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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ | 5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ |
6 #define UI_GFX_COLOR_ANALYSIS_H_ | 6 #define UI_GFX_COLOR_ANALYSIS_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
11 #include "base/memory/ref_counted_memory.h" | 11 #include "base/memory/ref_counted_memory.h" |
12 #include "third_party/skia/include/core/SkColor.h" | 12 #include "third_party/skia/include/core/SkColor.h" |
13 #include "ui/base/ui_export.h" | 13 #include "ui/base/ui_export.h" |
14 #include "ui/gfx/matrix3_f.h" | |
14 | 15 |
15 class SkBitmap; | 16 class SkBitmap; |
16 | 17 |
17 namespace color_utils { | 18 namespace color_utils { |
18 | 19 |
19 // This class exposes the sampling method to the caller, which allows | 20 // This class exposes the sampling method to the caller, which allows |
20 // stubbing out for things like unit tests. Might be useful to pass more | 21 // stubbing out for things like unit tests. Might be useful to pass more |
21 // arguments into the GetSample method in the future (such as which | 22 // arguments into the GetSample method in the future (such as which |
22 // cluster is being worked on, etc.). | 23 // cluster is being worked on, etc.). |
23 // | 24 // |
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91 UI_EXPORT SkColor CalculateKMeanColorOfPNG( | 92 UI_EXPORT SkColor CalculateKMeanColorOfPNG( |
92 scoped_refptr<base::RefCountedMemory> png, | 93 scoped_refptr<base::RefCountedMemory> png, |
93 uint32_t darkness_limit, | 94 uint32_t darkness_limit, |
94 uint32_t brightness_limit, | 95 uint32_t brightness_limit, |
95 KMeanImageSampler* sampler); | 96 KMeanImageSampler* sampler); |
96 | 97 |
97 // Computes a dominant color for an SkBitmap using the above algorithm and | 98 // Computes a dominant color for an SkBitmap using the above algorithm and |
98 // reasonable defaults for |darkness_limit|, |brightness_limit| and |sampler|. | 99 // reasonable defaults for |darkness_limit|, |brightness_limit| and |sampler|. |
99 UI_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); | 100 UI_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); |
100 | 101 |
102 // Compute color covariance matrix for the input bitmap. 4x4 matrix is used | |
Alexei Svitkine (slow)
2013/02/12 19:19:29
Your comment about a 4x4 matrix being used for the
motek.
2013/02/12 19:28:56
Done.
| |
103 // as the return type for convenience (easier to apply to 3d points). Only 3 | |
104 // first dimensions are used (correspond to RGB channels). | |
105 UI_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); | |
106 | |
101 } // namespace color_utils | 107 } // namespace color_utils |
102 | 108 |
103 #endif // UI_GFX_COLOR_ANALYSIS_H_ | 109 #endif // UI_GFX_COLOR_ANALYSIS_H_ |
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