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Unified Diff: gpu/command_buffer/tests/gl_stream_draw_unittests.cc

Issue 12494005: Use client side arrays for GL_STREAM_DRAW attributes (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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Index: gpu/command_buffer/tests/gl_stream_draw_unittests.cc
diff --git a/gpu/command_buffer/tests/gl_stream_draw_unittests.cc b/gpu/command_buffer/tests/gl_stream_draw_unittests.cc
new file mode 100644
index 0000000000000000000000000000000000000000..3997016903cdd55d2e4c938f0f84c7baa96ea7db
--- /dev/null
+++ b/gpu/command_buffer/tests/gl_stream_draw_unittests.cc
@@ -0,0 +1,157 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include "gpu/command_buffer/tests/gl_manager.h"
+#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+
+#define SHADER(Src) #Src
+
+namespace gpu {
+
+class GLStreamDrawTest : public testing::Test {
+ protected:
+ static const int kSize = 4;
+
+ virtual void SetUp() {
+ GLManager::Options options;
+ options.size = gfx::Size(kSize, kSize);
+ gl_.Initialize(options);
+ }
+
+ virtual void TearDown() {
+ gl_.Destroy();
+ }
+
+ GLManager gl_;
+};
+
+namespace {
+
+GLuint SetupProgram() {
+ static const char* v_shader_str = SHADER(
+ attribute vec4 a_position;
+ attribute vec4 a_color;
+ varying vec4 v_color;
+ void main()
+ {
+ gl_Position = a_position;
+ v_color = a_color;
+ }
+ );
+
+ static const char* f_shader_str = SHADER(
+ precision mediump float;
+ varying vec4 v_color;
+ void main()
+ {
+ gl_FragColor = v_color;
+ }
+ );
+
+ GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
+ glUseProgram(program);
+ return program;
+}
+
+} // anonymous namespace.
+
+TEST_F(GLStreamDrawTest, Basic) {
+ static GLfloat float_red[4] = { 1.0f, 0.0f, 0.0f, 1.0f, };
+ static GLfloat float_green[4] = { 0.0f, 1.0f, 0.0f, 1.0f, };
+ static uint8 expected_red[4] = {255, 0, 0, 255, };
+ static uint8 expected_green[4] = {0, 255, 0, 255, };
+
+ GLuint program = SetupProgram();
+ GLuint position_loc = glGetAttribLocation(program, "a_position");
+ GLuint color_loc = glGetAttribLocation(program, "a_color");
+ GLTestHelper::SetupUnitQuad(position_loc);
+ GLTestHelper::SetupColorsForUnitQuad(color_loc, float_red, GL_STREAM_DRAW);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize, kSize, 0, expected_red));
+ GLTestHelper::SetupColorsForUnitQuad(color_loc, float_green, GL_STATIC_DRAW);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize, kSize, 0, expected_green));
+
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+TEST_F(GLStreamDrawTest, DrawElements) {
+ static GLfloat float_red[4] = { 1.0f, 0.0f, 0.0f, 1.0f, };
+ static GLfloat float_green[4] = { 0.0f, 1.0f, 0.0f, 1.0f, };
+ static uint8 expected_red[4] = {255, 0, 0, 255, };
+ static uint8 expected_green[4] = {0, 255, 0, 255, };
+
+ GLuint program = SetupProgram();
+ GLuint position_loc = glGetAttribLocation(program, "a_position");
+ GLuint color_loc = glGetAttribLocation(program, "a_color");
+ GLTestHelper::SetupUnitQuad(position_loc);
+ GLTestHelper::SetupColorsForUnitQuad(color_loc, float_red, GL_STREAM_DRAW);
+
+ GLuint index_buffer = 0;
+ glGenBuffers(1, &index_buffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer);
+ static GLubyte indices[] = { 0, 1, 2, 3, 4, 5, };
+ glBufferData(
+ GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STREAM_DRAW);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, NULL);
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize, kSize, 0, expected_red));
+ GLTestHelper::SetupColorsForUnitQuad(color_loc, float_green, GL_STATIC_DRAW);
+
+ glBufferData(
+ GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, NULL);
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize, kSize, 0, expected_green));
+
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+TEST_F(GLStreamDrawTest, VertexArrayObjects) {
+ if (!GLTestHelper::HasExtension("GL_OES_vertex_array_object")) {
+ return;
+ }
+
+ static GLfloat float_red[4] = { 1.0f, 0.0f, 0.0f, 1.0f, };
+ static GLfloat float_green[4] = { 0.0f, 1.0f, 0.0f, 1.0f, };
+ static uint8 expected_red[4] = {255, 0, 0, 255, };
+ static uint8 expected_green[4] = {0, 255, 0, 255, };
+
+ GLuint program = SetupProgram();
+ GLuint position_loc = glGetAttribLocation(program, "a_position");
+ GLuint color_loc = glGetAttribLocation(program, "a_color");
+
+ GLuint vaos[2];
+ glGenVertexArraysOES(2, vaos);
+
+ glBindVertexArrayOES(vaos[0]);
+ GLuint position_buffer = GLTestHelper::SetupUnitQuad(position_loc);
+ GLTestHelper::SetupColorsForUnitQuad(color_loc, float_red, GL_STREAM_DRAW);
+
+ glBindVertexArrayOES(vaos[1]);
+ glBindBuffer(GL_ARRAY_BUFFER, position_buffer);
+ glEnableVertexAttribArray(position_loc);
+ glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ GLTestHelper::SetupColorsForUnitQuad(color_loc, float_green, GL_STATIC_DRAW);
+
+ for (int ii = 0; ii < 2; ++ii) {
+ glBindVertexArrayOES(vaos[0]);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize, kSize, 0, expected_red));
+
+ glBindVertexArrayOES(vaos[1]);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kSize, kSize, 0, expected_green));
+ }
+
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+} // namespace gpu
+
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