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Side by Side Diff: cc/shader.h

Issue 12393053: Re-land: cc: Added antialiasing support for solid color layers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Re-land: cc: Added antialiasing support for solid color layers Created 7 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SHADER_H_ 5 #ifndef CC_SHADER_H_
6 #define CC_SHADER_H_ 6 #define CC_SHADER_H_
7 7
8 #include "third_party/skia/include/core/SkColorPriv.h" 8 #include "third_party/skia/include/core/SkColorPriv.h"
9 #include <string> 9 #include <string>
10 10
(...skipping 305 matching lines...) Expand 10 before | Expand all | Expand 10 after
316 int m_yuvMatrixLocation; 316 int m_yuvMatrixLocation;
317 int m_yuvAdjLocation; 317 int m_yuvAdjLocation;
318 }; 318 };
319 319
320 class FragmentShaderColor { 320 class FragmentShaderColor {
321 public: 321 public:
322 FragmentShaderColor(); 322 FragmentShaderColor();
323 std::string getShaderString() const; 323 std::string getShaderString() const;
324 324
325 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex); 325 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex);
326 int edgeLocation() const { return -1; }
326 int colorLocation() const { return m_colorLocation; } 327 int colorLocation() const { return m_colorLocation; }
327 328
328 private: 329 private:
329 int m_colorLocation; 330 int m_colorLocation;
330 }; 331 };
331 332
333 class FragmentShaderColorAA {
334 public:
335 FragmentShaderColorAA();
336 std::string getShaderString() const;
337
338 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex);
339 int edgeLocation() const { return m_edgeLocation; }
340 int colorLocation() const { return m_colorLocation; }
341
342 private:
343 int m_edgeLocation;
344 int m_colorLocation;
345 };
346
332 class FragmentShaderCheckerboard { 347 class FragmentShaderCheckerboard {
333 public: 348 public:
334 FragmentShaderCheckerboard(); 349 FragmentShaderCheckerboard();
335 std::string getShaderString() const; 350 std::string getShaderString() const;
336 351
337 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex); 352 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni form, int* baseUniformIndex);
338 int alphaLocation() const { return m_alphaLocation; } 353 int alphaLocation() const { return m_alphaLocation; }
339 int texTransformLocation() const { return m_texTransformLocation; } 354 int texTransformLocation() const { return m_texTransformLocation; }
340 int frequencyLocation() const { return m_frequencyLocation; } 355 int frequencyLocation() const { return m_frequencyLocation; }
341 int colorLocation() const { return m_colorLocation; } 356 int colorLocation() const { return m_colorLocation; }
342 private: 357 private:
343 int m_alphaLocation; 358 int m_alphaLocation;
344 int m_texTransformLocation; 359 int m_texTransformLocation;
345 int m_frequencyLocation; 360 int m_frequencyLocation;
346 int m_colorLocation; 361 int m_colorLocation;
347 }; 362 };
348 363
349 } // namespace cc 364 } // namespace cc
350 365
351 #endif // CC_SHADER_H_ 366 #endif // CC_SHADER_H_
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