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Issue 12045086: cc: Throttle tile priority updates to once a frame. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebasedonmaster Created 7 years, 11 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/damage_tracker.h" 5 #include "cc/damage_tracker.h"
6 6
7 #include "cc/layer_impl.h" 7 #include "cc/layer_impl.h"
8 #include "cc/layer_tree_host_common.h" 8 #include "cc/layer_tree_host_common.h"
9 #include "cc/math_util.h" 9 #include "cc/math_util.h"
10 #include "cc/single_thread_proxy.h" 10 #include "cc/single_thread_proxy.h"
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25 void executeCalculateDrawProperties(LayerImpl* root, std::vector<LayerImpl*>& re nderSurfaceLayerList) 25 void executeCalculateDrawProperties(LayerImpl* root, std::vector<LayerImpl*>& re nderSurfaceLayerList)
26 { 26 {
27 int dummyMaxTextureSize = 512; 27 int dummyMaxTextureSize = 512;
28 28
29 // Sanity check: The test itself should create the root layer's render surfa ce, so 29 // Sanity check: The test itself should create the root layer's render surfa ce, so
30 // that the surface (and its damage tracker) can persist acros s multiple 30 // that the surface (and its damage tracker) can persist acros s multiple
31 // calls to this function. 31 // calls to this function.
32 ASSERT_TRUE(root->renderSurface()); 32 ASSERT_TRUE(root->renderSurface());
33 ASSERT_FALSE(renderSurfaceLayerList.size()); 33 ASSERT_FALSE(renderSurfaceLayerList.size());
34 34
35 LayerTreeHostCommon::calculateDrawProperties(root, root->bounds(), 1, 1, dum myMaxTextureSize, false, renderSurfaceLayerList); 35 LayerTreeHostCommon::calculateDrawProperties(root, root->bounds(), 1, 1, dum myMaxTextureSize, false, renderSurfaceLayerList, false);
36 } 36 }
37 37
38 void clearDamageForAllSurfaces(LayerImpl* layer) 38 void clearDamageForAllSurfaces(LayerImpl* layer)
39 { 39 {
40 if (layer->renderSurface()) 40 if (layer->renderSurface())
41 layer->renderSurface()->damageTracker()->didDrawDamagedArea(); 41 layer->renderSurface()->damageTracker()->didDrawDamagedArea();
42 42
43 // Recursively clear damage for any existing surface. 43 // Recursively clear damage for any existing surface.
44 for (size_t i = 0; i < layer->children().size(); ++i) 44 for (size_t i = 0; i < layer->children().size(); ++i)
45 clearDamageForAllSurfaces(layer->children()[i]); 45 clearDamageForAllSurfaces(layer->children()[i]);
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1162 EXPECT_TRUE(rootDamageRect.IsEmpty()); 1162 EXPECT_TRUE(rootDamageRect.IsEmpty());
1163 1163
1164 // Damage should remain empty even after one frame, since there's yet no new damage 1164 // Damage should remain empty even after one frame, since there's yet no new damage
1165 emulateDrawingOneFrame(root.get()); 1165 emulateDrawingOneFrame(root.get());
1166 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect() ; 1166 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect() ;
1167 EXPECT_TRUE(rootDamageRect.IsEmpty()); 1167 EXPECT_TRUE(rootDamageRect.IsEmpty());
1168 } 1168 }
1169 1169
1170 } // namespace 1170 } // namespace
1171 } // namespace cc 1171 } // namespace cc
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