DescriptionWindows: Only collect D3D11 UMA stats if the GPU process launches and initializes successfully.
DisplayLink seems to make D3D initialization crash. It turns out we have the same issue with D3D9 as well. However, in the case of D3D9, the GPU process tends to crash first, causing the browser process to not use D3D for anything. By waiting to see whether the GPU process crashes, the browser process should not crash (often) if a problematic version of DisplayLink is installed.
BUG=175525
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=186559
Patch Set 1 #Patch Set 2 : rebase #Patch Set 3 : #Patch Set 4 : rebase #
Messages
Total messages: 4 (0 generated)
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