Index: ui/gfx/color_utils.cc |
diff --git a/ui/gfx/color_utils.cc b/ui/gfx/color_utils.cc |
index 07980d84d8c2cc37d832e3efe3e303a9afd10362..42e9fea65efad0634b8781a2655c83fa72dc71da 100644 |
--- a/ui/gfx/color_utils.cc |
+++ b/ui/gfx/color_utils.cc |
@@ -10,6 +10,7 @@ |
#endif |
#include <algorithm> |
+#include <limits> |
#include "base/basictypes.h" |
#include "base/logging.h" |
@@ -18,6 +19,10 @@ |
#include "skia/ext/skia_utils_win.h" |
#endif |
#include "third_party/skia/include/core/SkBitmap.h" |
+#include "third_party/skia/include/core/SkUnPreMultiply.h" |
+#include "ui/gfx/color_analysis.h" |
+#include "ui/gfx/matrix3_f.h" |
+#include "ui/gfx/vector3d_f.h" |
namespace color_utils { |
@@ -261,4 +266,100 @@ SkColor GetSysSkColor(int which) { |
#endif |
} |
+bool ApplyColorReduction(const SkBitmap& source_bitmap, |
+ const gfx::Vector3dF& color_transform, |
+ bool scale_result, |
+ SkBitmap* target_bitmap) { |
+ if (!target_bitmap) { |
Alexei Svitkine (slow)
2013/02/21 19:49:33
Do you really need all these early returns? Can yo
motek.
2013/02/21 22:45:03
I think I borrowed this idiom from somewhere. Like
|
+ NOTREACHED(); |
+ return false; |
+ } |
+ |
+ SkAutoLockPixels source_lock(source_bitmap); |
+ SkAutoLockPixels target_lock(*target_bitmap); |
+ |
+ if (!source_bitmap.getPixels()) |
+ return false; |
+ |
+ if (!target_bitmap->getPixels()) { |
+ NOTREACHED(); |
+ return false; |
+ } |
+ |
+ DCHECK(source_bitmap.config() == SkBitmap::kARGB_8888_Config); |
+ DCHECK(target_bitmap->config() == SkBitmap::kA8_Config); |
+ DCHECK_EQ(source_bitmap.height(), target_bitmap->height()); |
+ DCHECK_EQ(source_bitmap.width(), target_bitmap->width()); |
+ |
+ int height = std::min(source_bitmap.height(), target_bitmap->height()); |
+ int width = std::min(source_bitmap.width(), target_bitmap->width()); |
+ DCHECK(height > 0 && width > 0); |
+ |
+ float a0 = 0.0; |
+ float scale = 1.0; |
+ if (scale_result) { |
Alexei Svitkine (slow)
2013/02/21 19:49:33
I think it would be cleaner to do the scaling in a
motek.
2013/02/21 22:45:03
I don't really follow. To know how to scale I need
Alexei Svitkine (slow)
2013/02/22 02:24:06
Ah, you're right, I didn't realise we couldn't re-
|
+ // We will figure out min/max in a preprocessing step and adjust |
+ // actual_transform as required. |
+ float max_val = std::numeric_limits<float>::min(); |
+ float min_val = std::numeric_limits<float>::max(); |
+ for (int y = 0; y < height; ++y) { |
+ SkPMColor* current_color = static_cast<uint32_t*>( |
Alexei Svitkine (slow)
2013/02/21 19:49:33
Should this be a static_cast<SkPMColor*>?
motek.
2013/02/21 22:45:03
Seems you are right. Done.
|
+ source_bitmap.getAddr32(0, y)); |
+ for (int x = 0; x < width; ++x, ++current_color) { |
+ SkColor c = SkUnPreMultiply::PMColorToColor(*current_color); |
+ float r = SkColorGetR(c); |
+ float g = SkColorGetG(c); |
+ float b = SkColorGetB(c); |
+ float gray_level = gfx::DotProduct(color_transform, r, g, b); |
+ max_val = std::max(max_val, gray_level); |
+ min_val = std::min(min_val, gray_level); |
+ } |
+ } |
+ |
+ // Adjust the transform so that the result is scalling. |
+ a0 = -min_val; |
+ if (max_val > min_val) |
+ scale = 255.0 / (max_val - min_val); |
+ else |
+ scale = 0.0; // If min==max, uniform 0-level image is expected. |
+ } |
+ |
+ for (int y = 0; y < height; ++y) { |
+ SkPMColor* current_color = static_cast<uint32_t*>( |
Alexei Svitkine (slow)
2013/02/21 19:49:33
Likewise, cast to SkPMColor*?
motek.
2013/02/21 22:45:03
Done.
|
+ source_bitmap.getAddr32(0, y)); |
+ uint8_t* target_color = target_bitmap->getAddr8(0, y); |
+ for (int x = 0; x < width; ++x, ++current_color) { |
+ SkColor c = SkUnPreMultiply::PMColorToColor(*current_color); |
+ float r = SkColorGetR(c); |
+ float g = SkColorGetG(c); |
+ float b = SkColorGetB(c); |
+ |
+ float gl = (a0 + gfx::DotProduct(color_transform, r, g, b)) * scale; |
+ if (gl < 0) |
+ gl = 0; |
+ if (gl > 0xFF) |
+ gl = 0xFF; |
+ target_color[x] = static_cast<uint8_t>(gl); |
+ } |
+ } |
+ |
+ return true; |
+} |
+ |
+bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, |
+ SkBitmap* target_bitmap) { |
+ if (!target_bitmap) { |
+ NOTREACHED(); |
+ return false; |
+ } |
+ |
+ gfx::Matrix3F covariance = ComputeColorCovariance(source_bitmap); |
+ gfx::Matrix3F eigenvectors = gfx::Matrix3F::Zeros(); |
+ gfx::Vector3dF eigenvals = covariance.SolveEigenproblem(&eigenvectors); |
+ gfx::Vector3dF principal = eigenvectors.get_column(0); |
+ if (eigenvals == gfx::Vector3dF() || principal == gfx::Vector3dF()) |
+ return false; // This may happen for some edge cases. |
+ return ApplyColorReduction(source_bitmap, principal, true, target_bitmap); |
+} |
+ |
} // namespace color_utils |