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Issue 12335009: Implementation of principal-component color reduction. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/vector3d_f.h" 5 #include "ui/gfx/vector3d_f.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "base/stringprintf.h" 9 #include "base/stringprintf.h"
10 10
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65 65
66 void Vector3dF::Cross(const Vector3dF& other) { 66 void Vector3dF::Cross(const Vector3dF& other) {
67 float x = y_ * other.z() - z_ * other.y(); 67 float x = y_ * other.z() - z_ * other.y();
68 float y = z_ * other.x() - x_ * other.z(); 68 float y = z_ * other.x() - x_ * other.z();
69 float z = x_ * other.y() - y_ * other.x(); 69 float z = x_ * other.y() - y_ * other.x();
70 x_ = x; 70 x_ = x;
71 y_ = y; 71 y_ = y;
72 z_ = z; 72 z_ = z;
73 } 73 }
74 74
75 float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) { 75 float DotProduct(const Vector3dF& lhs, float x, float y, float z) {
Alexei Svitkine (slow) 2013/02/21 16:49:59 Instead of this, can you make a Vector3dF construc
motek. 2013/02/21 18:38:43 Well, I would need to call this, in a typical imag
reed1 2013/02/21 19:36:37 +1 -- the inner loop is no place to unnecessarily
Alexei Svitkine (slow) 2013/02/21 19:54:31 I'd be surprised if the compilers we use don't pro
reed1 2013/02/21 19:57:09 Possibly, or the reverse, where we would need a co
76 return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z(); 76 return lhs.x() * x + lhs.y() * y + lhs.z() * z;
77 } 77 }
78 78
79 Vector3dF ScaleVector3d(const Vector3dF& v, 79 Vector3dF ScaleVector3d(const Vector3dF& v,
80 float x_scale, 80 float x_scale,
81 float y_scale, 81 float y_scale,
82 float z_scale) { 82 float z_scale) {
83 Vector3dF scaled_v(v); 83 Vector3dF scaled_v(v);
84 scaled_v.Scale(x_scale, y_scale, z_scale); 84 scaled_v.Scale(x_scale, y_scale, z_scale);
85 return scaled_v; 85 return scaled_v;
86 } 86 }
87 87
88 } // namespace gfx 88 } // namespace gfx
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