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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TOP_CONTROLS_MANAGER_H_ | 5 #ifndef CC_TOP_CONTROLS_MANAGER_H_ |
6 #define CC_TOP_CONTROLS_MANAGER_H_ | 6 #define CC_TOP_CONTROLS_MANAGER_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "base/memory/weak_ptr.h" | 9 #include "base/memory/weak_ptr.h" |
10 #include "cc/layer_impl.h" | 10 #include "cc/layer_impl.h" |
(...skipping 12 matching lines...) Expand all Loading... | |
23 | 23 |
24 // Manages the position of the top controls. | 24 // Manages the position of the top controls. |
25 class CC_EXPORT TopControlsManager { | 25 class CC_EXPORT TopControlsManager { |
26 public: | 26 public: |
27 enum AnimationDirection { | 27 enum AnimationDirection { |
28 NO_ANIMATION, | 28 NO_ANIMATION, |
29 SHOWING_CONTROLS, | 29 SHOWING_CONTROLS, |
30 HIDING_CONTROLS | 30 HIDING_CONTROLS |
31 }; | 31 }; |
32 | 32 |
33 static scoped_ptr<TopControlsManager> Create(TopControlsManagerClient* client, | 33 static scoped_ptr<TopControlsManager> Create( |
34 float top_controls_height); | 34 TopControlsManagerClient* client, |
35 float top_controls_height, | |
36 float top_controls_show_threshold, | |
37 float top_controls_hide_threshold); | |
35 virtual ~TopControlsManager(); | 38 virtual ~TopControlsManager(); |
36 | 39 |
37 float controls_top_offset() { return controls_top_offset_; } | 40 float controls_top_offset() { return controls_top_offset_; } |
38 float content_top_offset() { return content_top_offset_; } | 41 float content_top_offset() { return content_top_offset_; } |
39 float is_overlay_mode() { return is_overlay_mode_; } | 42 float is_overlay_mode() { return is_overlay_mode_; } |
40 KeyframedFloatAnimationCurve* animation() { | 43 KeyframedFloatAnimationCurve* animation() { |
41 return top_controls_animation_.get(); | 44 return top_controls_animation_.get(); |
42 } | 45 } |
43 AnimationDirection animation_direction() { return animation_direction_; } | 46 AnimationDirection animation_direction() { return animation_direction_; } |
44 | 47 |
45 void UpdateDrawPositions(); | 48 void UpdateDrawPositions(); |
46 | 49 |
47 void ScrollBegin(); | 50 void ScrollBegin(); |
48 gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta); | 51 gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta); |
49 void ScrollEnd(); | 52 void ScrollEnd(); |
50 | 53 |
51 void Animate(base::TimeTicks monotonic_time); | 54 void Animate(base::TimeTicks monotonic_time); |
52 | 55 |
53 protected: | 56 protected: |
54 TopControlsManager(TopControlsManagerClient* client, | 57 TopControlsManager(TopControlsManagerClient* client, |
55 float top_controls_height); | 58 float top_controls_height, |
59 float top_controls_show_threshold, | |
60 float top_controls_hide_threshold); | |
56 | 61 |
57 private: | 62 private: |
58 gfx::Vector2dF ScrollInternal(const gfx::Vector2dF pending_delta); | 63 gfx::Vector2dF ScrollInternal(const gfx::Vector2dF pending_delta); |
59 void ResetAnimations(); | 64 void ResetAnimations(); |
60 float RootScrollLayerTotalScrollY(); | 65 float RootScrollLayerTotalScrollY(); |
61 void SetupAnimation(AnimationDirection direction); | 66 void SetupAnimation(AnimationDirection direction); |
62 void StartAnimationIfNecessary(); | 67 void StartAnimationIfNecessary(); |
63 bool IsAnimationCompleteAtTime(base::TimeTicks time); | 68 bool IsAnimationCompleteAtTime(base::TimeTicks time); |
64 | 69 |
65 TopControlsManagerClient* client_; // The client manages the lifecycle of | 70 TopControlsManagerClient* client_; // The client manages the lifecycle of |
66 // this. | 71 // this. |
67 | 72 |
68 scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_; | 73 scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_; |
69 AnimationDirection animation_direction_; | 74 AnimationDirection animation_direction_; |
75 float top_controls_show_threshold_; | |
76 float top_controls_hide_threshold_; | |
Ted C
2013/02/07 00:40:26
I would put the floats below with the other ones.
David Trainor- moved to gerrit
2013/02/11 19:38:28
Done.
| |
70 bool is_overlay_mode_; | 77 bool is_overlay_mode_; |
71 bool in_scroll_gesture_; | 78 bool in_scroll_gesture_; |
72 float controls_top_offset_; | 79 float controls_top_offset_; |
73 float content_top_offset_; | 80 float content_top_offset_; |
74 float top_controls_height_; | 81 float top_controls_height_; |
75 float previous_root_scroll_offset_; | 82 float previous_root_scroll_offset_; |
76 float scroll_start_offset_; | 83 float scroll_start_offset_; |
84 float current_scroll_delta_; | |
77 | 85 |
78 DISALLOW_COPY_AND_ASSIGN(TopControlsManager); | 86 DISALLOW_COPY_AND_ASSIGN(TopControlsManager); |
79 }; | 87 }; |
80 | 88 |
81 } // namespace cc | 89 } // namespace cc |
82 | 90 |
83 #endif // CC_TOP_CONTROLS_MANAGER_H_ | 91 #endif // CC_TOP_CONTROLS_MANAGER_H_ |
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