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Unified Diff: remoting/protocol/negotiating_authenticator.h

Issue 12518027: Protocol / client plugin changes to support interactively asking for a PIN (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix comments Created 7 years, 9 months ago
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Index: remoting/protocol/negotiating_authenticator.h
diff --git a/remoting/protocol/negotiating_authenticator.h b/remoting/protocol/negotiating_authenticator.h
index a87d543e3ca98606ea4265013c0e39cff0056f50..7166cf517e15d617056b7544a50b1c495bfa0ee8 100644
--- a/remoting/protocol/negotiating_authenticator.h
+++ b/remoting/protocol/negotiating_authenticator.h
@@ -11,6 +11,7 @@
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
#include "remoting/protocol/authenticator.h"
#include "remoting/protocol/authentication_method.h"
@@ -20,16 +21,57 @@ class RsaKeyPair;
namespace protocol {
+typedef base::Callback<void(const std::string& secret)> SecretFetchedCallback;
+typedef base::Callback<void(
+ const SecretFetchedCallback& secret_fetched_callback)> FetchSecretCallback;
+
+// This class provides a meta-authenticator that allows clients and hosts that
+// support multiple authentication methods to negotiate a method to use.
+//
+// The typical flow is:
+// * Client sends a message to host with its supported methods.
+// (clients may additionally pick a method and send its first message).
+// * Host picks a method and sends its first message (if any).
+// (if a message for that method was sent by the client, it is processed).
+// * Client creates the authenticator selected by the host. If the method
+// starts with a message from the host, it is processed.
+// * Client and host exchange messages until the authentication is ACCEPTED or
+// REJECTED.
+//
+// The details:
+// * CreateAuthenticator() may be asynchronous (i.e. require user interaction
+// to determine initial parameters, like PIN). This happens inside
+// ProcessMessage, so to the outside this behaves like any asynchronous
+// message processing. Internally, CreateAuthenticator() receives a
+// callback, that will resume the authentication once the authenticator is
+// created. If there is already a message to be processed by the new
+// authenticator, this callback includes a call to the underlying
+// ProcessMessage().
+// * Some authentication methods may have a specific starting direction (e.g.
+// host always sends the first message), while others are versatile (e.g.
+// SPAKE, where either side can send the first message). When an
+// authenticator is created, it is given a preferred initial state, which
+// the authenticator may ignore.
+// * If the new authenticator state doesn't match the preferred one,
+// the NegotiatingAuthenticator deals with that, by sending an empty
+// <authenticator> stanza if the method has no message to send, and
+// ignoring such empty messages on the receiving end.
+// * The client may optimistically pick a method on its first message (assuming
+// it doesn't require user interaction to start). If the host doesn't
+// support that method, it will just discard that message, and choose
+// another method from the client's supported methods list.
+// * The host never sends its own supported methods back to the client, so once
+// the host picks a method from the client's list, it's final.
+// * Any change in this class must maintain compatibility between any version
+// mix of webapp, client plugin and host, for both Me2Me and IT2Me.
class NegotiatingAuthenticator : public Authenticator {
public:
virtual ~NegotiatingAuthenticator();
- static bool IsNegotiableMessage(const buzz::XmlElement* message);
-
// Creates a client authenticator for the given methods.
static scoped_ptr<Authenticator> CreateForClient(
const std::string& authentication_tag,
- const std::string& shared_secret,
+ const FetchSecretCallback& fetch_secret_callback,
const std::vector<AuthenticationMethod>& methods);
// Creates a host authenticator, using a fixed shared secret/PIN hash.
@@ -49,12 +91,33 @@ class NegotiatingAuthenticator : public Authenticator {
CreateChannelAuthenticator() const OVERRIDE;
private:
- NegotiatingAuthenticator(Authenticator::State initial_state);
+ explicit NegotiatingAuthenticator(Authenticator::State initial_state);
void AddMethod(const AuthenticationMethod& method);
- void CreateAuthenticator(State initial_state);
+
+ // (Asynchronously) creates an authenticator, and stores it in
+ // |current_authenticator_|. Authenticators that can be started in either
+ // state will be created in |preferred_initial_state|.
+ // |resume_callback| is called after |current_authenticator_| is set.
+ void CreateAuthenticator(Authenticator::State preferred_initial_state,
+ const base::Closure& resume_callback);
+
+ // Calls |current_authenticator_| to process |message|, passing the supplied
+ // |resume_callback|.
+ void ProcessMessageInternal(const buzz::XmlElement* message,
+ const base::Closure& resume_callback);
+
+ // Updates |state_| to reflect the current underlying authenticator state.
+ // |resume_callback| is called after the state is updated.
void UpdateState(const base::Closure& resume_callback);
+ // Creates a V2Authenticator in state |initial_state| with the given
+ // |shared_secret|, then runs |resume_callback|.
+ void CreateV2AuthenticatorWithSecret(
+ Authenticator::State initial_state,
+ const base::Closure& resume_callback,
+ const std::string& shared_secret);
+
bool is_host_side() const;
// Used only for host authenticators.
@@ -64,7 +127,7 @@ class NegotiatingAuthenticator : public Authenticator {
// Used only for client authenticators.
std::string authentication_tag_;
- std::string shared_secret_;
+ FetchSecretCallback fetch_secret_callback_;
// Used for both host and client authenticators.
std::vector<AuthenticationMethod> methods_;
@@ -73,6 +136,8 @@ class NegotiatingAuthenticator : public Authenticator {
State state_;
RejectionReason rejection_reason_;
+ base::WeakPtrFactory<NegotiatingAuthenticator> weak_factory_;
+
DISALLOW_COPY_AND_ASSIGN(NegotiatingAuthenticator);
};
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