Index: media/audio/audio_output_resampler.cc |
diff --git a/media/audio/audio_output_resampler.cc b/media/audio/audio_output_resampler.cc |
index 4734e40b801d3f7660213ef02c60186e96367ba9..1fcb474fc8ae5ec971e9169ed374123d6b2e0372 100644 |
--- a/media/audio/audio_output_resampler.cc |
+++ b/media/audio/audio_output_resampler.cc |
@@ -21,10 +21,6 @@ |
#include "media/base/limits.h" |
#include "media/base/media_switches.h" |
-#if defined(OS_WIN) |
-#include "media/audio/win/core_audio_util_win.h" |
-#endif |
- |
namespace media { |
class OnMoreDataConverter |
@@ -77,10 +73,6 @@ class OnMoreDataConverter |
// parameters. |
AudioConverter audio_converter_; |
- // If we're using WaveOut on Windows' we always have to wait for DataReady() |
- // before calling |source_callback_|. |
- bool waveout_wait_hack_; |
- |
DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter); |
}; |
@@ -287,22 +279,10 @@ OnMoreDataConverter::OnMoreDataConverter(const AudioParameters& input_params, |
: source_callback_(NULL), |
source_bus_(NULL), |
input_bytes_per_second_(input_params.GetBytesPerSecond()), |
- audio_converter_(input_params, output_params, false), |
- waveout_wait_hack_(false) { |
+ audio_converter_(input_params, output_params, false) { |
io_ratio_ = |
static_cast<double>(input_params.GetBytesPerSecond()) / |
output_params.GetBytesPerSecond(); |
- |
- // TODO(dalecurtis): We should require all render side clients to use a |
- // buffer size that's a multiple of the hardware buffer size scaled by the |
- // request_sample_rate / hw_sample_rate. Doing so ensures each hardware |
- // request for audio data results in only a single render side callback and |
- // would allow us to remove this hack. See http://crbug.com/162207. |
-#if defined(OS_WIN) |
- waveout_wait_hack_ = |
- output_params.format() == AudioParameters::AUDIO_PCM_LINEAR || |
- !CoreAudioUtil::IsSupported(); |
-#endif |
} |
OnMoreDataConverter::~OnMoreDataConverter() {} |
@@ -361,9 +341,6 @@ double OnMoreDataConverter::ProvideInput(AudioBus* dest, |
io_ratio_ * (current_buffers_state_.total_bytes() + |
buffer_delay.InSecondsF() * input_bytes_per_second_); |
- if (waveout_wait_hack_) |
- source_callback_->WaitTillDataReady(); |
- |
// Retrieve data from the original callback. |
int frames = source_callback_->OnMoreIOData( |
source_bus_, dest, new_buffers_state); |