Index: ui/gfx/matrix3_f.h |
diff --git a/ui/gfx/matrix3_f.h b/ui/gfx/matrix3_f.h |
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+++ b/ui/gfx/matrix3_f.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_MATRIX3_F_H_ |
+#define UI_GFX_MATRIX3_F_H_ |
+ |
+#include "base/logging.h" |
+#include "ui/gfx/vector3d_f.h" |
+ |
+namespace gfx { |
+ |
+class UI_EXPORT Matrix3F { |
+ public: |
+ ~Matrix3F(); |
+ |
+ static Matrix3F Zeros(); |
+ static Matrix3F Ones(); |
+ static Matrix3F Identity(); |
+ static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt); |
+ |
+ bool IsEqual(const Matrix3F& rhs) const; |
+ |
+ // Element-wise comparison with given precision. |
+ bool IsNear(const Matrix3F& rhs, float precision) const; |
+ |
+ float get(int i, int j) const { |
+ return data_[MatrixToArrayCoords(i, j)]; |
+ } |
+ |
+ void set(int i, int j, float v) { |
+ data_[MatrixToArrayCoords(i, j)] = v; |
+ } |
+ |
+ void set(float m00, float m01, float m02, |
+ float m10, float m11, float m12, |
+ float m20, float m21, float m22) { |
+ data_[0] = m00; |
+ data_[1] = m01; |
+ data_[2] = m02; |
+ data_[3] = m10; |
+ data_[4] = m11; |
+ data_[5] = m12; |
+ data_[6] = m20; |
+ data_[7] = m21; |
+ data_[8] = m22; |
+ } |
+ |
+ Vector3dF get_column(int i) const { |
+ return Vector3dF( |
+ data_[MatrixToArrayCoords(0, i)], |
+ data_[MatrixToArrayCoords(1, i)], |
+ data_[MatrixToArrayCoords(2, i)]); |
+ } |
+ |
+ void set_column(int i, const Vector3dF& c) { |
+ data_[MatrixToArrayCoords(0, i)] = c.x(); |
+ data_[MatrixToArrayCoords(1, i)] = c.y(); |
+ data_[MatrixToArrayCoords(2, i)] = c.z(); |
+ } |
+ |
+ // Returns an inverse of this if the matrix is non-singular, zero (== Zero()) |
+ // otherwise. |
+ Matrix3F Inverse() const; |
+ |
+ // Value of the determinant of the matrix. |
+ float Determinant() const; |
+ |
+ // Trace (sum of diagonal elements) of the matrix. |
+ float Trace() const { |
+ return data_[MatrixToArrayCoords(0, 0)] + |
+ data_[MatrixToArrayCoords(1, 1)] + |
+ data_[MatrixToArrayCoords(2, 2)]; |
+ } |
+ |
+ // Compute eigenvalues and (optionally) normalized eigenvectors of |
+ // a positive defnite matrix *this. Eigenvectors are computed only if |
+ // non-null |eigenvectors| matrix is passed. If it is NULL, the routine |
+ // will not attempt to compute eigenvectors but will still return eigenvalues |
+ // if they can be computed. |
+ // If eigenvalues cannot be computed (the matrix does not meet constraints) |
+ // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix |
+ // only needs to be symmetric while eigenvectors require it to be |
+ // positive-definite. Passing a non-positive definite matrix will result in |
+ // NaNs in vectors which cannot be computed. |
+ // Eigenvectors are placed as column in |eigenvectors| in order corresponding |
+ // to eigenvalues. |
+ Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const; |
+ |
+ private: |
+ Matrix3F(); // Uninitialized default. |
+ |
+ static int MatrixToArrayCoords(int i, int j) { |
+ DCHECK(i >= 0 && i < 3); |
+ DCHECK(j >= 0 && j < 3); |
+ return i * 3 + j; |
+ } |
+ |
+ float data_[9]; |
+}; |
+ |
+inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) { |
+ return lhs.IsEqual(rhs); |
+} |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_MATRIX3_F_H_ |