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Side by Side Diff: cc/top_controls_manager.h

Issue 12210050: Expose FS show/hide thresholds to Command Line (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TOP_CONTROLS_MANAGER_H_ 5 #ifndef CC_TOP_CONTROLS_MANAGER_H_
6 #define CC_TOP_CONTROLS_MANAGER_H_ 6 #define CC_TOP_CONTROLS_MANAGER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "cc/layer_impl.h" 10 #include "cc/layer_impl.h"
(...skipping 12 matching lines...) Expand all
23 23
24 // Manages the position of the top controls. 24 // Manages the position of the top controls.
25 class CC_EXPORT TopControlsManager { 25 class CC_EXPORT TopControlsManager {
26 public: 26 public:
27 enum AnimationDirection { 27 enum AnimationDirection {
28 NO_ANIMATION, 28 NO_ANIMATION,
29 SHOWING_CONTROLS, 29 SHOWING_CONTROLS,
30 HIDING_CONTROLS 30 HIDING_CONTROLS
31 }; 31 };
32 32
33 static scoped_ptr<TopControlsManager> Create(TopControlsManagerClient* client, 33 static scoped_ptr<TopControlsManager> Create(
34 float top_controls_height); 34 TopControlsManagerClient* client,
35 float top_controls_height,
36 float top_controls_show_threshold,
37 float top_controls_hide_threshold);
35 virtual ~TopControlsManager(); 38 virtual ~TopControlsManager();
36 39
37 float controls_top_offset() { return controls_top_offset_; } 40 float controls_top_offset() { return controls_top_offset_; }
38 float content_top_offset() { return content_top_offset_; } 41 float content_top_offset() { return content_top_offset_; }
39 float is_overlay_mode() { return is_overlay_mode_; } 42 float is_overlay_mode() { return is_overlay_mode_; }
40 KeyframedFloatAnimationCurve* animation() { 43 KeyframedFloatAnimationCurve* animation() {
41 return top_controls_animation_.get(); 44 return top_controls_animation_.get();
42 } 45 }
43 AnimationDirection animation_direction() { return animation_direction_; } 46 AnimationDirection animation_direction() { return animation_direction_; }
44 47
45 void UpdateDrawPositions(); 48 void UpdateDrawPositions();
46 49
47 void ScrollBegin(); 50 void ScrollBegin();
48 gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta); 51 gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta);
49 void ScrollEnd(); 52 void ScrollEnd();
50 53
51 void Animate(base::TimeTicks monotonic_time); 54 void Animate(base::TimeTicks monotonic_time);
52 55
53 protected: 56 protected:
54 TopControlsManager(TopControlsManagerClient* client, 57 TopControlsManager(TopControlsManagerClient* client,
55 float top_controls_height); 58 float top_controls_height,
59 float top_controls_show_threshold,
60 float top_controls_hide_threshold);
56 61
57 private: 62 private:
58 gfx::Vector2dF ScrollInternal(const gfx::Vector2dF pending_delta); 63 gfx::Vector2dF ScrollInternal(const gfx::Vector2dF pending_delta);
59 void ResetAnimations(); 64 void ResetAnimations();
60 float RootScrollLayerTotalScrollY(); 65 float RootScrollLayerTotalScrollY();
61 void SetupAnimation(AnimationDirection direction); 66 void SetupAnimation(AnimationDirection direction);
62 void StartAnimationIfNecessary(); 67 void StartAnimationIfNecessary();
63 bool IsAnimationCompleteAtTime(base::TimeTicks time); 68 bool IsAnimationCompleteAtTime(base::TimeTicks time);
64 69
65 TopControlsManagerClient* client_; // The client manages the lifecycle of 70 TopControlsManagerClient* client_; // The client manages the lifecycle of
66 // this. 71 // this.
67 72
68 scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_; 73 scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_;
69 AnimationDirection animation_direction_; 74 AnimationDirection animation_direction_;
75 float top_controls_show_threshold_;
76 float top_controls_hide_threshold_;
Ted C 2013/02/07 00:40:26 I would put the floats below with the other ones.
David Trainor- moved to gerrit 2013/02/11 19:38:28 Done.
70 bool is_overlay_mode_; 77 bool is_overlay_mode_;
71 bool in_scroll_gesture_; 78 bool in_scroll_gesture_;
72 float controls_top_offset_; 79 float controls_top_offset_;
73 float content_top_offset_; 80 float content_top_offset_;
74 float top_controls_height_; 81 float top_controls_height_;
75 float previous_root_scroll_offset_; 82 float previous_root_scroll_offset_;
76 float scroll_start_offset_; 83 float scroll_start_offset_;
84 float current_scroll_delta_;
77 85
78 DISALLOW_COPY_AND_ASSIGN(TopControlsManager); 86 DISALLOW_COPY_AND_ASSIGN(TopControlsManager);
79 }; 87 };
80 88
81 } // namespace cc 89 } // namespace cc
82 90
83 #endif // CC_TOP_CONTROLS_MANAGER_H_ 91 #endif // CC_TOP_CONTROLS_MANAGER_H_
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