Index: ui/gfx/color_utils.h |
diff --git a/ui/gfx/color_utils.h b/ui/gfx/color_utils.h |
index 1beb7c6b12a672261d3cb1ace5ba6ef214c7b684..9130ad0855b8dc9eabf00b1723dbbf81e2ee10bc 100644 |
--- a/ui/gfx/color_utils.h |
+++ b/ui/gfx/color_utils.h |
@@ -8,6 +8,8 @@ |
#include "base/basictypes.h" |
#include "third_party/skia/include/core/SkColor.h" |
#include "ui/base/ui_export.h" |
+#include "ui/gfx/rect.h" |
+#include "ui/gfx/vector3d_f.h" |
class SkBitmap; |
@@ -77,6 +79,26 @@ UI_EXPORT SkColor InvertColor(SkColor color); |
// Gets a Windows system color as a SkColor |
UI_EXPORT SkColor GetSysSkColor(int which); |
+// Apply a color reduction transform defined by |color_transform| vector to |
+// |source_bitmap|. The result is put into |target_bitmap|, which is expected |
+// to be initialized to the required size and type (SkBitmap::kA8_Config). |
+// If |scale_result|, result is linearly scalled to fit 0-0xFF range. Otherwise, |
Alexei Svitkine (slow)
2013/02/21 19:49:33
Nit: scalled -> scaled
motek.
2013/02/21 22:45:03
Done.
|
+// data is clipped to fit the range. |
+// Returns true if the target has been computed. |
+UI_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, |
+ const gfx::Vector3dF& color_transform, |
+ bool scale_result, |
+ SkBitmap* target_bitmap); |
+ |
+// Compute a monochrome image representing the principal color component of |
+// the |source_bitmap|. The result is stored in |target_bitmap|, which must be |
+// initialized to the required size and type (SkBitmap::kA8_Config). |
+// Returns true if the conversion succeeded. Note that there might be legitimate |
+// reasons for the process to fail even if all input was correct. This is a |
+// condition the caller must be able to handle. |
+UI_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, |
+ SkBitmap* target_bitmap); |
+ |
} // namespace color_utils |
#endif // UI_GFX_COLOR_UTILS_H_ |