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Issue 12041015: Use proper histogram macros for Renderer4 histograms. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/overdraw_metrics.h" 5 #include "cc/overdraw_metrics.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/metrics/histogram.h" 8 #include "base/metrics/histogram.h"
9 #include "cc/layer_tree_host.h" 9 #include "cc/layer_tree_host.h"
10 #include "cc/layer_tree_host_impl.h" 10 #include "cc/layer_tree_host_impl.h"
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
137 { 137 {
138 // This gives approximately 10x the percentage of pixels to fill the viewpor t once. 138 // This gives approximately 10x the percentage of pixels to fill the viewpor t once.
139 float normalization = 1000.f / (layerTreeHost->deviceViewportSize().width() * layerTreeHost->deviceViewportSize().height()); 139 float normalization = 1000.f / (layerTreeHost->deviceViewportSize().width() * layerTreeHost->deviceViewportSize().height());
140 // This gives approximately 100x the percentage of tiles to fill the viewpor t once, if all tiles were 256x256. 140 // This gives approximately 100x the percentage of tiles to fill the viewpor t once, if all tiles were 256x256.
141 float tileNormalization = 10000.f / (layerTreeHost->deviceViewportSize().wid th() / 256.f * layerTreeHost->deviceViewportSize().height() / 256.f); 141 float tileNormalization = 10000.f / (layerTreeHost->deviceViewportSize().wid th() / 256.f * layerTreeHost->deviceViewportSize().height() / 256.f);
142 // This gives approximately 10x the percentage of bytes to fill the viewport once, assuming 4 bytes per pixel. 142 // This gives approximately 10x the percentage of bytes to fill the viewport once, assuming 4 bytes per pixel.
143 float byteNormalization = normalization / 4; 143 float byteNormalization = normalization / 4;
144 144
145 switch (metricsType) { 145 switch (metricsType) {
146 case DrawingToScreen: { 146 case DrawingToScreen: {
147 HISTOGRAM_CUSTOM_COUNTS("Renderer4.pixelCountOpaque_Draw", static_cast<i nt>(normalization * m_pixelsDrawnOpaque), 100, 1000000, 50); 147 UMA_HISTOGRAM_CUSTOM_COUNTS(
148 HISTOGRAM_CUSTOM_COUNTS("Renderer4.pixelCountTranslucent_Draw", static_c ast<int>(normalization * m_pixelsDrawnTranslucent), 100, 1000000, 50); 148 "Renderer4.pixelCountOpaque_Draw",
149 HISTOGRAM_CUSTOM_COUNTS("Renderer4.pixelCountCulled_Draw", static_cast<i nt>(normalization * m_pixelsCulledForDrawing), 100, 1000000, 50); 149 static_cast<int>(normalization * m_pixelsDrawnOpaque),
150 100, 1000000, 50);
151 UMA_HISTOGRAM_CUSTOM_COUNTS(
152 "Renderer4.pixelCountTranslucent_Draw",
153 static_cast<int>(normalization * m_pixelsDrawnTranslucent),
154 100, 1000000, 50);
155 UMA_HISTOGRAM_CUSTOM_COUNTS(
156 "Renderer4.pixelCountCulled_Draw",
157 static_cast<int>(normalization * m_pixelsCulledForDrawing),
158 100, 1000000, 50);
150 159
151 TRACE_COUNTER_ID1("cc", "DrawPixelsCulled", layerTreeHost, m_pixelsCulle dForDrawing); 160 TRACE_COUNTER_ID1("cc", "DrawPixelsCulled", layerTreeHost, m_pixelsCulle dForDrawing);
152 TRACE_EVENT2("cc", "OverdrawMetrics", "PixelsDrawnOpaque", m_pixelsDrawn Opaque, "PixelsDrawnTranslucent", m_pixelsDrawnTranslucent); 161 TRACE_EVENT2("cc", "OverdrawMetrics", "PixelsDrawnOpaque", m_pixelsDrawn Opaque, "PixelsDrawnTranslucent", m_pixelsDrawnTranslucent);
153 break; 162 break;
154 } 163 }
155 case UpdateAndCommit: { 164 case UpdateAndCommit: {
156 HISTOGRAM_CUSTOM_COUNTS("Renderer4.pixelCountPainted", static_cast<int>( normalization * m_pixelsPainted), 100, 1000000, 50); 165 UMA_HISTOGRAM_CUSTOM_COUNTS(
157 HISTOGRAM_CUSTOM_COUNTS("Renderer4.pixelCountOpaque_Upload", static_cast <int>(normalization * m_pixelsUploadedOpaque), 100, 1000000, 50); 166 "Renderer4.pixelCountPainted",
158 HISTOGRAM_CUSTOM_COUNTS("Renderer4.pixelCountTranslucent_Upload", static _cast<int>(normalization * m_pixelsUploadedTranslucent), 100, 1000000, 50); 167 static_cast<int>(normalization * m_pixelsPainted),
159 HISTOGRAM_CUSTOM_COUNTS("Renderer4.tileCountCulled_Upload", static_cast< int>(tileNormalization * m_tilesCulledForUpload), 100, 10000000, 50); 168 100, 1000000, 50);
160 HISTOGRAM_CUSTOM_COUNTS("Renderer4.renderSurfaceTextureBytes_ViewportSca led", static_cast<int>(byteNormalization * m_renderSurfaceTextureUseBytes), 10, 1000000, 50); 169 UMA_HISTOGRAM_CUSTOM_COUNTS(
161 HISTOGRAM_CUSTOM_COUNTS("Renderer4.renderSurfaceTextureBytes_Unscaled", static_cast<int>(m_renderSurfaceTextureUseBytes / 1000), 1000, 100000000, 50); 170 "Renderer4.pixelCountOpaque_Upload",
162 HISTOGRAM_CUSTOM_COUNTS("Renderer4.contentsTextureBytes_ViewportScaled", static_cast<int>(byteNormalization * m_contentsTextureUseBytes), 10, 1000000, 5 0); 171 static_cast<int>(normalization * m_pixelsUploadedOpaque),
163 HISTOGRAM_CUSTOM_COUNTS("Renderer4.contentsTextureBytes_Unscaled", stati c_cast<int>(m_contentsTextureUseBytes / 1000), 1000, 100000000, 50); 172 100, 1000000, 50);
173 UMA_HISTOGRAM_CUSTOM_COUNTS(
174 "Renderer4.pixelCountTranslucent_Upload",
175 static_cast<int>(normalization * m_pixelsUploadedTranslucent),
176 100, 1000000, 50);
177 UMA_HISTOGRAM_CUSTOM_COUNTS(
178 "Renderer4.tileCountCulled_Upload",
179 static_cast<int>(tileNormalization * m_tilesCulledForUpload),
180 100, 10000000, 50);
181 UMA_HISTOGRAM_CUSTOM_COUNTS(
182 "Renderer4.renderSurfaceTextureBytes_ViewportScaled",
183 static_cast<int>(
184 byteNormalization * m_renderSurfaceTextureUseBytes),
185 10, 1000000, 50);
186 UMA_HISTOGRAM_CUSTOM_COUNTS(
187 "Renderer4.renderSurfaceTextureBytes_Unscaled",
188 static_cast<int>(m_renderSurfaceTextureUseBytes / 1000),
189 1000, 100000000, 50);
190 UMA_HISTOGRAM_CUSTOM_COUNTS(
191 "Renderer4.contentsTextureBytes_ViewportScaled",
192 static_cast<int>(byteNormalization * m_contentsTextureUseBytes),
193 10, 1000000, 50);
194 UMA_HISTOGRAM_CUSTOM_COUNTS(
195 "Renderer4.contentsTextureBytes_Unscaled",
196 static_cast<int>(m_contentsTextureUseBytes / 1000),
197 1000, 100000000, 50);
164 198
165 { 199 {
166 TRACE_COUNTER_ID1("cc", "UploadTilesCulled", layerTreeHost, m_tilesC ulledForUpload); 200 TRACE_COUNTER_ID1("cc", "UploadTilesCulled", layerTreeHost, m_tilesC ulledForUpload);
167 TRACE_EVENT2("cc", "OverdrawMetrics", "PixelsUploadedOpaque", m_pixe lsUploadedOpaque, "PixelsUploadedTranslucent", m_pixelsUploadedTranslucent); 201 TRACE_EVENT2("cc", "OverdrawMetrics", "PixelsUploadedOpaque", m_pixe lsUploadedOpaque, "PixelsUploadedTranslucent", m_pixelsUploadedTranslucent);
168 } 202 }
169 { 203 {
170 // This must be in a different scope than the TRACE_EVENT2 above. 204 // This must be in a different scope than the TRACE_EVENT2 above.
171 TRACE_EVENT1("cc", "OverdrawPaintMetrics", "PixelsPainted", m_pixels Painted); 205 TRACE_EVENT1("cc", "OverdrawPaintMetrics", "PixelsPainted", m_pixels Painted);
172 } 206 }
173 { 207 {
174 // This must be in a different scope than the TRACE_EVENTs above. 208 // This must be in a different scope than the TRACE_EVENTs above.
175 TRACE_EVENT2("cc", "OverdrawPaintMetrics", "ContentsTextureBytes", m _contentsTextureUseBytes, "RenderSurfaceTextureBytes", m_renderSurfaceTextureUse Bytes); 209 TRACE_EVENT2("cc", "OverdrawPaintMetrics", "ContentsTextureBytes", m _contentsTextureUseBytes, "RenderSurfaceTextureBytes", m_renderSurfaceTextureUse Bytes);
176 } 210 }
177 break; 211 break;
178 } 212 }
179 } 213 }
180 } 214 }
181 215
182 } // namespace cc 216 } // namespace cc
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