| Index: src/gpu/gl/GrGLProgram.cpp
|
| ===================================================================
|
| --- src/gpu/gl/GrGLProgram.cpp (revision 8091)
|
| +++ src/gpu/gl/GrGLProgram.cpp (working copy)
|
| @@ -419,9 +419,7 @@
|
| if (fDesc.fAttribBindings & GrDrawState::kEdge_AttribBindingsBit) {
|
| const char *vsName, *fsName;
|
| builder->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName);
|
| - builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
|
| - GrGLShaderVar::kAttribute_TypeModifier,
|
| - EDGE_ATTR_NAME);
|
| + builder->addAttribute(kVec4f_GrSLType, EDGE_ATTR_NAME);
|
| builder->vsCodeAppendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName);
|
| switch (fDesc.fVertexEdgeType) {
|
| case GrDrawState::kHairLine_EdgeType:
|
| @@ -467,13 +465,6 @@
|
| builder->fsCodeAppendf("\tfloat innerAlpha = %s.w == 0.0 ? 1.0 : smoothstep(%s.w - 0.5, %s.w + 0.5, d);\n", fsName, fsName, fsName);
|
| builder->fsCodeAppend("\tedgeAlpha = outerAlpha * innerAlpha;\n");
|
| break;
|
| - case GrDrawState::kEllipse_EdgeType:
|
| - builder->fsCodeAppend("\tfloat edgeAlpha;\n");
|
| - builder->fsCodeAppendf("\tvec2 offset = (%s.xy - %s.xy);\n", builder->fragmentPosition(), fsName);
|
| - builder->fsCodeAppendf("\toffset.y *= %s.w;\n", fsName);
|
| - builder->fsCodeAppend("\tfloat d = length(offset);\n");
|
| - builder->fsCodeAppendf("\tedgeAlpha = smoothstep(d - 0.5, d + 0.5, %s.z);\n", fsName);
|
| - break;
|
| default:
|
| GrCrash("Unknown Edge Type!");
|
| break;
|
| @@ -492,9 +483,7 @@
|
| void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
|
| switch (fDesc.fColorInput) {
|
| case GrGLProgram::Desc::kAttribute_ColorInput: {
|
| - builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
|
| - GrGLShaderVar::kAttribute_TypeModifier,
|
| - COL_ATTR_NAME);
|
| + builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME);
|
| const char *vsName, *fsName;
|
| builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName);
|
| builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName);
|
| @@ -534,9 +523,7 @@
|
| namespace {
|
| void gen_attribute_coverage(GrGLShaderBuilder* builder,
|
| SkString* inOutCoverage) {
|
| - builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
|
| - GrGLShaderVar::kAttribute_TypeModifier,
|
| - COV_ATTR_NAME);
|
| + builder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME);
|
| const char *vsName, *fsName;
|
| builder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName);
|
| builder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName);
|
| @@ -777,9 +764,7 @@
|
|
|
| // add texture coordinates that are used to the list of vertex attr decls
|
| if (GrDrawState::AttributesBindExplicitTexCoords(attribBindings)) {
|
| - builder.fVSAttrs.push_back().set(kVec2f_GrSLType,
|
| - GrGLShaderVar::kAttribute_TypeModifier,
|
| - TEX_ATTR_NAME);
|
| + builder.addAttribute(kVec2f_GrSLType, TEX_ATTR_NAME);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////
|
| @@ -917,6 +902,11 @@
|
| inCoverage = outCoverage;
|
| }
|
| }
|
| +
|
| + // discard if coverage is zero
|
| + if (fDesc.fDiscardIfOutsideEdge && !outCoverage.isEmpty()) {
|
| + builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\t\tdiscard;\n\t}\n", outCoverage.c_str());
|
| + }
|
| }
|
|
|
| if (Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) {
|
| @@ -1022,6 +1012,13 @@
|
| GL_CALL(BindAttribLocation(fProgramID, fDesc.fTexCoordAttributeIndex, TEX_ATTR_NAME));
|
| }
|
|
|
| + const GrGLShaderBuilder::AttributePair* attribEnd = builder.getEffectAttributes().end();
|
| + for (const GrGLShaderBuilder::AttributePair* attrib = builder.getEffectAttributes().begin();
|
| + attrib != attribEnd;
|
| + ++attrib) {
|
| + GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fName.c_str()));
|
| + }
|
| +
|
| GL_CALL(LinkProgram(fProgramID));
|
|
|
| GrGLint linked = GR_GL_INIT_ZERO;
|
|
|