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Side by Side Diff: cc/gl_renderer.h

Issue 12208140: Revert "cc: Clamp texture coordinates in all tile shaders" (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
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137 RendererCapabilities m_capabilities; 137 RendererCapabilities m_capabilities;
138 138
139 unsigned m_offscreenFramebufferId; 139 unsigned m_offscreenFramebufferId;
140 140
141 scoped_ptr<GeometryBinding> m_sharedGeometry; 141 scoped_ptr<GeometryBinding> m_sharedGeometry;
142 gfx::QuadF m_sharedGeometryQuad; 142 gfx::QuadF m_sharedGeometryQuad;
143 143
144 // This block of bindings defines all of the programs used by the compositor itself. 144 // This block of bindings defines all of the programs used by the compositor itself.
145 145
146 // Tiled layer shaders. 146 // Tiled layer shaders.
147 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlpha> Ti leProgram; 147 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha> TilePro gram;
148 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlphaAA> TileProgramAA; 148 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlphaAA> TileProgramAA;
149 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAl phaAA> TileProgramSwizzleAA; 149 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAl phaAA> TileProgramSwizzleAA;
150 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampOpaque> T ileProgramOpaque; 150 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> TilePr ogramOpaque;
151 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAl pha> TileProgramSwizzle; 151 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> TileProgramSwizzle;
152 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleOp aque> TileProgramSwizzleOpaque; 152 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> TileProgramSwizzleOpaque;
153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC heckerboardProgram; 153 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC heckerboardProgram;
154 154
155 // Render surface shaders. 155 // Render surface shaders.
156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp ha> RenderPassProgram; 156 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp ha> RenderPassProgram;
157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp haMask> RenderPassMaskProgram; 157 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp haMask> RenderPassMaskProgram;
158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende rPassProgramAA; 158 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende rPassProgramAA;
159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R enderPassMaskProgramAA; 159 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R enderPassMaskProgramAA;
160 160
161 // Texture shaders. 161 // Texture shaders.
162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram; 162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram;
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243 #if DEBUG_GL_CALLS && !defined(NDEBUG) 243 #if DEBUG_GL_CALLS && !defined(NDEBUG)
244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
245 #else 245 #else
246 #define GLC(context, x) (x) 246 #define GLC(context, x) (x)
247 #endif 247 #endif
248 248
249 249
250 } 250 }
251 251
252 #endif // CC_GL_RENDERER_H_ 252 #endif // CC_GL_RENDERER_H_
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