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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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251 *outName = uni.fVariable.c_str(); | 251 *outName = uni.fVariable.c_str(); |
252 } | 252 } |
253 | 253 |
254 return h; | 254 return h; |
255 } | 255 } |
256 | 256 |
257 const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) cons
t { | 257 const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) cons
t { |
258 return fUniforms[handle_to_index(u)].fVariable; | 258 return fUniforms[handle_to_index(u)].fVariable; |
259 } | 259 } |
260 | 260 |
| 261 bool GrGLShaderBuilder::addAttribute(GrSLType type, |
| 262 const char* name) { |
| 263 for (int i = 0; i < fVSAttrs.count(); ++i) { |
| 264 const GrGLShaderVar& attr = fVSAttrs[i]; |
| 265 // if attribute already added, don't add it again |
| 266 if (attr.getName().equals(name)) { |
| 267 GrAssert(attr.getType() == type); |
| 268 return false; |
| 269 } |
| 270 } |
| 271 fVSAttrs.push_back().set(type, |
| 272 GrGLShaderVar::kAttribute_TypeModifier, |
| 273 name); |
| 274 return true; |
| 275 } |
| 276 |
261 void GrGLShaderBuilder::addVarying(GrSLType type, | 277 void GrGLShaderBuilder::addVarying(GrSLType type, |
262 const char* name, | 278 const char* name, |
263 const char** vsOutName, | 279 const char** vsOutName, |
264 const char** fsInName) { | 280 const char** fsInName) { |
265 fVSOutputs.push_back(); | 281 fVSOutputs.push_back(); |
266 fVSOutputs.back().setType(type); | 282 fVSOutputs.back().setType(type); |
267 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier); | 283 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier); |
268 if (kNonStageIdx == fCurrentStageIdx) { | 284 if (kNonStageIdx == fCurrentStageIdx) { |
269 fVSOutputs.back().accessName()->printf("v%s", name); | 285 fVSOutputs.back().accessName()->printf("v%s", name); |
270 } else { | 286 } else { |
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484 | 500 |
485 const GrEffectRef& effect = *stage.getEffect(); | 501 const GrEffectRef& effect = *stage.getEffect(); |
486 int numTextures = effect->numTextures(); | 502 int numTextures = effect->numTextures(); |
487 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers; | 503 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers; |
488 textureSamplers.push_back_n(numTextures); | 504 textureSamplers.push_back_n(numTextures); |
489 for (int i = 0; i < numTextures; ++i) { | 505 for (int i = 0; i < numTextures; ++i) { |
490 textureSamplers[i].init(this, &effect->textureAccess(i), i); | 506 textureSamplers[i].init(this, &effect->textureAccess(i), i); |
491 samplerHandles->push_back(textureSamplers[i].fSamplerUniform); | 507 samplerHandles->push_back(textureSamplers[i].fSamplerUniform); |
492 } | 508 } |
493 | 509 |
| 510 int numAttributes = stage.getVertexAttribIndexCount(); |
| 511 const int* attributeIndices = stage.getVertexAttribIndices(); |
| 512 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames; |
| 513 for (int i = 0; i < numAttributes; ++i) { |
| 514 SkString attributeName("aAttr"); |
| 515 attributeName.appendS32(attributeIndices[i]); |
| 516 |
| 517 if (this->addAttribute(effect->vertexAttribType(i), attributeName.c_str(
))) { |
| 518 fEffectAttributes.push_back().set(attributeIndices[i], attributeName
); |
| 519 } |
| 520 } |
| 521 |
494 GrGLEffect* glEffect = effect->getFactory().createGLInstance(effect); | 522 GrGLEffect* glEffect = effect->getFactory().createGLInstance(effect); |
495 | 523 |
496 // Enclose custom code in a block to avoid namespace conflicts | 524 // Enclose custom code in a block to avoid namespace conflicts |
497 this->fVSCode.appendf("\t{ // %s\n", glEffect->name()); | 525 this->fVSCode.appendf("\t{ // %s\n", glEffect->name()); |
498 this->fFSCode.appendf("\t{ // %s \n", glEffect->name()); | 526 this->fFSCode.appendf("\t{ // %s \n", glEffect->name()); |
499 glEffect->emitCode(this, | 527 glEffect->emitCode(this, |
500 stage, | 528 stage, |
501 key, | 529 key, |
502 vsInCoord, | 530 vsInCoord, |
503 fsOutColor, | 531 fsOutColor, |
504 fsInColor, | 532 fsInColor, |
505 textureSamplers); | 533 textureSamplers); |
506 this->fVSCode.appendf("\t}\n"); | 534 this->fVSCode.appendf("\t}\n"); |
507 this->fFSCode.appendf("\t}\n"); | 535 this->fFSCode.appendf("\t}\n"); |
508 | 536 |
509 return glEffect; | 537 return glEffect; |
510 } | 538 } |
| 539 |
| 540 const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) co
nst { |
| 541 const AttributePair* attribEnd = this->getEffectAttributes().end(); |
| 542 for (const AttributePair* attrib = this->getEffectAttributes().begin(); |
| 543 attrib != attribEnd; |
| 544 ++attrib) { |
| 545 if (attrib->fIndex == attributeIndex) { |
| 546 return &attrib->fName; |
| 547 } |
| 548 } |
| 549 |
| 550 return NULL; |
| 551 } |
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