost range but different rule values don't get considered identical |
- // by HeapPriorityQueue. |
- for (var rule in _splitter._rules) { |
- var value = _ruleValues.getValue(rule); |
- var otherValue = other._ruleValues.getValue(rule); |
- |
- if (value != otherValue) return value.compareTo(otherValue); |
- } |
- |
- // If we get here, this state is identical to [other]. |
- return 0; |
- } |
- |
- /// Returns `true` if this state is a better solution to use as the final |
- /// result than [other]. |
- bool isBetterThan(SolveState other) { |
- // If this state contains an unbound rule that we know can't be left |
- // unsplit, we can't pick this as a solution. |
- if (!_isComplete) return false; |
- |
- // Anything is better than nothing. |
- if (other == null) return true; |
- |
- // Prefer the solution that fits the most in the page. |
- if (overflowChars != other.overflowChars) { |
- return overflowChars < other.overflowChars; |
- } |
- |
- // Otherwise, prefer the best cost. |
- return splits.cost < other.splits.cost; |
- } |
- |
- /// Enqueues more solve states to consider based on this one. |
- /// |
- /// For each unbound rule in this state that occurred in the first long line, |
- /// enqueue solve states that bind that rule to each value it can have and |
- /// bind all previous rules to zero. (In other words, try all subsolutions |
- /// where that rule becomes the first new rule to split at.) |
- void expand() { |
- var unsplitRules = _ruleValues.clone(); |
- |
- // Walk down the rules looking for unbound ones to try. |
- var triedRules = 0; |
- for (var rule in _splitter._rules) { |
- if (_liveRules.contains(rule)) { |
- // We found one worth trying, so try all of its values. |
- for (var value = 1; value < rule.numValues; value++) { |
- var boundRules = unsplitRules.clone(); |
- |
- var mustSplitRules; |
- var valid = boundRules.tryBind(_splitter._rules, rule, value, (rule) { |
- if (mustSplitRules == null) mustSplitRules = []; |
- mustSplitRules.add(rule); |
- }); |
- |
- // Make sure we don't violate the constraints of the bound rules. |
- if (!valid) continue; |
- |
- var state = new SolveState(_splitter, boundRules); |
- |
- // If some unbound rules are constrained to split, remember that. |
- if (mustSplitRules != null) { |
- state._isComplete = false; |
- state._liveRules.addAll(mustSplitRules); |
- } |
- |
- _splitter._workList.add(state); |
- } |
- |
- // Stop once we've tried all of the ones we can. |
- if (++triedRules == _liveRules.length) break; |
- } |
- |
- // Fill in previous unbound rules with zero. |
- if (!_ruleValues.contains(rule)) { |
- // Pass a dummy callback because zero will never fail. (If it would |
- // have, that rule would already be bound to some other value.) |
- if (!unsplitRules.tryBind(_splitter._rules, rule, 0, (_) {})) { |
- break; |
- } |
- } |
- } |
- } |
- |
- /// Calculates the [SplitSet] for this solve state, assuming any unbound |
- /// rules are set to zero. |
- void _calculateSplits() { |
- // Figure out which expression nesting levels got split and need to be |
- // assigned columns. |
- var usedNestingLevels = new Set(); |
- for (var i = 0; i < _splitter._chunks.length - 1; i++) { |
- var chunk = _splitter._chunks[i]; |
- if (chunk.rule.isSplit(_getValue(chunk.rule), chunk)) { |
- usedNestingLevels.add(chunk.nesting); |
- chunk.nesting.clearTotalUsedIndent(); |
- } |
- } |
- |
- for (var nesting in usedNestingLevels) { |
- nesting.refreshTotalUsedIndent(usedNestingLevels); |
- } |
- |
- _splits = new SplitSet(_splitter._chunks.length); |
- for (var i = 0; i < _splitter._chunks.length - 1; i++) { |
- var chunk = _splitter._chunks[i]; |
- if (chunk.rule.isSplit(_getValue(chunk.rule), chunk)) { |
- var indent = 0; |
- if (!chunk.flushLeftAfter) { |
- // Add in the chunk's indent. |
- indent = _splitter._blockIndentation + chunk.indent; |
- |
- // And any expression nesting. |
- indent += chunk.nesting.totalUsedIndent; |
- } |
- |
- _splits.add(i, indent); |
- } |
- } |
- } |
- |
- /// Gets the value to use for [rule], either the bound value or `0` if it |
- /// isn't bound. |
- int _getValue(Rule rule) { |
- if (rule is HardSplitRule) return 0; |
- |
- return _ruleValues.getValue(rule); |
- } |
- |
- /// Evaluates the cost (i.e. the relative "badness") of splitting the line |
- /// into [lines] physical lines based on the current set of rules. |
- void _calculateCost() { |
- assert(_splits != null); |
- |
- // Calculate the length of each line and apply the cost of any spans that |
- // get split. |
- var cost = 0; |
- _overflowChars = 0; |
- |
- var length = _splitter._firstLineIndent; |
- |
- // The unbound rules in use by the current line. This will be null after |
- // the first long line has completed. |
- var currentLineRules = []; |
- |
- endLine(int end) { |
- // Track lines that went over the length. It is only rules contained in |
- // long lines that we may want to split. |
- if (length > _splitter._writer.pageWidth) { |
- _overflowChars += length - _splitter._writer.pageWidth; |
- |
- // Only try rules that are in the first long line, since we know at |
- // least one of them *will* be split. |
- if (currentLineRules != null && currentLineRules.isNotEmpty) { |
- _liveRules.addAll(currentLineRules); |
- currentLineRules = null; |
- } |
- } else { |
- // The line fit, so don't keep track of its rules. |
- if (currentLineRules != null) { |
- currentLineRules.clear(); |
- } |
- } |
- } |
- |
- // The set of spans that contain chunks that ended up splitting. We store |
- // these in a set so a span's cost doesn't get double-counted if more than |
- // one split occurs in it. |
- var splitSpans = new Set(); |
- |
- for (var i = 0; i < _splitter._chunks.length; i++) { |
- var chunk = _splitter._chunks[i]; |
- |
- length += chunk.text.length; |
- |
- // Ignore the split after the last chunk. |
- if (i == _splitter._chunks.length - 1) break; |
- |
- if (_splits.shouldSplitAt(i)) { |
- endLine(i); |
- |
- splitSpans.addAll(chunk.spans); |
- |
- // Include the cost of the nested block. |
- if (chunk.blockChunks.isNotEmpty) { |
- cost += |
- _splitter._writer.formatBlock(chunk, _splits.getColumn(i)).cost; |
- } |
- |
- // Start the new line. |
- length = _splits.getColumn(i); |
- } else { |
- if (chunk.spaceWhenUnsplit) length++; |
- |
- // Include the nested block inline, if any. |
- length += chunk.unsplitBlockLength; |
- |
- // If we might be in the first overly long line, keep track of any |
- // unbound rules we encounter. These are ones that we'll want to try to |
- // bind to shorten the long line. |
- if (currentLineRules != null && |
- chunk.rule != null && |
- !chunk.isHardSplit && |
- !_ruleValues.contains(chunk.rule)) { |
- currentLineRules.add(chunk.rule); |
- } |
- } |
- } |
- |
- // Add the costs for the rules that split. |
- _ruleValues.forEach(_splitter._rules, (rule, value) { |
- // A rule may be bound to zero if another rule constrains it to not split. |
- if (value != 0) cost += rule.cost; |
- }); |
- |
- // Add the costs for the spans containing splits. |
- for (var span in splitSpans) cost += span.cost; |
- |
- // Finish the last line. |
- endLine(_splitter._chunks.length); |
- |
- _splits.setCost(cost); |
- } |
- |
- String toString() { |
- var buffer = new StringBuffer(); |
- |
- buffer.writeAll( |
- _splitter._rules.map((rule) { |
- var valueLength = "${rule.fullySplitValue}".length; |
- |
- var value = "?"; |
- if (_ruleValues.contains(rule)) { |
- value = "${_ruleValues.getValue(rule)}"; |
- } |
- |
- value = value.padLeft(valueLength); |
- if (_liveRules.contains(rule)) { |
- value = debug.bold(value); |
- } else { |
- value = debug.gray(value); |
- } |
- |
- return value; |
- }), |
- " "); |
- |
- buffer.write(" \$${splits.cost}"); |
- |
- if (overflowChars > 0) buffer.write(" (${overflowChars} over)"); |
- if (!_isComplete) buffer.write(" (incomplete)"); |
- if (splits == null) buffer.write(" invalid"); |
- |
- return buffer.toString(); |
- } |
-} |