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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
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137 RendererCapabilities m_capabilities; | 137 RendererCapabilities m_capabilities; |
138 | 138 |
139 unsigned m_offscreenFramebufferId; | 139 unsigned m_offscreenFramebufferId; |
140 | 140 |
141 scoped_ptr<GeometryBinding> m_sharedGeometry; | 141 scoped_ptr<GeometryBinding> m_sharedGeometry; |
142 gfx::QuadF m_sharedGeometryQuad; | 142 gfx::QuadF m_sharedGeometryQuad; |
143 | 143 |
144 // This block of bindings defines all of the programs used by the compositor
itself. | 144 // This block of bindings defines all of the programs used by the compositor
itself. |
145 | 145 |
146 // Tiled layer shaders. | 146 // Tiled layer shaders. |
147 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlpha> Ti
leProgram; | 147 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha> TilePro
gram; |
148 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlphaAA>
TileProgramAA; | 148 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlphaAA>
TileProgramAA; |
149 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAl
phaAA> TileProgramSwizzleAA; | 149 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAl
phaAA> TileProgramSwizzleAA; |
150 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampOpaque> T
ileProgramOpaque; | 150 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> TilePr
ogramOpaque; |
151 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAl
pha> TileProgramSwizzle; | 151 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
TileProgramSwizzle; |
152 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleOp
aque> TileProgramSwizzleOpaque; | 152 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
TileProgramSwizzleOpaque; |
153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC
heckerboardProgram; | 153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC
heckerboardProgram; |
154 | 154 |
155 // Render surface shaders. | 155 // Render surface shaders. |
156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
ha> RenderPassProgram; | 156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
ha> RenderPassProgram; |
157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
haMask> RenderPassMaskProgram; | 157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
haMask> RenderPassMaskProgram; |
158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende
rPassProgramAA; | 158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende
rPassProgramAA; |
159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R
enderPassMaskProgramAA; | 159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R
enderPassMaskProgramAA; |
160 | 160 |
161 // Texture shaders. | 161 // Texture shaders. |
162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar
yingAlpha> TextureProgram; | 162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar
yingAlpha> TextureProgram; |
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243 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 243 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
245 #else | 245 #else |
246 #define GLC(context, x) (x) | 246 #define GLC(context, x) (x) |
247 #endif | 247 #endif |
248 | 248 |
249 | 249 |
250 } | 250 } |
251 | 251 |
252 #endif // CC_GL_RENDERER_H_ | 252 #endif // CC_GL_RENDERER_H_ |
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