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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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| 93 &max_renderbuffer_size)) { | 93 &max_renderbuffer_size)) { |
| 94 LOG(ERROR) << "ContextGroup::Initialize failed because maximum " | 94 LOG(ERROR) << "ContextGroup::Initialize failed because maximum " |
| 95 << "renderbuffer size too small."; | 95 << "renderbuffer size too small."; |
| 96 return false; | 96 return false; |
| 97 } | 97 } |
| 98 GLint max_samples = 0; | 98 GLint max_samples = 0; |
| 99 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { | 99 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { |
| 100 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); | 100 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); |
| 101 } | 101 } |
| 102 | 102 |
| 103 buffer_manager_.reset(new BufferManager(memory_tracker_)); | 103 buffer_manager_.reset(new BufferManager( |
| 104 memory_tracker_, feature_info_.get())); |
| 104 framebuffer_manager_.reset(new FramebufferManager()); | 105 framebuffer_manager_.reset(new FramebufferManager()); |
| 105 renderbuffer_manager_.reset(new RenderbufferManager(memory_tracker_, | 106 renderbuffer_manager_.reset(new RenderbufferManager(memory_tracker_, |
| 106 max_renderbuffer_size, | 107 max_renderbuffer_size, |
| 107 max_samples)); | 108 max_samples)); |
| 108 shader_manager_.reset(new ShaderManager()); | 109 shader_manager_.reset(new ShaderManager()); |
| 109 program_manager_.reset(new ProgramManager(program_cache_)); | 110 program_manager_.reset(new ProgramManager(program_cache_)); |
| 110 | 111 |
| 111 // Lookup GL things we need to know. | 112 // Lookup GL things we need to know. |
| 112 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 113 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
| 113 if (!QueryGLFeatureU( | 114 if (!QueryGLFeatureU( |
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| 324 GLenum pname, GLint min_required, uint32* v) { | 325 GLenum pname, GLint min_required, uint32* v) { |
| 325 uint32 value = 0; | 326 uint32 value = 0; |
| 326 GetIntegerv(pname, &value); | 327 GetIntegerv(pname, &value); |
| 327 bool result = CheckGLFeatureU(min_required, &value); | 328 bool result = CheckGLFeatureU(min_required, &value); |
| 328 *v = value; | 329 *v = value; |
| 329 return result; | 330 return result; |
| 330 } | 331 } |
| 331 | 332 |
| 332 } // namespace gles2 | 333 } // namespace gles2 |
| 333 } // namespace gpu | 334 } // namespace gpu |
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