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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ | 5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ |
6 #define UI_GFX_COLOR_ANALYSIS_H_ | 6 #define UI_GFX_COLOR_ANALYSIS_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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95 uint32_t brightness_limit, | 95 uint32_t brightness_limit, |
96 KMeanImageSampler* sampler); | 96 KMeanImageSampler* sampler); |
97 | 97 |
98 // Computes a dominant color for an SkBitmap using the above algorithm and | 98 // Computes a dominant color for an SkBitmap using the above algorithm and |
99 // reasonable defaults for |darkness_limit|, |brightness_limit| and |sampler|. | 99 // reasonable defaults for |darkness_limit|, |brightness_limit| and |sampler|. |
100 UI_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); | 100 UI_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); |
101 | 101 |
102 // Compute color covariance matrix for the input bitmap. | 102 // Compute color covariance matrix for the input bitmap. |
103 UI_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); | 103 UI_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); |
104 | 104 |
| 105 // Apply a color reduction transform defined by |color_transform| vector to |
| 106 // |source_bitmap|. The result is put into |target_bitmap|, which is expected |
| 107 // to be initialized to the required size and type (SkBitmap::kA8_Config). |
| 108 // If |fit_to_range|, result is transfored linearly to fit 0-0xFF range. |
| 109 // Otherwise, data is clipped. |
| 110 // Returns true if the target has been computed. |
| 111 UI_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, |
| 112 const gfx::Vector3dF& color_transform, |
| 113 bool fit_to_range, |
| 114 SkBitmap* target_bitmap); |
| 115 |
| 116 // Compute a monochrome image representing the principal color component of |
| 117 // the |source_bitmap|. The result is stored in |target_bitmap|, which must be |
| 118 // initialized to the required size and type (SkBitmap::kA8_Config). |
| 119 // Returns true if the conversion succeeded. Note that there might be legitimate |
| 120 // reasons for the process to fail even if all input was correct. This is a |
| 121 // condition the caller must be able to handle. |
| 122 UI_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, |
| 123 SkBitmap* target_bitmap); |
| 124 |
105 } // namespace color_utils | 125 } // namespace color_utils |
106 | 126 |
107 #endif // UI_GFX_COLOR_ANALYSIS_H_ | 127 #endif // UI_GFX_COLOR_ANALYSIS_H_ |
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