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Side by Side Diff: base/synchronization/waitable_event_watcher.h

Issue 12094106: Refactor: Simplify WaitableEventWatcher. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
7 7
8 #include "base/base_export.h" 8 #include "base/base_export.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 10
11 #if defined(OS_WIN) 11 #if defined(OS_WIN)
12 #include "base/win/object_watcher.h" 12 #include "base/win/object_watcher.h"
13 #else 13 #else
14 #include "base/callback.h" 14 #include "base/callback.h"
15 #include "base/message_loop.h" 15 #include "base/message_loop.h"
16 #include "base/synchronization/waitable_event.h" 16 #include "base/synchronization/waitable_event.h"
17 #endif 17 #endif
18 18
19 namespace base { 19 namespace base {
20 20
21 class Flag; 21 class Flag;
22 class AsyncWaiter; 22 class AsyncWaiter;
23 class AsyncCallbackTask; 23 class AsyncCallbackTask;
24 class WaitableEvent; 24 class WaitableEvent;
25 25
26 // -----------------------------------------------------------------------------
27 // This class provides a way to wait on a WaitableEvent asynchronously. 26 // This class provides a way to wait on a WaitableEvent asynchronously.
28 // 27 //
29 // Each instance of this object can be waiting on a single WaitableEvent. When 28 // Each instance of this object can be waiting on a single WaitableEvent. When
30 // the waitable event is signaled, a callback is made in the thread of a given 29 // the waitable event is signaled, a callback is made in the thread of a given
31 // MessageLoop. This callback can be deleted by deleting the waiter. 30 // MessageLoop. This callback can be deleted by deleting the waiter.
32 // 31 //
33 // Typical usage: 32 // Typical usage:
34 // 33 //
35 // class MyClass : public base::WaitableEventWatcher::Delegate { 34 // class MyClass {
36 // public: 35 // public:
37 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { 36 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
38 // watcher_.StartWatching(waitable_event, this); 37 // watcher_.StartWatching(waitable_event,
38 // base::Bind(&MyClass::OnWaitableEventSignaled, this);
39 // } 39 // }
40 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) { 40 // private:
41 // void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
41 // // OK, time to do stuff! 42 // // OK, time to do stuff!
42 // } 43 // }
43 // private:
44 // base::WaitableEventWatcher watcher_; 44 // base::WaitableEventWatcher watcher_;
45 // }; 45 // };
46 // 46 //
47 // In the above example, MyClass wants to "do stuff" when waitable_event 47 // In the above example, MyClass wants to "do stuff" when waitable_event
48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass 48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
49 // goes out of scope, the watcher_ will be destroyed, and there is no need to 49 // goes out of scope, the watcher_ will be destroyed, and there is no need to
50 // worry about OnWaitableEventSignaled being called on a deleted MyClass 50 // worry about OnWaitableEventSignaled being called on a deleted MyClass
51 // pointer. 51 // pointer.
52 // 52 //
53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it 53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
54 // occurs just before a WaitableEventWatcher is deleted. There is currently no 54 // occurs just before a WaitableEventWatcher is deleted. There is currently no
55 // safe way to stop watching an automatic reset WaitableEvent without possibly 55 // safe way to stop watching an automatic reset WaitableEvent without possibly
56 // missing a signal. 56 // missing a signal.
57 // 57 //
58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on 58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
59 // it with a Watcher. It will act as if the event was never signaled. 59 // it with a Watcher. It will act as if the event was never signaled.
60 // -----------------------------------------------------------------------------
61 60
62 class BASE_EXPORT WaitableEventWatcher 61 class BASE_EXPORT WaitableEventWatcher
63 #if !defined(OS_WIN) 62 #if defined(OS_WIN)
64 : public MessageLoop::DestructionObserver 63 : public win::ObjectWatcher::Delegate {
64 #else
65 : public MessageLoop::DestructionObserver {
65 #endif 66 #endif
66 {
67 public: 67 public:
68 68 typedef Callback<void(WaitableEvent*)> EventCallback;
69 WaitableEventWatcher(); 69 WaitableEventWatcher();
70 virtual ~WaitableEventWatcher(); 70 virtual ~WaitableEventWatcher();
71 71
72 class BASE_EXPORT Delegate { 72 // When @event is signaled, the given callback is called on the thread of the
73 public: 73 // current message loop when StartWatching is called.
74 // ------------------------------------------------------------------------- 74 bool StartWatching(WaitableEvent* event, const EventCallback& callback);
75 // This is called on the MessageLoop thread when WaitableEvent has been
76 // signaled.
77 //
78 // Note: the event may not be signaled by the time that this function is
79 // called. This indicates only that it has been signaled at some point in
80 // the past.
81 // -------------------------------------------------------------------------
82 virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0;
83 75
84 protected:
85 virtual ~Delegate() { }
86 };
87
88 // ---------------------------------------------------------------------------
89 // When @event is signaled, the given delegate is called on the thread of the
90 // current message loop when StartWatching is called. The delegate is not
91 // deleted.
92 // ---------------------------------------------------------------------------
93 bool StartWatching(WaitableEvent* event, Delegate* delegate);
94
95 // ---------------------------------------------------------------------------
96 // Cancel the current watch. Must be called from the same thread which 76 // Cancel the current watch. Must be called from the same thread which
97 // started the watch. 77 // started the watch.
98 // 78 //
99 // Does nothing if no event is being watched, nor if the watch has completed. 79 // Does nothing if no event is being watched, nor if the watch has completed.
100 // The delegate will *not* be called for the current watch after this 80 // The callback will *not* be called for the current watch after this
101 // function returns. Since the delegate runs on the same thread as this 81 // function returns. Since the callback runs on the same thread as this
102 // function, it cannot be called during this function either. 82 // function, it cannot be called during this function either.
103 // ---------------------------------------------------------------------------
104 void StopWatching(); 83 void StopWatching();
105 84
106 // ---------------------------------------------------------------------------
107 // Return the currently watched event, or NULL if no object is currently being 85 // Return the currently watched event, or NULL if no object is currently being
108 // watched. 86 // watched.
109 // ---------------------------------------------------------------------------
110 WaitableEvent* GetWatchedEvent(); 87 WaitableEvent* GetWatchedEvent();
111 88
112 // --------------------------------------------------------------------------- 89 // Return the callback that will be invoked when the event is
113 // Return the delegate, or NULL if there is no delegate. 90 // signaled.
114 // --------------------------------------------------------------------------- 91 const EventCallback& callback() const { return callback_; }
115 Delegate* delegate() {
116 return delegate_;
117 }
118 92
119 private: 93 private:
120 #if defined(OS_WIN) 94 #if defined(OS_WIN)
121 // --------------------------------------------------------------------------- 95 virtual void OnObjectSignaled(HANDLE h) OVERRIDE;
122 // The helper class exists because, if WaitableEventWatcher were to inherit
123 // from ObjectWatcher::Delegate, then it couldn't also have an inner class
124 // called Delegate (at least on Windows). Thus this object exists to proxy
125 // the callback function
126 // ---------------------------------------------------------------------------
127 class ObjectWatcherHelper : public win::ObjectWatcher::Delegate {
128 public:
129 ObjectWatcherHelper(WaitableEventWatcher* watcher);
130
131 // -------------------------------------------------------------------------
132 // Implementation of ObjectWatcher::Delegate
133 // -------------------------------------------------------------------------
134 void OnObjectSignaled(HANDLE h);
135
136 private:
137 WaitableEventWatcher *const watcher_;
138 };
139
140 void OnObjectSignaled();
141
142 ObjectWatcherHelper helper_;
143 win::ObjectWatcher watcher_; 96 win::ObjectWatcher watcher_;
144 #else 97 #else
145 // ---------------------------------------------------------------------------
146 // Implementation of MessageLoop::DestructionObserver 98 // Implementation of MessageLoop::DestructionObserver
147 // ---------------------------------------------------------------------------
148 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 99 virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
149 100
150 MessageLoop* message_loop_; 101 MessageLoop* message_loop_;
151 scoped_refptr<Flag> cancel_flag_; 102 scoped_refptr<Flag> cancel_flag_;
152 AsyncWaiter* waiter_; 103 AsyncWaiter* waiter_;
153 base::Closure callback_; 104 base::Closure internal_callback_;
154 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; 105 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
155 #endif 106 #endif
156 107
157 WaitableEvent* event_; 108 WaitableEvent* event_;
158 109 EventCallback callback_;
159 Delegate* delegate_;
160 }; 110 };
161 111
162 } // namespace base 112 } // namespace base
163 113
164 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 114 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
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