Index: content/browser/gpu/shader_disk_cache.cc |
diff --git a/content/browser/gpu/shader_disk_cache.cc b/content/browser/gpu/shader_disk_cache.cc |
index ca309370e259798aa72dcbda0b89baf470e0037a..d1ceef4201df929a60becf99f4c44beb0f65264b 100644 |
--- a/content/browser/gpu/shader_disk_cache.cc |
+++ b/content/browser/gpu/shader_disk_cache.cc |
@@ -101,6 +101,38 @@ class ShaderDiskReadHelper |
DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper); |
}; |
+class ShaderClearHelper : public base::RefCounted<ShaderClearHelper> { |
+ public: |
+ ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache, |
+ const base::FilePath& path, |
+ const base::Time& delete_begin, |
+ const base::Time& delete_end, |
+ const base::Closure& callback); |
+ void Clear(); |
+ |
+ private: |
+ friend class base::RefCounted<ShaderClearHelper>; |
+ |
+ enum OpType { |
+ TERMINATE, |
+ VERIFY_CACHE_SETUP, |
+ DELETE_CACHE |
+ }; |
+ |
+ ~ShaderClearHelper(); |
+ |
+ void DoClearShaderCache(int rv); |
+ |
+ scoped_refptr<ShaderDiskCache> cache_; |
+ OpType op_type_; |
+ base::FilePath path_; |
+ base::Time delete_begin_; |
+ base::Time delete_end_; |
+ base::Closure callback_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ShaderClearHelper); |
+}; |
+ |
ShaderDiskCacheEntry::ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache, |
const std::string& key, |
const std::string& shader) |
@@ -309,6 +341,62 @@ ShaderDiskReadHelper::~ShaderDiskReadHelper() { |
base::Bind(&EntryCloser, entry_)); |
} |
+ShaderClearHelper::ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache, |
+ const base::FilePath& path, |
+ const base::Time& delete_begin, |
+ const base::Time& delete_end, |
+ const base::Closure& callback) |
+ : cache_(cache), |
+ op_type_(VERIFY_CACHE_SETUP), |
+ path_(path), |
+ delete_begin_(delete_begin), |
+ delete_end_(delete_end), |
+ callback_(callback) { |
+} |
+ |
+ShaderClearHelper::~ShaderClearHelper() { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); |
+} |
+ |
+void ShaderClearHelper::Clear() { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); |
+ DoClearShaderCache(net::OK); |
+} |
+ |
+void ShaderClearHelper::DoClearShaderCache(int rv) { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); |
+ |
+ // Hold a ref to ourselves so when we do the CacheCleared call we don't get |
+ // auto-deleted when our ref count drops to zero. |
+ scoped_refptr<ShaderClearHelper> helper = this; |
+ |
+ while (rv != net::ERR_IO_PENDING) { |
+ switch (op_type_) { |
+ case VERIFY_CACHE_SETUP: |
+ rv = cache_->SetAvailableCallback( |
+ base::Bind(&ShaderClearHelper::DoClearShaderCache, this)); |
+ op_type_ = DELETE_CACHE; |
+ break; |
+ case DELETE_CACHE: |
+ rv = cache_->Clear( |
+ delete_begin_, delete_end_, |
+ base::Bind(&ShaderClearHelper::DoClearShaderCache, this)); |
+ op_type_ = TERMINATE; |
+ break; |
+ case TERMINATE: |
+ ShaderCacheFactory::GetInstance()->CacheCleared(path_); |
+ callback_.Run(); |
+ rv = net::ERR_IO_PENDING; // Break the loop. |
+ break; |
+ default: |
+ NOTREACHED(); // Invalid state provided. |
+ op_type_ = TERMINATE; |
+ break; |
+ } |
+ } |
+} |
+ |
+// static |
ShaderCacheFactory* ShaderCacheFactory::GetInstance() { |
return Singleton<ShaderCacheFactory, |
LeakySingletonTraits<ShaderCacheFactory> >::get(); |
@@ -322,7 +410,7 @@ ShaderCacheFactory::~ShaderCacheFactory() { |
void ShaderCacheFactory::SetCacheInfo(int32 client_id, |
const base::FilePath& path) { |
- client_id_to_path_map_[client_id] = path.Append(kGpuCachePath); |
+ client_id_to_path_map_[client_id] = path; |
} |
void ShaderCacheFactory::RemoveCacheInfo(int32 client_id) { |
@@ -330,18 +418,21 @@ void ShaderCacheFactory::RemoveCacheInfo(int32 client_id) { |
} |
scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32 client_id) { |
- ClientIdToPathMap::iterator client_iter = |
+ ClientIdToPathMap::iterator iter = |
client_id_to_path_map_.find(client_id); |
- if (client_iter == client_id_to_path_map_.end()) |
+ if (iter == client_id_to_path_map_.end()) |
return NULL; |
+ return ShaderCacheFactory::GetByPath(iter->second); |
+} |
- ShaderCacheMap::iterator iter = shader_cache_map_.find(client_iter->second); |
+scoped_refptr<ShaderDiskCache> ShaderCacheFactory::GetByPath( |
+ const base::FilePath& path) { |
+ ShaderCacheMap::iterator iter = shader_cache_map_.find(path); |
if (iter != shader_cache_map_.end()) |
return iter->second; |
- ShaderDiskCache* cache = new ShaderDiskCache(client_iter->second); |
+ ShaderDiskCache* cache = new ShaderDiskCache(path); |
cache->Init(); |
- |
return cache; |
} |
@@ -354,6 +445,54 @@ void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) { |
shader_cache_map_.erase(key); |
} |
+void ShaderCacheFactory::ClearByPath(const base::FilePath& path, |
+ const base::Time& delete_begin, |
+ const base::Time& delete_end, |
+ const base::Closure& callback) { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); |
+ DCHECK(!callback.is_null()); |
+ |
+ scoped_refptr<ShaderClearHelper> helper = new ShaderClearHelper( |
+ GetByPath(path), path, delete_begin, delete_end, callback); |
+ |
+ // We could receive requests to clear the same path with different |
+ // begin/end times. So, we keep a list of requests. If we haven't seen this |
+ // path before we kick off the clear and add it to the list. If we have see it |
+ // already, then we already have a clear running. We add this clear to the |
+ // list and wait for any previous clears to finish. |
+ ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
+ if (iter != shader_clear_map_.end()) { |
+ iter->second.push(helper); |
+ return; |
+ } |
+ |
+ shader_clear_map_.insert( |
+ std::pair<base::FilePath, ShaderClearQueue>(path, ShaderClearQueue())); |
+ shader_clear_map_[path].push(helper); |
+ helper->Clear(); |
+} |
+ |
+void ShaderCacheFactory::CacheCleared(const base::FilePath& path) { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); |
+ |
+ ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
+ if (iter == shader_clear_map_.end()) { |
+ LOG(ERROR) << "Completed clear but missing clear helper."; |
+ return; |
+ } |
+ |
+ iter->second.pop(); |
+ |
+ // If there are remaining items in the list we trigger the Clear on the |
+ // next one. |
+ if (!iter->second.empty()) { |
+ iter->second.front()->Clear(); |
+ return; |
+ } |
+ |
+ shader_clear_map_.erase(path); |
+} |
+ |
ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path) |
: cache_available_(false), |
max_cache_size_(0), |
@@ -366,6 +505,8 @@ ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path) |
ShaderDiskCache::~ShaderDiskCache() { |
ShaderCacheFactory::GetInstance()->RemoveFromCache(cache_path_); |
+ if (backend_) |
+ delete backend_; |
} |
void ShaderDiskCache::Init() { |
@@ -377,7 +518,7 @@ void ShaderDiskCache::Init() { |
int rv = disk_cache::CreateCacheBackend( |
net::SHADER_CACHE, |
- cache_path_, |
+ cache_path_.Append(kGpuCachePath), |
max_cache_size_, |
true, |
BrowserThread::GetMessageLoopProxyForThread(BrowserThread::CACHE), |
@@ -400,25 +541,68 @@ void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) { |
entry_map_[shim] = shim; |
} |
+int ShaderDiskCache::Clear( |
+ const base::Time begin_time, const base::Time end_time, |
+ const net::CompletionCallback& completion_callback) { |
+ int rv; |
+ if (begin_time.is_null()) { |
+ rv = backend_->DoomAllEntries(completion_callback); |
+ } else { |
+ rv = backend_->DoomEntriesBetween(begin_time, end_time, |
+ completion_callback); |
+ } |
+ return rv; |
+} |
+ |
+int32 ShaderDiskCache::Size() { |
+ if (!cache_available_) |
+ return -1; |
+ return backend_->GetEntryCount(); |
+} |
+ |
+int ShaderDiskCache::SetAvailableCallback( |
+ const net::CompletionCallback& callback) { |
+ if (cache_available_) |
+ return net::OK; |
+ available_callback_ = callback; |
+ return net::ERR_IO_PENDING; |
+} |
+ |
void ShaderDiskCache::CacheCreatedCallback(int rv) { |
if (rv != net::OK) { |
LOG(ERROR) << "Shader Cache Creation failed: " << rv; |
return; |
} |
- |
cache_available_ = true; |
helper_ = new ShaderDiskReadHelper(AsWeakPtr(), host_id_); |
helper_->LoadCache(); |
+ |
+ if (!available_callback_.is_null()) { |
+ available_callback_.Run(net::OK); |
+ available_callback_.Reset(); |
+ } |
} |
void ShaderDiskCache::EntryComplete(void* entry) { |
entry_map_.erase(entry); |
+ |
+ if (entry_map_.empty() && !cache_complete_callback_.is_null()) |
+ cache_complete_callback_.Run(net::OK); |
} |
void ShaderDiskCache::ReadComplete() { |
helper_ = NULL; |
} |
+int ShaderDiskCache::SetCacheCompleteCallback( |
+ const net::CompletionCallback& callback) { |
+ if (entry_map_.empty()) { |
+ return net::OK; |
+ } |
+ cache_complete_callback_ = callback; |
+ return net::ERR_IO_PENDING; |
+} |
+ |
} // namespace content |