Index: ui/compositor/layer_animation_element_unittest.cc |
diff --git a/ui/compositor/layer_animation_element_unittest.cc b/ui/compositor/layer_animation_element_unittest.cc |
index 4d06125faec99853b86a62dc6bab0250ddb2c5c0..c88e63410e02625406e8122b7663e7b65ba5f128 100644 |
--- a/ui/compositor/layer_animation_element_unittest.cc |
+++ b/ui/compositor/layer_animation_element_unittest.cc |
@@ -27,27 +27,34 @@ TEST(LayerAnimationElementTest, TransformElement) { |
start_transform.Rotate(-30.0); |
target_transform.Rotate(30.0); |
base::TimeTicks start_time; |
+ base::TimeTicks effective_start_time; |
base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
scoped_ptr<LayerAnimationElement> element( |
LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
+ element->set_animation_group_id(1); |
for (int i = 0; i < 2; ++i) { |
- start_time += delta; |
+ start_time = effective_start_time + delta; |
element->set_requested_start_time(start_time); |
delegate.SetTransformFromAnimation(start_transform); |
element->Progress(start_time, &delegate); |
CheckApproximatelyEqual(start_transform, |
delegate.GetTransformForAnimation()); |
- element->Progress(start_time + delta/2, &delegate); |
- CheckApproximatelyEqual(middle_transform, |
- delegate.GetTransformForAnimation()); |
+ effective_start_time = start_time + delta; |
+ element->set_effective_start_time(effective_start_time); |
+ element->Progress(effective_start_time, &delegate); |
+ EXPECT_FLOAT_EQ(0.0, element->last_progressed_fraction()); |
+ element->Progress(effective_start_time + delta/2, &delegate); |
+ EXPECT_FLOAT_EQ(0.5, element->last_progressed_fraction()); |
base::TimeDelta element_duration; |
- EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration)); |
- EXPECT_EQ(delta, element_duration); |
+ EXPECT_TRUE(element->IsFinished(effective_start_time + delta, |
+ &element_duration)); |
+ EXPECT_EQ(2 * delta, element_duration); |
- element->Progress(start_time + delta, &delegate); |
+ element->Progress(effective_start_time + delta, &delegate); |
+ EXPECT_FLOAT_EQ(1.0, element->last_progressed_fraction()); |
CheckApproximatelyEqual(target_transform, |
delegate.GetTransformForAnimation()); |
} |