| Index: media/audio/win/audio_low_latency_output_win.h
|
| diff --git a/media/audio/win/audio_low_latency_output_win.h b/media/audio/win/audio_low_latency_output_win.h
|
| index cf7aeec095273ba1dfaa550ca3395c72744fb30b..116b92fd536ffb81046591230e5c3f214dff36de 100644
|
| --- a/media/audio/win/audio_low_latency_output_win.h
|
| +++ b/media/audio/win/audio_low_latency_output_win.h
|
| @@ -162,6 +162,12 @@ class MEDIA_EXPORT WASAPIAudioOutputStream :
|
| // DelegateSimpleThread::Delegate implementation.
|
| virtual void Run() OVERRIDE;
|
|
|
| + // Core part of the thread loop which controls the actual rendering.
|
| + // Checks available amount of space in the endpoint buffer and reads
|
| + // data from the client to fill up the buffer without causing audio
|
| + // glitches.
|
| + void RenderAudioFromSource(IAudioClock* audio_clock, UINT64 device_frequency);
|
| +
|
| // Issues the OnError() callback to the |sink_|.
|
| void HandleError(HRESULT err);
|
|
|
|
|