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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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93 &max_renderbuffer_size)) { | 93 &max_renderbuffer_size)) { |
94 LOG(ERROR) << "ContextGroup::Initialize failed because maximum " | 94 LOG(ERROR) << "ContextGroup::Initialize failed because maximum " |
95 << "renderbuffer size too small."; | 95 << "renderbuffer size too small."; |
96 return false; | 96 return false; |
97 } | 97 } |
98 GLint max_samples = 0; | 98 GLint max_samples = 0; |
99 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { | 99 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { |
100 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); | 100 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); |
101 } | 101 } |
102 | 102 |
103 buffer_manager_.reset(new BufferManager(memory_tracker_)); | 103 buffer_manager_.reset(new BufferManager( |
| 104 memory_tracker_, feature_info_.get())); |
104 framebuffer_manager_.reset(new FramebufferManager()); | 105 framebuffer_manager_.reset(new FramebufferManager()); |
105 renderbuffer_manager_.reset(new RenderbufferManager(memory_tracker_, | 106 renderbuffer_manager_.reset(new RenderbufferManager(memory_tracker_, |
106 max_renderbuffer_size, | 107 max_renderbuffer_size, |
107 max_samples)); | 108 max_samples)); |
108 shader_manager_.reset(new ShaderManager()); | 109 shader_manager_.reset(new ShaderManager()); |
109 program_manager_.reset(new ProgramManager(program_cache_)); | 110 program_manager_.reset(new ProgramManager(program_cache_)); |
110 | 111 |
111 // Lookup GL things we need to know. | 112 // Lookup GL things we need to know. |
112 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 113 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
113 if (!QueryGLFeatureU( | 114 if (!QueryGLFeatureU( |
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324 GLenum pname, GLint min_required, uint32* v) { | 325 GLenum pname, GLint min_required, uint32* v) { |
325 uint32 value = 0; | 326 uint32 value = 0; |
326 GetIntegerv(pname, &value); | 327 GetIntegerv(pname, &value); |
327 bool result = CheckGLFeatureU(min_required, &value); | 328 bool result = CheckGLFeatureU(min_required, &value); |
328 *v = value; | 329 *v = value; |
329 return result; | 330 return result; |
330 } | 331 } |
331 | 332 |
332 } // namespace gles2 | 333 } // namespace gles2 |
333 } // namespace gpu | 334 } // namespace gpu |
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