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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
11 | 11 |
12 static GLES2Util::EnumToString enum_to_string_table[] = { | 12 static GLES2Util::EnumToString enum_to_string_table[] = { |
13 { 0x8825, "GL_DRAW_BUFFER0_NV", }, | 13 { 0x8825, "GL_DRAW_BUFFER0_NV", }, |
14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, | 14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, |
15 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, | 15 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, |
16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, | 16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, |
17 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, | 17 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, |
18 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, | 18 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, |
19 { 0x93A1, "GL_BGRA8_EXT", }, | 19 { 0x93A1, "GL_BGRA8_EXT", }, |
20 { 0x8826, "GL_DRAW_BUFFER1_NV", }, | 20 { 0x8826, "GL_DRAW_BUFFER1_NV", }, |
21 { 0x1E01, "GL_REPLACE", }, | 21 { 0x1E01, "GL_REPLACE", }, |
22 { 0, "GL_FALSE", }, | 22 { 0, "GL_FALSE", }, |
23 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, | 23 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, |
24 { 0x82E6, "GL_SAMPLER", }, | 24 { 0x82E6, "GL_SAMPLER", }, |
| 25 { 0x1E02, "GL_INCR", }, |
25 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, | 26 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, |
26 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, | 27 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, |
27 { 0x82E0, "GL_BUFFER", }, | 28 { 0x82E0, "GL_BUFFER", }, |
28 { 0x9135, "GL_MAX_SAMPLES_IMG", }, | 29 { 0x9135, "GL_MAX_SAMPLES_IMG", }, |
29 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, | 30 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, |
30 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, | 31 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, |
31 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, | 32 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, |
32 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, | 33 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, |
33 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, | 34 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, |
34 { 0x0006, "GL_TRIANGLE_FAN", }, | 35 { 0x0006, "GL_TRIANGLE_FAN", }, |
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53 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION", }, | 54 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION", }, |
54 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", }, | 55 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", }, |
55 { 0x8B59, "GL_BOOL_VEC4", }, | 56 { 0x8B59, "GL_BOOL_VEC4", }, |
56 { 0x8B58, "GL_BOOL_VEC3", }, | 57 { 0x8B58, "GL_BOOL_VEC3", }, |
57 { 0x8B57, "GL_BOOL_VEC2", }, | 58 { 0x8B57, "GL_BOOL_VEC2", }, |
58 { 0x8DF1, "GL_MEDIUM_FLOAT", }, | 59 { 0x8DF1, "GL_MEDIUM_FLOAT", }, |
59 { 0x8B55, "GL_INT_VEC4", }, | 60 { 0x8B55, "GL_INT_VEC4", }, |
60 { 0x8B54, "GL_INT_VEC3", }, | 61 { 0x8B54, "GL_INT_VEC3", }, |
61 { 0x8DF4, "GL_MEDIUM_INT", }, | 62 { 0x8DF4, "GL_MEDIUM_INT", }, |
62 { 0x8DF5, "GL_HIGH_INT", }, | 63 { 0x8DF5, "GL_HIGH_INT", }, |
63 { 0x8B51, "GL_FLOAT_VEC3", }, | 64 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, |
64 { 0x8B50, "GL_FLOAT_VEC2", }, | 65 { 0x8B50, "GL_FLOAT_VEC2", }, |
65 { 0x806F, "GL_TEXTURE_3D_OES", }, | 66 { 0x806F, "GL_TEXTURE_3D_OES", }, |
66 { 0x92E0, "GL_DEBUG_OUTPUT", }, | 67 { 0x92E0, "GL_DEBUG_OUTPUT", }, |
67 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, | 68 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, |
68 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, | 69 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, |
69 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", }, | 70 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", }, |
70 { 0x8069, "GL_TEXTURE_BINDING_2D", }, | 71 { 0x8069, "GL_TEXTURE_BINDING_2D", }, |
71 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, | 72 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, |
72 { 0x8DFA, "GL_SHADER_COMPILER", }, | 73 { 0x8DFA, "GL_SHADER_COMPILER", }, |
73 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, | 74 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, |
74 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, | 75 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, |
75 { 0x8B5C, "GL_FLOAT_MAT4", }, | 76 { 0x8B5C, "GL_FLOAT_MAT4", }, |
76 { 0x8B5B, "GL_FLOAT_MAT3", }, | 77 { 0x8B5B, "GL_FLOAT_MAT3", }, |
77 { 0x8B5A, "GL_FLOAT_MAT2", }, | 78 { 0x8B5A, "GL_FLOAT_MAT2", }, |
78 { 0x0D05, "GL_PACK_ALIGNMENT", }, | 79 { 0x0D05, "GL_PACK_ALIGNMENT", }, |
79 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, | 80 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, |
80 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, | 81 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, |
81 { 0x2600, "GL_NEAREST", }, | 82 { 0x2600, "GL_NEAREST", }, |
82 { 0x2601, "GL_LINEAR", }, | 83 { 0x2601, "GL_LINEAR", }, |
83 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, | 84 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, |
84 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, | 85 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, |
85 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, | 86 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, |
86 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, | 87 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, |
87 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, | 88 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, |
88 { 0x0C10, "GL_SCISSOR_BOX", }, | 89 { 0x0C10, "GL_SCISSOR_BOX", }, |
89 { 0x0C11, "GL_SCISSOR_TEST", }, | 90 { 0x0C11, "GL_SCISSOR_TEST", }, |
90 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, | 91 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, |
| 92 { 0x300E, "GL_CONTEXT_LOST", }, |
91 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, | 93 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, |
92 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, | 94 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, |
93 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, | 95 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, |
94 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, | 96 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, |
95 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, | 97 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, |
96 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, | 98 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, |
97 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, | 99 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, |
98 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, | 100 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, |
99 { 0x8B8D, "GL_CURRENT_PROGRAM", }, | 101 { 0x8B8D, "GL_CURRENT_PROGRAM", }, |
100 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, | 102 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, |
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276 { 0x0203, "GL_LEQUAL", }, | 278 { 0x0203, "GL_LEQUAL", }, |
277 { 0x2901, "GL_REPEAT", }, | 279 { 0x2901, "GL_REPEAT", }, |
278 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", }, | 280 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", }, |
279 { 0x8B98, "GL_PALETTE8_RGBA4_OES", }, | 281 { 0x8B98, "GL_PALETTE8_RGBA4_OES", }, |
280 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, | 282 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, |
281 { 0x190A, "GL_LUMINANCE_ALPHA", }, | 283 { 0x190A, "GL_LUMINANCE_ALPHA", }, |
282 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, | 284 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, |
283 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", }, | 285 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", }, |
284 { 0x8B93, "GL_PALETTE4_RGBA4_OES", }, | 286 { 0x8B93, "GL_PALETTE4_RGBA4_OES", }, |
285 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", }, | 287 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", }, |
286 { 0x1E02, "GL_INCR", }, | 288 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, |
287 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, | 289 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, |
288 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, | 290 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, |
289 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, | 291 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, |
290 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, | 292 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, |
291 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, | 293 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, |
292 { 0x0BE2, "GL_BLEND", }, | 294 { 0x0BE2, "GL_BLEND", }, |
293 { 0x84CB, "GL_TEXTURE11", }, | 295 { 0x84CB, "GL_TEXTURE11", }, |
294 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, | 296 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, |
295 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, | 297 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, |
296 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, | 298 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, |
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332 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, | 334 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, |
333 { 0x8DF3, "GL_LOW_INT", }, | 335 { 0x8DF3, "GL_LOW_INT", }, |
334 { 0x82E8, "GL_MAX_LABEL_LENGTH", }, | 336 { 0x82E8, "GL_MAX_LABEL_LENGTH", }, |
335 { 0x8B53, "GL_INT_VEC2", }, | 337 { 0x8B53, "GL_INT_VEC2", }, |
336 { 0x0C02, "GL_READ_BUFFER_EXT", }, | 338 { 0x0C02, "GL_READ_BUFFER_EXT", }, |
337 { 0x82E3, "GL_QUERY", }, | 339 { 0x82E3, "GL_QUERY", }, |
338 { 0x82E2, "GL_PROGRAM", }, | 340 { 0x82E2, "GL_PROGRAM", }, |
339 { 0x82E1, "GL_SHADER", }, | 341 { 0x82E1, "GL_SHADER", }, |
340 { 0x8B52, "GL_FLOAT_VEC4", }, | 342 { 0x8B52, "GL_FLOAT_VEC4", }, |
341 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, | 343 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, |
342 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, | 344 { 0x8B51, "GL_FLOAT_VEC3", }, |
343 { 0x8230, "GL_RG32F_EXT", }, | 345 { 0x8230, "GL_RG32F_EXT", }, |
344 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, | 346 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, |
345 { 0x812F, "GL_CLAMP_TO_EDGE", }, | 347 { 0x812F, "GL_CLAMP_TO_EDGE", }, |
346 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, | 348 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, |
347 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, | 349 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, |
348 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, | 350 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, |
349 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, | 351 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, |
350 { 0x140C, "GL_FIXED", }, | 352 { 0x140C, "GL_FIXED", }, |
351 { 0x8008, "GL_MAX_EXT", }, | 353 { 0x8008, "GL_MAX_EXT", }, |
352 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, | 354 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, |
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365 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, | 367 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, |
366 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, | 368 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, |
367 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, | 369 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, |
368 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, | 370 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, |
369 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, | 371 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, |
370 { 0x0B90, "GL_STENCIL_TEST", }, | 372 { 0x0B90, "GL_STENCIL_TEST", }, |
371 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, | 373 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, |
372 { 0x881C, "GL_ALPHA16F_EXT", }, | 374 { 0x881C, "GL_ALPHA16F_EXT", }, |
373 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, | 375 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, |
374 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, | 376 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, |
375 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, | |
376 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, | 377 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, |
377 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, | 378 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, |
378 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, | 379 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, |
379 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, | 380 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, |
380 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, | 381 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, |
381 { 0x84CC, "GL_TEXTURE12", }, | 382 { 0x84CC, "GL_TEXTURE12", }, |
382 { 0x0BA2, "GL_VIEWPORT", }, | 383 { 0x0BA2, "GL_VIEWPORT", }, |
383 { 0x84CA, "GL_TEXTURE10", }, | 384 { 0x84CA, "GL_TEXTURE10", }, |
384 { 0x84CF, "GL_TEXTURE15", }, | 385 { 0x84CF, "GL_TEXTURE15", }, |
385 { 0x84CE, "GL_TEXTURE14", }, | 386 { 0x84CE, "GL_TEXTURE14", }, |
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454 { 0x8B30, "GL_FRAGMENT_SHADER", }, | 455 { 0x8B30, "GL_FRAGMENT_SHADER", }, |
455 { 0x1E00, "GL_KEEP", }, | 456 { 0x1E00, "GL_KEEP", }, |
456 { 0x8268, "GL_DEBUG_TYPE_MARKER", }, | 457 { 0x8268, "GL_DEBUG_TYPE_MARKER", }, |
457 { 0x84D8, "GL_TEXTURE24", }, | 458 { 0x84D8, "GL_TEXTURE24", }, |
458 { 0x84D9, "GL_TEXTURE25", }, | 459 { 0x84D9, "GL_TEXTURE25", }, |
459 { 0x84D6, "GL_TEXTURE22", }, | 460 { 0x84D6, "GL_TEXTURE22", }, |
460 { 0x84D7, "GL_TEXTURE23", }, | 461 { 0x84D7, "GL_TEXTURE23", }, |
461 { 0x84D4, "GL_TEXTURE20", }, | 462 { 0x84D4, "GL_TEXTURE20", }, |
462 { 0x84D5, "GL_TEXTURE21", }, | 463 { 0x84D5, "GL_TEXTURE21", }, |
463 { 0x84D2, "GL_TEXTURE18", }, | 464 { 0x84D2, "GL_TEXTURE18", }, |
464 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, | 465 { 0x84D3, "GL_TEXTURE19", }, |
465 { 0x84D0, "GL_TEXTURE16", }, | 466 { 0x84D0, "GL_TEXTURE16", }, |
466 { 0x84D1, "GL_TEXTURE17", }, | 467 { 0x84D1, "GL_TEXTURE17", }, |
467 { 0x1E03, "GL_DECR", }, | 468 { 0x1E03, "GL_DECR", }, |
468 { 0x84DF, "GL_TEXTURE31", }, | 469 { 0x84DF, "GL_TEXTURE31", }, |
469 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, | 470 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, |
470 { 0x84DD, "GL_TEXTURE29", }, | 471 { 0x84DD, "GL_TEXTURE29", }, |
471 { 0x84DE, "GL_TEXTURE30", }, | 472 { 0x84DE, "GL_TEXTURE30", }, |
472 { 0x84DB, "GL_TEXTURE27", }, | 473 { 0x84DB, "GL_TEXTURE27", }, |
473 { 0x84DC, "GL_TEXTURE28", }, | 474 { 0x84DC, "GL_TEXTURE28", }, |
474 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", }, | 475 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", }, |
475 { 0x84DA, "GL_TEXTURE26", }, | 476 { 0x84DA, "GL_TEXTURE26", }, |
476 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS", }, | 477 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS", }, |
477 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", }, | 478 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", }, |
478 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION", }, | 479 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION", }, |
479 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM", }, | 480 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM", }, |
480 { 0x8246, "GL_DEBUG_SOURCE_API", }, | 481 { 0x8246, "GL_DEBUG_SOURCE_API", }, |
481 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM", }, | 482 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM", }, |
482 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER", }, | 483 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER", }, |
483 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY", }, | 484 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY", }, |
484 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, | 485 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, |
485 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, | 486 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, |
486 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, | 487 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, |
487 { 0x8865, "GL_CURRENT_QUERY_EXT", }, | 488 { 0x8865, "GL_CURRENT_QUERY_EXT", }, |
488 { 0x8866, "GL_QUERY_RESULT_EXT", }, | 489 { 0x8866, "GL_QUERY_RESULT_EXT", }, |
489 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", }, | 490 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", }, |
490 { 0x300E, "GL_CONTEXT_LOST", }, | 491 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, |
491 { 0x87FA, "GL_3DC_XY_AMD", }, | 492 { 0x87FA, "GL_3DC_XY_AMD", }, |
492 { 0x84C4, "GL_TEXTURE4", }, | 493 { 0x84C4, "GL_TEXTURE4", }, |
493 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, | 494 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, |
494 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", }, | 495 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", }, |
495 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", }, | 496 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", }, |
496 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", }, | 497 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", }, |
497 { 0x8251, "GL_DEBUG_TYPE_OTHER", }, | 498 { 0x8251, "GL_DEBUG_TYPE_OTHER", }, |
498 { 0x8C40, "GL_SRGB_EXT", }, | 499 { 0x8C40, "GL_SRGB_EXT", }, |
499 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", }, | 500 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", }, |
500 { 0x8C42, "GL_SRGB_ALPHA_EXT", }, | 501 { 0x8C42, "GL_SRGB_ALPHA_EXT", }, |
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590 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, | 591 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, |
591 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, | 592 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, |
592 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 593 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
593 { 0x8508, "GL_DECR_WRAP", }, | 594 { 0x8508, "GL_DECR_WRAP", }, |
594 { 0x8507, "GL_INCR_WRAP", }, | 595 { 0x8507, "GL_INCR_WRAP", }, |
595 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 596 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
596 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 597 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
597 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 598 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
598 { 0x8892, "GL_ARRAY_BUFFER", }, | 599 { 0x8892, "GL_ARRAY_BUFFER", }, |
599 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 600 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
600 { 0x84D3, "GL_TEXTURE19", }, | |
601 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, | 601 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, |
602 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, | 602 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, |
603 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, | 603 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, |
604 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, | 604 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, |
605 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, | 605 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, |
606 { 0x8370, "GL_MIRRORED_REPEAT", }, | 606 { 0x8370, "GL_MIRRORED_REPEAT", }, |
607 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 607 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
608 { 0x8800, "GL_STENCIL_BACK_FUNC", }, | 608 { 0x8800, "GL_STENCIL_BACK_FUNC", }, |
609 { 0x8801, "GL_STENCIL_BACK_FAIL", }, | 609 { 0x8801, "GL_STENCIL_BACK_FAIL", }, |
610 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, | 610 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, |
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1389 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1389 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1390 static EnumToString string_table[] = { | 1390 static EnumToString string_table[] = { |
1391 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1391 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1392 }; | 1392 }; |
1393 return GLES2Util::GetQualifiedEnumString( | 1393 return GLES2Util::GetQualifiedEnumString( |
1394 string_table, arraysize(string_table), value); | 1394 string_table, arraysize(string_table), value); |
1395 } | 1395 } |
1396 | 1396 |
1397 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1397 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1398 | 1398 |
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