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Side by Side Diff: ui/compositor/layer_animation_element.h

Issue 12226080: Thread ui transform animations (Closed) Base URL: http://git.chromium.org/chromium/src.git@DefineThreadedLayerAnimationElements
Patch Set: Speed up animations in WebContentsViewAuraTest.QuickOverscrollDirectionChange Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
7 7
8 #include <set> 8 #include <set>
9 9
10 #include "base/time.h" 10 #include "base/time.h"
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185 protected: 185 protected:
186 // Called once each time the animation element is run before any call to 186 // Called once each time the animation element is run before any call to
187 // OnProgress. 187 // OnProgress.
188 virtual void OnStart(LayerAnimationDelegate* delegate) = 0; 188 virtual void OnStart(LayerAnimationDelegate* delegate) = 0;
189 virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0; 189 virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0;
190 virtual void OnGetTarget(TargetValue* target) const = 0; 190 virtual void OnGetTarget(TargetValue* target) const = 0;
191 virtual void OnAbort(LayerAnimationDelegate* delegate) = 0; 191 virtual void OnAbort(LayerAnimationDelegate* delegate) = 0;
192 192
193 base::TimeDelta duration() const { return duration_; } 193 base::TimeDelta duration() const { return duration_; }
194 194
195 base::TimeDelta duration() { return duration_; }
196
195 // Actually start the animation, dispatching to another thread if needed. 197 // Actually start the animation, dispatching to another thread if needed.
196 virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate); 198 virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate);
197 199
198 private: 200 private:
199 // For debugging purposes, we sometimes alter the duration we actually use. 201 // For debugging purposes, we sometimes alter the duration we actually use.
200 // For example, during tests we often set duration = 0, and it is sometimes 202 // For example, during tests we often set duration = 0, and it is sometimes
201 // useful to slow animations down to see them more clearly. 203 // useful to slow animations down to see them more clearly.
202 base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta); 204 base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta);
203 205
204 bool first_frame_; 206 bool first_frame_;
205 const AnimatableProperties properties_; 207 const AnimatableProperties properties_;
206 base::TimeTicks requested_start_time_; 208 base::TimeTicks requested_start_time_;
207 209
208 // When the animation actually started, taking into account queueing delays. 210 // When the animation actually started, taking into account queueing delays.
209 base::TimeTicks effective_start_time_; 211 base::TimeTicks effective_start_time_;
210 const base::TimeDelta duration_; 212 const base::TimeDelta duration_;
211 Tween::Type tween_type_; 213 Tween::Type tween_type_;
212 214
213 const int animation_id_; 215 const int animation_id_;
214 int animation_group_id_; 216 int animation_group_id_;
215 217
216 double last_progressed_fraction_; 218 double last_progressed_fraction_;
217 219
218 DISALLOW_COPY_AND_ASSIGN(LayerAnimationElement); 220 DISALLOW_COPY_AND_ASSIGN(LayerAnimationElement);
219 }; 221 };
220 222
221 } // namespace ui 223 } // namespace ui
222 224
223 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 225 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
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