Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 90f18ff00d00ce20b012c5b021de68c1051878c0..6e6b0e04560f66b8d93fa839b917bc6742a2772f 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -10170,6 +10170,21 @@ error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM( |
return error::kNoError; |
} |
+error::Error GLES2DecoderImpl::HandleWaitAsyncTexImage2DCHROMIUM( |
reveman
2013/03/04 06:10:57
The android impl can do what it's currently doing
|
+ uint32 immediate_data_size, const gles2::WaitAsyncTexImage2DCHROMIUM& c) { |
+ TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleWaitAsyncTexImage2DCHROMIUM"); |
+ GLenum target = static_cast<GLenum>(c.target); |
+ |
+ if (!validators_->texture_target.IsValid(target)) { |
+ SetGLError( |
+ GL_INVALID_ENUM, "glWaitAsyncTexImage2DCHROMIUM", "target"); |
+ return error::kNoError; |
+ } |
+ |
+ async_pixel_transfer_delegate_->WaitOnUploadCompletion(); |
+ return error::kNoError; |
+} |
+ |
// Include the auto-generated part of this file. We split this because it means |
// we can easily edit the non-auto generated parts right here in this file |
// instead of having to edit some template or the code generator. |