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Unified Diff: content/common/gpu/media/android_video_decode_accelerator.h

Issue 11973010: AndroidVDA by using Android's MediaCodec API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: adding android api version checking. Created 7 years, 10 months ago
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Index: content/common/gpu/media/android_video_decode_accelerator.h
diff --git a/content/common/gpu/media/android_video_decode_accelerator.h b/content/common/gpu/media/android_video_decode_accelerator.h
new file mode 100644
index 0000000000000000000000000000000000000000..f82c96fe2e9a34670876d221bd91b19eebfbf800
--- /dev/null
+++ b/content/common/gpu/media/android_video_decode_accelerator.h
@@ -0,0 +1,168 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_
+#define CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_
+
+#include <dlfcn.h>
+#include <list>
+#include <map>
+#include <queue>
+#include <string>
+#include <vector>
+
+#include "base/compiler_specific.h"
+#include "base/threading/thread_checker.h"
+#include "content/common/content_export.h"
+#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "media/base/android/media_codec_bridge.h"
+#include "media/video/video_decode_accelerator.h"
+
+namespace content {
+
+class SurfaceTextureBridge;
+
+// A VideoDecodeAccelerator implementation for Android.
+// This class decodes the input encoded stream by using Android's MediaCodec
+// class. http://developer.android.com/reference/android/media/MediaCodec.html
+class CONTENT_EXPORT AndroidVideoDecodeAccelerator :
+ public media::VideoDecodeAccelerator {
+ public:
+ // Does not take ownership of |client| which must outlive |*this|.
+ AndroidVideoDecodeAccelerator(
+ media::VideoDecodeAccelerator::Client* client,
+ const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
+ const base::Callback<bool(void)>& make_context_current);
+
+ // media::VideoDecodeAccelerator implementation.
+ bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
+ void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
+ virtual void AssignPictureBuffers(
+ const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
+ void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
+ void Flush() OVERRIDE;
+ void Reset() OVERRIDE;
+ void Destroy() OVERRIDE;
+
+ private:
+ enum State {
+ NO_ERROR,
+ ERROR,
+ };
+
+ static const base::TimeDelta kDecodePollDelay;
+
+ virtual ~AndroidVideoDecodeAccelerator();
+
+ // Configures |media_codec_| with the given codec parameters from the client.
+ void ConfigureMediaCodec();
+
+ // Sends the current picture on the surface to the client.
+ void SendCurrentSurfaceToClient(int32 bitstream_id);
+
+ // Does pending IO tasks if any. Once this is called, it polls |media_codec_|
+ // until it finishes pending tasks. For the polling, |kDecodePollDelay| is
+ // used.
+ void DoIOTask();
+
+ // Feeds input data to |media_codec_|. This checks
+ // |pending_bitstream_buffers_| and queues a buffer to |media_codec_|.
+ void QueueInput();
+
+ // Dequeues output from |media_codec_| and feeds the decoded frame to the
+ // client.
+ void DequeueOutput();
+
+ // Notifies the client that initialize was completed.
+ void NotifyInitializeDone();
+
+ // Requests picture buffers from the client.
+ void RequestPictureBuffers();
+
+ // Notifies the client about the availability of a picture.
+ void NotifyPictureReady(const media::Picture& picture);
+
+ // Notifies the client that the input buffer identifed by input_buffer_id has
+ // been processed.
+ void NotifyEndOfBitstreamBuffer(int input_buffer_id);
+
+ // Notifies the client that the decoder was flushed.
+ void NotifyFlushDone();
+
+ // Notifies the client that the decoder was reset.
+ void NotifyResetDone();
+
+ // Notifies about decoding errors.
+ void NotifyError(media::VideoDecodeAccelerator::Error error);
+
+ // Used to DCHECK that we are called on the correct thread.
+ base::ThreadChecker thread_checker_;
+
+ // To expose client callbacks from VideoDecodeAccelerator.
+ Client* client_;
+
+ // Callback to set the correct gl context.
+ base::Callback<bool(void)> make_context_current_;
+
+ // Codec type. Used when we configure media codec.
+ media::MediaCodecBridge::Codec codec_;
+
+ // The current state of this class. For now, this is used only for setting
+ // error state.
+ State state_;
+
+ // This map maintains the picture buffers passed to the client for decoding.
+ // The key is the picture buffer id.
+ typedef std::map<int32, media::PictureBuffer> OutputBufferMap;
+ OutputBufferMap output_picture_buffers_;
+
+ // This keeps the free picture buffer ids which can be used for sending
+ // decoded frames to the client.
+ std::queue<int32> free_picture_ids_;
+
+ // The low-level decoder which Android SDK provides.
+ scoped_ptr<media::MediaCodecBridge> media_codec_;
+
+ // A container of texture. Used to set a texture to |media_codec_|.
+ scoped_refptr<SurfaceTextureBridge> surface_texture_;
+
+ // The texture id which is set to |surface_texture_|.
+ uint32 surface_texture_id_;
+
+ // Set to true after requesting picture buffers to the client.
+ bool picturebuffers_requested_;
+
+ // Set to true when DoIOTask is in the message loop.
+ bool io_task_is_posted_;
+
+ // Set to true when decoder outputs EOS (end of stream).
+ bool decoder_met_eos_;
+
+ // The resolution of the stream.
+ gfx::Size size_;
+
+ // Encoded bitstream buffers to be passed to media codec, queued until a input
+ // buffer is available.
+ typedef std::queue<media::BitstreamBuffer> BitstreamBufferList;
+ BitstreamBufferList pending_bitstream_buffers_;
+
+ // Indicates the number of bytes already passed to the decoder in the first
+ // buffer in |pending_bitstream_buffers_|.
+ size_t num_bytes_used_in_the_pending_buffer_;
+
+ // Keeps track of bitstream ids notified to the client with
+ // NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
+ std::list<int32> bitstreams_notified_in_advance_;
+
+ // Owner of the GL context. Used to restore the context state.
+ base::WeakPtr<gpu::gles2::GLES2Decoder> gl_decoder_;
+
+ // Used for copy the texture from |surface_texture_| to picture buffers.
+ scoped_ptr<gpu::CopyTextureCHROMIUMResourceManager> copier_;
+};
+
+} // namespace content
+
+#endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_

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