OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/damage_tracker.h" | 5 #include "cc/damage_tracker.h" |
6 | 6 |
7 #include "cc/layer_impl.h" | 7 #include "cc/layer_impl.h" |
8 #include "cc/layer_tree_host_common.h" | 8 #include "cc/layer_tree_host_common.h" |
9 #include "cc/math_util.h" | 9 #include "cc/math_util.h" |
10 #include "cc/single_thread_proxy.h" | 10 #include "cc/single_thread_proxy.h" |
(...skipping 14 matching lines...) Expand all Loading... |
25 void executeCalculateDrawProperties(LayerImpl* root, std::vector<LayerImpl*>& re
nderSurfaceLayerList) | 25 void executeCalculateDrawProperties(LayerImpl* root, std::vector<LayerImpl*>& re
nderSurfaceLayerList) |
26 { | 26 { |
27 int dummyMaxTextureSize = 512; | 27 int dummyMaxTextureSize = 512; |
28 | 28 |
29 // Sanity check: The test itself should create the root layer's render surfa
ce, so | 29 // Sanity check: The test itself should create the root layer's render surfa
ce, so |
30 // that the surface (and its damage tracker) can persist acros
s multiple | 30 // that the surface (and its damage tracker) can persist acros
s multiple |
31 // calls to this function. | 31 // calls to this function. |
32 ASSERT_TRUE(root->renderSurface()); | 32 ASSERT_TRUE(root->renderSurface()); |
33 ASSERT_FALSE(renderSurfaceLayerList.size()); | 33 ASSERT_FALSE(renderSurfaceLayerList.size()); |
34 | 34 |
35 LayerTreeHostCommon::calculateDrawProperties(root, root->bounds(), 1, 1, dum
myMaxTextureSize, false, renderSurfaceLayerList); | 35 LayerTreeHostCommon::calculateDrawProperties(root, root->bounds(), 1, 1, dum
myMaxTextureSize, false, renderSurfaceLayerList, false); |
36 } | 36 } |
37 | 37 |
38 void clearDamageForAllSurfaces(LayerImpl* layer) | 38 void clearDamageForAllSurfaces(LayerImpl* layer) |
39 { | 39 { |
40 if (layer->renderSurface()) | 40 if (layer->renderSurface()) |
41 layer->renderSurface()->damageTracker()->didDrawDamagedArea(); | 41 layer->renderSurface()->damageTracker()->didDrawDamagedArea(); |
42 | 42 |
43 // Recursively clear damage for any existing surface. | 43 // Recursively clear damage for any existing surface. |
44 for (size_t i = 0; i < layer->children().size(); ++i) | 44 for (size_t i = 0; i < layer->children().size(); ++i) |
45 clearDamageForAllSurfaces(layer->children()[i]); | 45 clearDamageForAllSurfaces(layer->children()[i]); |
(...skipping 1116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1162 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1162 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1163 | 1163 |
1164 // Damage should remain empty even after one frame, since there's yet no new
damage | 1164 // Damage should remain empty even after one frame, since there's yet no new
damage |
1165 emulateDrawingOneFrame(root.get()); | 1165 emulateDrawingOneFrame(root.get()); |
1166 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1166 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1167 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1167 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1168 } | 1168 } |
1169 | 1169 |
1170 } // namespace | 1170 } // namespace |
1171 } // namespace cc | 1171 } // namespace cc |
OLD | NEW |