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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 12494005: Use client side arrays for GL_STREAM_DRAW attributes (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
11 11
12 static GLES2Util::EnumToString enum_to_string_table[] = { 12 static GLES2Util::EnumToString enum_to_string_table[] = {
13 { 0x8825, "GL_DRAW_BUFFER0_NV", }, 13 { 0x8825, "GL_DRAW_BUFFER0_NV", },
14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, 14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", },
15 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, 15 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", },
16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, 16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
17 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, 17 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", },
18 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, 18 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", },
19 { 0x93A1, "GL_BGRA8_EXT", }, 19 { 0x93A1, "GL_BGRA8_EXT", },
20 { 0x8826, "GL_DRAW_BUFFER1_NV", }, 20 { 0x8826, "GL_DRAW_BUFFER1_NV", },
21 { 0x1E01, "GL_REPLACE", }, 21 { 0x1E01, "GL_REPLACE", },
22 { 0, "GL_FALSE", }, 22 { 0, "GL_FALSE", },
23 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, 23 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
24 { 0x82E6, "GL_SAMPLER", }, 24 { 0x82E6, "GL_SAMPLER", },
25 { 0x1E02, "GL_INCR", },
25 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, 26 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
26 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, 27 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", },
27 { 0x82E0, "GL_BUFFER", }, 28 { 0x82E0, "GL_BUFFER", },
28 { 0x9135, "GL_MAX_SAMPLES_IMG", }, 29 { 0x9135, "GL_MAX_SAMPLES_IMG", },
29 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, 30 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", },
30 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, 31 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", },
31 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, 32 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", },
32 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, 33 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", },
33 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, 34 { 0x0BC0, "GL_ALPHA_TEST_QCOM", },
34 { 0x0006, "GL_TRIANGLE_FAN", }, 35 { 0x0006, "GL_TRIANGLE_FAN", },
(...skipping 18 matching lines...) Expand all
53 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION", }, 54 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION", },
54 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", }, 55 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", },
55 { 0x8B59, "GL_BOOL_VEC4", }, 56 { 0x8B59, "GL_BOOL_VEC4", },
56 { 0x8B58, "GL_BOOL_VEC3", }, 57 { 0x8B58, "GL_BOOL_VEC3", },
57 { 0x8B57, "GL_BOOL_VEC2", }, 58 { 0x8B57, "GL_BOOL_VEC2", },
58 { 0x8DF1, "GL_MEDIUM_FLOAT", }, 59 { 0x8DF1, "GL_MEDIUM_FLOAT", },
59 { 0x8B55, "GL_INT_VEC4", }, 60 { 0x8B55, "GL_INT_VEC4", },
60 { 0x8B54, "GL_INT_VEC3", }, 61 { 0x8B54, "GL_INT_VEC3", },
61 { 0x8DF4, "GL_MEDIUM_INT", }, 62 { 0x8DF4, "GL_MEDIUM_INT", },
62 { 0x8DF5, "GL_HIGH_INT", }, 63 { 0x8DF5, "GL_HIGH_INT", },
63 { 0x8B51, "GL_FLOAT_VEC3", }, 64 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", },
64 { 0x8B50, "GL_FLOAT_VEC2", }, 65 { 0x8B50, "GL_FLOAT_VEC2", },
65 { 0x806F, "GL_TEXTURE_3D_OES", }, 66 { 0x806F, "GL_TEXTURE_3D_OES", },
66 { 0x92E0, "GL_DEBUG_OUTPUT", }, 67 { 0x92E0, "GL_DEBUG_OUTPUT", },
67 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, 68 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", },
68 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, 69 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", },
69 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", }, 70 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", },
70 { 0x8069, "GL_TEXTURE_BINDING_2D", }, 71 { 0x8069, "GL_TEXTURE_BINDING_2D", },
71 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, 72 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", },
72 { 0x8DFA, "GL_SHADER_COMPILER", }, 73 { 0x8DFA, "GL_SHADER_COMPILER", },
73 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, 74 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", },
74 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, 75 { 0x8DFC, "GL_MAX_VARYING_VECTORS", },
75 { 0x8B5C, "GL_FLOAT_MAT4", }, 76 { 0x8B5C, "GL_FLOAT_MAT4", },
76 { 0x8B5B, "GL_FLOAT_MAT3", }, 77 { 0x8B5B, "GL_FLOAT_MAT3", },
77 { 0x8B5A, "GL_FLOAT_MAT2", }, 78 { 0x8B5A, "GL_FLOAT_MAT2", },
78 { 0x0D05, "GL_PACK_ALIGNMENT", }, 79 { 0x0D05, "GL_PACK_ALIGNMENT", },
79 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, 80 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
80 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, 81 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
81 { 0x2600, "GL_NEAREST", }, 82 { 0x2600, "GL_NEAREST", },
82 { 0x2601, "GL_LINEAR", }, 83 { 0x2601, "GL_LINEAR", },
83 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, 84 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
84 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, 85 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
85 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, 86 { 0x88BB, "GL_BUFFER_ACCESS_OES", },
86 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, 87 { 0x88BC, "GL_BUFFER_MAPPED_OES", },
87 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, 88 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
88 { 0x0C10, "GL_SCISSOR_BOX", }, 89 { 0x0C10, "GL_SCISSOR_BOX", },
89 { 0x0C11, "GL_SCISSOR_TEST", }, 90 { 0x0C11, "GL_SCISSOR_TEST", },
90 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, 91 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
92 { 0x300E, "GL_CONTEXT_LOST", },
91 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, 93 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
92 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, 94 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
93 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, 95 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
94 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, 96 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
95 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, 97 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
96 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, 98 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
97 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, 99 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
98 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, 100 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", },
99 { 0x8B8D, "GL_CURRENT_PROGRAM", }, 101 { 0x8B8D, "GL_CURRENT_PROGRAM", },
100 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, 102 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", },
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after
276 { 0x0203, "GL_LEQUAL", }, 278 { 0x0203, "GL_LEQUAL", },
277 { 0x2901, "GL_REPEAT", }, 279 { 0x2901, "GL_REPEAT", },
278 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", }, 280 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", },
279 { 0x8B98, "GL_PALETTE8_RGBA4_OES", }, 281 { 0x8B98, "GL_PALETTE8_RGBA4_OES", },
280 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, 282 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", },
281 { 0x190A, "GL_LUMINANCE_ALPHA", }, 283 { 0x190A, "GL_LUMINANCE_ALPHA", },
282 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, 284 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", },
283 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", }, 285 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", },
284 { 0x8B93, "GL_PALETTE4_RGBA4_OES", }, 286 { 0x8B93, "GL_PALETTE4_RGBA4_OES", },
285 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", }, 287 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", },
286 { 0x1E02, "GL_INCR", }, 288 { 0x8B91, "GL_PALETTE4_RGBA8_OES", },
287 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, 289 { 0x8B90, "GL_PALETTE4_RGB8_OES", },
288 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, 290 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", },
289 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, 291 { 0x8B96, "GL_PALETTE8_RGBA8_OES", },
290 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, 292 { 0x8B95, "GL_PALETTE8_RGB8_OES", },
291 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, 293 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", },
292 { 0x0BE2, "GL_BLEND", }, 294 { 0x0BE2, "GL_BLEND", },
293 { 0x84CB, "GL_TEXTURE11", }, 295 { 0x84CB, "GL_TEXTURE11", },
294 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, 296 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", },
295 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, 297 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", },
296 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, 298 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", },
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
332 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, 334 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", },
333 { 0x8DF3, "GL_LOW_INT", }, 335 { 0x8DF3, "GL_LOW_INT", },
334 { 0x82E8, "GL_MAX_LABEL_LENGTH", }, 336 { 0x82E8, "GL_MAX_LABEL_LENGTH", },
335 { 0x8B53, "GL_INT_VEC2", }, 337 { 0x8B53, "GL_INT_VEC2", },
336 { 0x0C02, "GL_READ_BUFFER_EXT", }, 338 { 0x0C02, "GL_READ_BUFFER_EXT", },
337 { 0x82E3, "GL_QUERY", }, 339 { 0x82E3, "GL_QUERY", },
338 { 0x82E2, "GL_PROGRAM", }, 340 { 0x82E2, "GL_PROGRAM", },
339 { 0x82E1, "GL_SHADER", }, 341 { 0x82E1, "GL_SHADER", },
340 { 0x8B52, "GL_FLOAT_VEC4", }, 342 { 0x8B52, "GL_FLOAT_VEC4", },
341 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, 343 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", },
342 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, 344 { 0x8B51, "GL_FLOAT_VEC3", },
343 { 0x8230, "GL_RG32F_EXT", }, 345 { 0x8230, "GL_RG32F_EXT", },
344 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, 346 { 0x8DF7, "GL_INT_10_10_10_2_OES", },
345 { 0x812F, "GL_CLAMP_TO_EDGE", }, 347 { 0x812F, "GL_CLAMP_TO_EDGE", },
346 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, 348 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", },
347 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, 349 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", },
348 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, 350 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", },
349 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, 351 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", },
350 { 0x140C, "GL_FIXED", }, 352 { 0x140C, "GL_FIXED", },
351 { 0x8008, "GL_MAX_EXT", }, 353 { 0x8008, "GL_MAX_EXT", },
352 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, 354 { 0x0CF5, "GL_UNPACK_ALIGNMENT", },
(...skipping 12 matching lines...) Expand all
365 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, 367 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", },
366 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, 368 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", },
367 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, 369 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", },
368 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, 370 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", },
369 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, 371 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", },
370 { 0x0B90, "GL_STENCIL_TEST", }, 372 { 0x0B90, "GL_STENCIL_TEST", },
371 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, 373 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", },
372 { 0x881C, "GL_ALPHA16F_EXT", }, 374 { 0x881C, "GL_ALPHA16F_EXT", },
373 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, 375 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", },
374 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, 376 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", },
375 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", },
376 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, 377 { 0x9112, "GL_OBJECT_TYPE_APPLE", },
377 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, 378 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", },
378 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, 379 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", },
379 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, 380 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", },
380 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, 381 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", },
381 { 0x84CC, "GL_TEXTURE12", }, 382 { 0x84CC, "GL_TEXTURE12", },
382 { 0x0BA2, "GL_VIEWPORT", }, 383 { 0x0BA2, "GL_VIEWPORT", },
383 { 0x84CA, "GL_TEXTURE10", }, 384 { 0x84CA, "GL_TEXTURE10", },
384 { 0x84CF, "GL_TEXTURE15", }, 385 { 0x84CF, "GL_TEXTURE15", },
385 { 0x84CE, "GL_TEXTURE14", }, 386 { 0x84CE, "GL_TEXTURE14", },
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
454 { 0x8B30, "GL_FRAGMENT_SHADER", }, 455 { 0x8B30, "GL_FRAGMENT_SHADER", },
455 { 0x1E00, "GL_KEEP", }, 456 { 0x1E00, "GL_KEEP", },
456 { 0x8268, "GL_DEBUG_TYPE_MARKER", }, 457 { 0x8268, "GL_DEBUG_TYPE_MARKER", },
457 { 0x84D8, "GL_TEXTURE24", }, 458 { 0x84D8, "GL_TEXTURE24", },
458 { 0x84D9, "GL_TEXTURE25", }, 459 { 0x84D9, "GL_TEXTURE25", },
459 { 0x84D6, "GL_TEXTURE22", }, 460 { 0x84D6, "GL_TEXTURE22", },
460 { 0x84D7, "GL_TEXTURE23", }, 461 { 0x84D7, "GL_TEXTURE23", },
461 { 0x84D4, "GL_TEXTURE20", }, 462 { 0x84D4, "GL_TEXTURE20", },
462 { 0x84D5, "GL_TEXTURE21", }, 463 { 0x84D5, "GL_TEXTURE21", },
463 { 0x84D2, "GL_TEXTURE18", }, 464 { 0x84D2, "GL_TEXTURE18", },
464 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, 465 { 0x84D3, "GL_TEXTURE19", },
465 { 0x84D0, "GL_TEXTURE16", }, 466 { 0x84D0, "GL_TEXTURE16", },
466 { 0x84D1, "GL_TEXTURE17", }, 467 { 0x84D1, "GL_TEXTURE17", },
467 { 0x1E03, "GL_DECR", }, 468 { 0x1E03, "GL_DECR", },
468 { 0x84DF, "GL_TEXTURE31", }, 469 { 0x84DF, "GL_TEXTURE31", },
469 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, 470 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", },
470 { 0x84DD, "GL_TEXTURE29", }, 471 { 0x84DD, "GL_TEXTURE29", },
471 { 0x84DE, "GL_TEXTURE30", }, 472 { 0x84DE, "GL_TEXTURE30", },
472 { 0x84DB, "GL_TEXTURE27", }, 473 { 0x84DB, "GL_TEXTURE27", },
473 { 0x84DC, "GL_TEXTURE28", }, 474 { 0x84DC, "GL_TEXTURE28", },
474 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", }, 475 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", },
475 { 0x84DA, "GL_TEXTURE26", }, 476 { 0x84DA, "GL_TEXTURE26", },
476 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS", }, 477 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS", },
477 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", }, 478 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", },
478 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION", }, 479 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION", },
479 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM", }, 480 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM", },
480 { 0x8246, "GL_DEBUG_SOURCE_API", }, 481 { 0x8246, "GL_DEBUG_SOURCE_API", },
481 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM", }, 482 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM", },
482 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER", }, 483 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER", },
483 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY", }, 484 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY", },
484 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, 485 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", },
485 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, 486 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", },
486 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, 487 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", },
487 { 0x8865, "GL_CURRENT_QUERY_EXT", }, 488 { 0x8865, "GL_CURRENT_QUERY_EXT", },
488 { 0x8866, "GL_QUERY_RESULT_EXT", }, 489 { 0x8866, "GL_QUERY_RESULT_EXT", },
489 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", }, 490 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", },
490 { 0x300E, "GL_CONTEXT_LOST", }, 491 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", },
491 { 0x87FA, "GL_3DC_XY_AMD", }, 492 { 0x87FA, "GL_3DC_XY_AMD", },
492 { 0x84C4, "GL_TEXTURE4", }, 493 { 0x84C4, "GL_TEXTURE4", },
493 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, 494 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", },
494 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", }, 495 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", },
495 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", }, 496 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", },
496 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", }, 497 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", },
497 { 0x8251, "GL_DEBUG_TYPE_OTHER", }, 498 { 0x8251, "GL_DEBUG_TYPE_OTHER", },
498 { 0x8C40, "GL_SRGB_EXT", }, 499 { 0x8C40, "GL_SRGB_EXT", },
499 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", }, 500 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", },
500 { 0x8C42, "GL_SRGB_ALPHA_EXT", }, 501 { 0x8C42, "GL_SRGB_ALPHA_EXT", },
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590 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, 591 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
591 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, 592 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", },
592 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 593 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
593 { 0x8508, "GL_DECR_WRAP", }, 594 { 0x8508, "GL_DECR_WRAP", },
594 { 0x8507, "GL_INCR_WRAP", }, 595 { 0x8507, "GL_INCR_WRAP", },
595 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 596 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
596 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 597 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
597 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 598 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
598 { 0x8892, "GL_ARRAY_BUFFER", }, 599 { 0x8892, "GL_ARRAY_BUFFER", },
599 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 600 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
600 { 0x84D3, "GL_TEXTURE19", },
601 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, 601 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", },
602 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, 602 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", },
603 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, 603 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", },
604 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, 604 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", },
605 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, 605 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
606 { 0x8370, "GL_MIRRORED_REPEAT", }, 606 { 0x8370, "GL_MIRRORED_REPEAT", },
607 { 0x84E0, "GL_ACTIVE_TEXTURE", }, 607 { 0x84E0, "GL_ACTIVE_TEXTURE", },
608 { 0x8800, "GL_STENCIL_BACK_FUNC", }, 608 { 0x8800, "GL_STENCIL_BACK_FUNC", },
609 { 0x8801, "GL_STENCIL_BACK_FAIL", }, 609 { 0x8801, "GL_STENCIL_BACK_FAIL", },
610 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, 610 { 0x0D33, "GL_MAX_TEXTURE_SIZE", },
(...skipping 778 matching lines...) Expand 10 before | Expand all | Expand 10 after
1389 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1389 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1390 static EnumToString string_table[] = { 1390 static EnumToString string_table[] = {
1391 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1391 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1392 }; 1392 };
1393 return GLES2Util::GetQualifiedEnumString( 1393 return GLES2Util::GetQualifiedEnumString(
1394 string_table, arraysize(string_table), value); 1394 string_table, arraysize(string_table), value);
1395 } 1395 }
1396 1396
1397 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1397 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1398 1398
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