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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ | 5 #ifndef CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ |
6 #define CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ | 6 #define CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <map> | 9 #include <map> |
10 | 10 |
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48 // Schedule a Manage() call. If immediate is true, we PostTask without delay. | 48 // Schedule a Manage() call. If immediate is true, we PostTask without delay. |
49 // Otherwise PostDelayedTask using a CancelableClosure and allow multiple | 49 // Otherwise PostDelayedTask using a CancelableClosure and allow multiple |
50 // delayed calls to "queue" up. This way, we do not spam clients in certain | 50 // delayed calls to "queue" up. This way, we do not spam clients in certain |
51 // lower priority situations. An immediate schedule manage will cancel any | 51 // lower priority situations. An immediate schedule manage will cancel any |
52 // queued delayed manage. | 52 // queued delayed manage. |
53 void ScheduleManage(ScheduleManageTime schedule_manage_time); | 53 void ScheduleManage(ScheduleManageTime schedule_manage_time); |
54 | 54 |
55 // Retrieve GPU Resource consumption statistics for the task manager | 55 // Retrieve GPU Resource consumption statistics for the task manager |
56 void GetVideoMemoryUsageStats( | 56 void GetVideoMemoryUsageStats( |
57 content::GPUVideoMemoryUsageStats* video_memory_usage_stats) const; | 57 content::GPUVideoMemoryUsageStats* video_memory_usage_stats) const; |
58 void SetWindowCount(uint32 count); | |
59 | 58 |
60 GpuMemoryManagerClientState* CreateClientState( | 59 GpuMemoryManagerClientState* CreateClientState( |
61 GpuMemoryManagerClient* client, bool has_surface, bool visible); | 60 GpuMemoryManagerClient* client, bool has_surface, bool visible); |
62 | 61 |
63 GpuMemoryTrackingGroup* CreateTrackingGroup( | 62 GpuMemoryTrackingGroup* CreateTrackingGroup( |
64 base::ProcessId pid, gpu::gles2::MemoryTracker* memory_tracker); | 63 base::ProcessId pid, gpu::gles2::MemoryTracker* memory_tracker); |
65 | 64 |
66 private: | 65 private: |
67 friend class GpuMemoryManagerTest; | 66 friend class GpuMemoryManagerTest; |
68 friend class GpuMemoryTrackingGroup; | 67 friend class GpuMemoryTrackingGroup; |
69 friend class GpuMemoryManagerClientState; | 68 friend class GpuMemoryManagerClientState; |
70 | 69 |
71 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 70 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
72 ComparatorTests); | |
73 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | |
74 TestManageBasicFunctionality); | 71 TestManageBasicFunctionality); |
75 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 72 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
76 TestManageChangingVisibility); | 73 TestManageChangingVisibility); |
77 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 74 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
78 TestManageManyVisibleStubs); | 75 TestManageManyVisibleStubs); |
79 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 76 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
80 TestManageManyNotVisibleStubs); | 77 TestManageManyNotVisibleStubs); |
81 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 78 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
82 TestManageChangingLastUsedTime); | 79 TestManageChangingLastUsedTime); |
83 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 80 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
84 TestManageChangingImportanceShareGroup); | 81 TestManageChangingImportanceShareGroup); |
85 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 82 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
86 TestForegroundStubsGetBonusAllocation); | 83 TestForegroundStubsGetBonusAllocation); |
87 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 84 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
88 TestUpdateAvailableGpuMemory); | 85 TestUpdateAvailableGpuMemory); |
89 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 86 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
90 GpuMemoryAllocationCompareTests); | 87 GpuMemoryAllocationCompareTests); |
91 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 88 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
92 StubMemoryStatsForLastManageTests); | 89 StubMemoryStatsForLastManageTests); |
93 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 90 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
94 TestManagedUsageTracking); | 91 TestManagedUsageTracking); |
95 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 92 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
96 TestBackgroundCutoff); | 93 BackgroundMru); |
97 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 94 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
98 TestBackgroundMru); | 95 BackgroundDiscardPersistent); |
99 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, | 96 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
100 TestUnmanagedTracking); | |
101 | |
102 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTestNonuniform, | |
103 BackgroundMru); | |
104 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTestNonuniform, | |
105 BackgroundDiscardPersistent); | |
106 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTestNonuniform, | |
107 UnmanagedTracking); | 97 UnmanagedTracking); |
108 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTestNonuniform, | 98 FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, |
109 DefaultAllocation); | 99 DefaultAllocation); |
110 | 100 |
111 typedef std::map<gpu::gles2::MemoryTracker*, GpuMemoryTrackingGroup*> | 101 typedef std::map<gpu::gles2::MemoryTracker*, GpuMemoryTrackingGroup*> |
112 TrackingGroupMap; | 102 TrackingGroupMap; |
113 | 103 |
114 typedef std::list<GpuMemoryManagerClientState*> ClientStateList; | 104 typedef std::list<GpuMemoryManagerClientState*> ClientStateList; |
115 | 105 |
116 void Manage(); | 106 void Manage(); |
117 void SetClientsHibernatedState() const; | 107 void SetClientsHibernatedState() const; |
118 uint64 GetVisibleClientAllocation() const; | 108 void AssignSurfacesAllocations(); |
119 uint64 GetCurrentNonvisibleAvailableGpuMemory() const; | |
120 void AssignSurfacesAllocationsNonuniform(); | |
121 void AssignSurfacesAllocationsUniform(); | |
122 void AssignNonSurfacesAllocations(); | 109 void AssignNonSurfacesAllocations(); |
123 | 110 |
124 // Math helper function to compute the maximum value of cap such that | 111 // Math helper function to compute the maximum value of cap such that |
125 // sum_i min(bytes[i], cap) <= bytes_sum_limit | 112 // sum_i min(bytes[i], cap) <= bytes_sum_limit |
126 static uint64 ComputeCap(std::vector<uint64> bytes, uint64 bytes_sum_limit); | 113 static uint64 ComputeCap(std::vector<uint64> bytes, uint64 bytes_sum_limit); |
127 | 114 |
128 // Compute the allocation for clients when visible and not visible. | 115 // Compute the allocation for clients when visible and not visible. |
129 void ComputeVisibleSurfacesAllocationsNonuniform(); | 116 void ComputeVisibleSurfacesAllocations(); |
130 void ComputeNonvisibleSurfacesAllocationsNonuniform(); | 117 void ComputeNonvisibleSurfacesAllocations(); |
131 void DistributeRemainingMemoryToVisibleSurfaces(); | 118 void DistributeRemainingMemoryToVisibleSurfaces(); |
132 | 119 |
133 // Compute the budget for a client. Allow at most bytes_above_required_cap | 120 // Compute the budget for a client. Allow at most bytes_above_required_cap |
134 // bytes above client_state's required level. Allow at most | 121 // bytes above client_state's required level. Allow at most |
135 // bytes_above_minimum_cap bytes above client_state's minimum level. Allow | 122 // bytes_above_minimum_cap bytes above client_state's minimum level. Allow |
136 // at most bytes_overall_cap bytes total. | 123 // at most bytes_overall_cap bytes total. |
137 uint64 ComputeClientAllocationWhenVisible( | 124 uint64 ComputeClientAllocationWhenVisible( |
138 GpuMemoryManagerClientState* client_state, | 125 GpuMemoryManagerClientState* client_state, |
139 uint64 bytes_above_required_cap, | 126 uint64 bytes_above_required_cap, |
140 uint64 bytes_above_minimum_cap, | 127 uint64 bytes_above_minimum_cap, |
141 uint64 bytes_overall_cap); | 128 uint64 bytes_overall_cap); |
142 uint64 ComputeClientAllocationWhenNonvisible( | 129 uint64 ComputeClientAllocationWhenNonvisible( |
143 GpuMemoryManagerClientState* client_state); | 130 GpuMemoryManagerClientState* client_state); |
144 | 131 |
145 // Update the amount of GPU memory we think we have in the system, based | 132 // Update the amount of GPU memory we think we have in the system, based |
146 // on what the stubs' contexts report. | 133 // on what the stubs' contexts report. |
147 void UpdateAvailableGpuMemory(); | 134 void UpdateAvailableGpuMemory(); |
148 void UpdateUnmanagedMemoryLimits(); | 135 void UpdateUnmanagedMemoryLimits(); |
149 void UpdateNonvisibleAvailableGpuMemory(); | |
150 | 136 |
151 // The amount of video memory which is available for allocation. | 137 // The amount of video memory which is available for allocation. |
152 uint64 GetAvailableGpuMemory() const; | 138 uint64 GetAvailableGpuMemory() const; |
153 | 139 |
154 // Minimum value of available GPU memory, no matter how little the GPU | 140 // Minimum value of available GPU memory, no matter how little the GPU |
155 // reports. This is the default value. | 141 // reports. This is the default value. |
156 uint64 GetDefaultAvailableGpuMemory() const; | 142 uint64 GetDefaultAvailableGpuMemory() const; |
157 | 143 |
158 // Maximum cap on total GPU memory, no matter how much the GPU reports. | 144 // Maximum cap on total GPU memory, no matter how much the GPU reports. |
159 uint64 GetMaximumTotalGpuMemory() const; | 145 uint64 GetMaximumTotalGpuMemory() const; |
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197 const GpuManagedMemoryStats& stats); | 183 const GpuManagedMemoryStats& stats); |
198 void OnDestroyClientState(GpuMemoryManagerClientState* client); | 184 void OnDestroyClientState(GpuMemoryManagerClientState* client); |
199 | 185 |
200 // Add or remove a client from its clients list (visible, nonvisible, or | 186 // Add or remove a client from its clients list (visible, nonvisible, or |
201 // nonsurface). When adding the client, add it to the front of the list. | 187 // nonsurface). When adding the client, add it to the front of the list. |
202 void AddClientToList(GpuMemoryManagerClientState* client_state); | 188 void AddClientToList(GpuMemoryManagerClientState* client_state); |
203 void RemoveClientFromList(GpuMemoryManagerClientState* client_state); | 189 void RemoveClientFromList(GpuMemoryManagerClientState* client_state); |
204 ClientStateList* GetClientList(GpuMemoryManagerClientState* client_state); | 190 ClientStateList* GetClientList(GpuMemoryManagerClientState* client_state); |
205 | 191 |
206 // Interfaces for testing | 192 // Interfaces for testing |
207 void TestingSetUseNonuniformMemoryPolicy(bool use_nonuniform_memory_policy) { | |
208 use_nonuniform_memory_policy_ = use_nonuniform_memory_policy; | |
209 } | |
210 void TestingDisableScheduleManage() { disable_schedule_manage_ = true; } | 193 void TestingDisableScheduleManage() { disable_schedule_manage_ = true; } |
211 void TestingSetAvailableGpuMemory(uint64 bytes) { | 194 void TestingSetAvailableGpuMemory(uint64 bytes) { |
212 bytes_available_gpu_memory_ = bytes; | 195 bytes_available_gpu_memory_ = bytes; |
213 bytes_available_gpu_memory_overridden_ = true; | 196 bytes_available_gpu_memory_overridden_ = true; |
214 } | 197 } |
215 | 198 |
216 void TestingSetMinimumClientAllocation(uint64 bytes) { | 199 void TestingSetMinimumClientAllocation(uint64 bytes) { |
217 bytes_minimum_per_client_ = bytes; | 200 bytes_minimum_per_client_ = bytes; |
218 } | 201 } |
219 | 202 |
220 void TestingSetDefaultClientAllocation(uint64 bytes) { | 203 void TestingSetDefaultClientAllocation(uint64 bytes) { |
221 bytes_default_per_client_ = bytes; | 204 bytes_default_per_client_ = bytes; |
222 } | 205 } |
223 | 206 |
224 void TestingSetUnmanagedLimitStep(uint64 bytes) { | 207 void TestingSetUnmanagedLimitStep(uint64 bytes) { |
225 bytes_unmanaged_limit_step_ = bytes; | 208 bytes_unmanaged_limit_step_ = bytes; |
226 } | 209 } |
227 | 210 |
228 void TestingSetNonvisibleAvailableGpuMemory(uint64 bytes) { | |
229 bytes_nonvisible_available_gpu_memory_ = bytes; | |
230 } | |
231 | |
232 GpuChannelManager* channel_manager_; | 211 GpuChannelManager* channel_manager_; |
233 | 212 |
234 // The new memory policy does not uniformly assign memory to tabs, but | |
235 // scales the assignments to the tabs' needs. | |
236 bool use_nonuniform_memory_policy_; | |
237 | |
238 // A list of all visible and nonvisible clients, in most-recently-used | 213 // A list of all visible and nonvisible clients, in most-recently-used |
239 // order (most recently used is first). | 214 // order (most recently used is first). |
240 ClientStateList clients_visible_mru_; | 215 ClientStateList clients_visible_mru_; |
241 ClientStateList clients_nonvisible_mru_; | 216 ClientStateList clients_nonvisible_mru_; |
242 | 217 |
243 // A list of all clients that don't have a surface. | 218 // A list of all clients that don't have a surface. |
244 ClientStateList clients_nonsurface_; | 219 ClientStateList clients_nonsurface_; |
245 | 220 |
246 // All context groups' tracking structures | 221 // All context groups' tracking structures |
247 TrackingGroupMap tracking_groups_; | 222 TrackingGroupMap tracking_groups_; |
248 | 223 |
249 base::CancelableClosure delayed_manage_callback_; | 224 base::CancelableClosure delayed_manage_callback_; |
250 bool manage_immediate_scheduled_; | 225 bool manage_immediate_scheduled_; |
251 | 226 |
252 uint64 max_surfaces_with_frontbuffer_soft_limit_; | 227 uint64 max_surfaces_with_frontbuffer_soft_limit_; |
253 | 228 |
254 // The maximum amount of memory that may be allocated for GPU resources | 229 // The maximum amount of memory that may be allocated for GPU resources |
255 uint64 bytes_available_gpu_memory_; | 230 uint64 bytes_available_gpu_memory_; |
256 bool bytes_available_gpu_memory_overridden_; | 231 bool bytes_available_gpu_memory_overridden_; |
257 | 232 |
258 // The minimum and default allocations for a single client. | 233 // The minimum and default allocations for a single client. |
259 uint64 bytes_minimum_per_client_; | 234 uint64 bytes_minimum_per_client_; |
260 uint64 bytes_default_per_client_; | 235 uint64 bytes_default_per_client_; |
261 | 236 |
262 // The maximum amount of memory that can be allocated for GPU resources | |
263 // in nonvisible renderers. | |
264 uint64 bytes_nonvisible_available_gpu_memory_; | |
265 | |
266 // The current total memory usage, and historical maximum memory usage | 237 // The current total memory usage, and historical maximum memory usage |
267 uint64 bytes_allocated_managed_current_; | 238 uint64 bytes_allocated_managed_current_; |
268 uint64 bytes_allocated_managed_visible_; | 239 uint64 bytes_allocated_managed_visible_; |
269 uint64 bytes_allocated_managed_nonvisible_; | 240 uint64 bytes_allocated_managed_nonvisible_; |
270 uint64 bytes_allocated_unmanaged_current_; | 241 uint64 bytes_allocated_unmanaged_current_; |
271 uint64 bytes_allocated_historical_max_; | 242 uint64 bytes_allocated_historical_max_; |
272 | 243 |
273 // If bytes_allocated_unmanaged_current_ leaves the interval [low_, high_), | 244 // If bytes_allocated_unmanaged_current_ leaves the interval [low_, high_), |
274 // then ScheduleManage to take the change into account. | 245 // then ScheduleManage to take the change into account. |
275 uint64 bytes_allocated_unmanaged_high_; | 246 uint64 bytes_allocated_unmanaged_high_; |
276 uint64 bytes_allocated_unmanaged_low_; | 247 uint64 bytes_allocated_unmanaged_low_; |
277 | 248 |
278 // Update bytes_allocated_unmanaged_low/high_ in intervals of step_. | 249 // Update bytes_allocated_unmanaged_low/high_ in intervals of step_. |
279 uint64 bytes_unmanaged_limit_step_; | 250 uint64 bytes_unmanaged_limit_step_; |
280 | 251 |
281 // The number of browser windows that exist. If we ever receive a | |
282 // GpuMsg_SetVideoMemoryWindowCount, then we use this to compute memory | |
283 // allocations, instead of doing more complicated stub-based calculations. | |
284 bool window_count_has_been_received_; | |
285 uint32 window_count_; | |
286 | |
287 // Used to disable automatic changes to Manage() in testing. | 252 // Used to disable automatic changes to Manage() in testing. |
288 bool disable_schedule_manage_; | 253 bool disable_schedule_manage_; |
289 | 254 |
290 DISALLOW_COPY_AND_ASSIGN(GpuMemoryManager); | 255 DISALLOW_COPY_AND_ASSIGN(GpuMemoryManager); |
291 }; | 256 }; |
292 | 257 |
293 } // namespace content | 258 } // namespace content |
294 | 259 |
295 #endif // CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ | 260 #endif // CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ |
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