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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "gpu/command_buffer/common/types.h" | 8 #include "gpu/command_buffer/common/types.h" |
9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
10 | 10 |
11 #define SHADER0(Src) \ | 11 #define SHADER0(Src) \ |
12 "#ifdef GL_ES\n"\ | 12 "#ifdef GL_ES\n"\ |
13 "precision mediump float;\n"\ | 13 "precision mediump float;\n"\ |
14 "#endif\n"\ | 14 "#endif\n"\ |
15 #Src | 15 #Src |
16 #define SHADER(Src) SHADER0(Src) | 16 #define SHADER(Src) SHADER0(Src) |
17 | 17 |
18 namespace { | 18 namespace { |
19 | 19 |
20 const GLfloat kQuadVertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, | 20 const GLfloat kQuadVertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, |
21 1.0f, -1.0f, 0.0f, 1.0f, | 21 1.0f, -1.0f, 0.0f, 1.0f, |
22 1.0f, 1.0f, 0.0f, 1.0f, | 22 1.0f, 1.0f, 0.0f, 1.0f, |
23 -1.0f, 1.0f, 0.0f, 1.0f }; | 23 -1.0f, 1.0f, 0.0f, 1.0f }; |
24 | 24 |
25 const GLfloat kTextureCoords[] = { 0.0f, 0.0f, | 25 const GLfloat kTextureCoords[] = { 0.0f, 0.0f, |
26 1.0f, 0.0f, | 26 1.0f, 0.0f, |
27 1.0f, 1.0f, | 27 1.0f, 1.0f, |
28 0.0f, 1.0f }; | 28 0.0f, 1.0f }; |
29 | 29 |
30 const int kNumShaders = 7; | 30 const int kNumShaders = 13; |
31 enum ShaderId { | 31 enum ShaderId { |
32 VERTEX_SHADER_POS_TEX, | 32 VERTEX_SHADER_POS_TEX, |
33 FRAGMENT_SHADER_TEX, | 33 FRAGMENT_SHADER_TEX, |
34 FRAGMENT_SHADER_TEX_FLIP_Y, | 34 FRAGMENT_SHADER_TEX_FLIP_Y, |
35 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA, | 35 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA, |
36 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA, | 36 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA, |
37 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA_FLIP_Y, | 37 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA_FLIP_Y, |
38 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y | 38 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y, |
| 39 FRAGMENT_SHADER_TEX_OES, |
| 40 FRAGMENT_SHADER_TEX_OES_FLIP_Y, |
| 41 FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA, |
| 42 FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA, |
| 43 FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA_FLIP_Y, |
| 44 FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA_FLIP_Y |
39 }; | 45 }; |
40 | 46 |
41 enum ProgramId { | 47 enum ProgramId { |
42 PROGRAM_COPY_TEXTURE, | 48 PROGRAM_COPY_TEXTURE, |
43 PROGRAM_COPY_TEXTURE_FLIP_Y, | 49 PROGRAM_COPY_TEXTURE_FLIP_Y, |
44 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA, | 50 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA, |
45 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA, | 51 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA, |
46 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY, | 52 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY, |
47 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY | 53 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY, |
| 54 PROGRAM_COPY_TEXTURE_OES, |
| 55 PROGRAM_COPY_TEXTURE_OES_FLIP_Y, |
| 56 PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA, |
| 57 PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA, |
| 58 PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA_FLIPY, |
| 59 PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA_FLIPY |
48 }; | 60 }; |
49 | 61 |
50 // Returns the correct program to evaluate the copy operation for | 62 // Returns the correct program to evaluate the copy operation for |
51 // the CHROMIUM_flipy and premultiply alpha pixel store settings. | 63 // the CHROMIUM_flipy and premultiply alpha pixel store settings. |
52 ProgramId GetProgram(bool flip_y, bool premultiply_alpha, | 64 ProgramId GetProgram(bool flip_y, bool premultiply_alpha, |
53 bool unpremultiply_alpha) { | 65 bool unpremultiply_alpha, bool is_source_external_oes) { |
54 // If both pre-multiply and unpremultiply are requested, then perform no | 66 // If both pre-multiply and unpremultiply are requested, then perform no |
55 // alpha manipulation. | 67 // alpha manipulation. |
56 if (premultiply_alpha && unpremultiply_alpha) { | 68 if (premultiply_alpha && unpremultiply_alpha) { |
57 premultiply_alpha = false; | 69 premultiply_alpha = false; |
58 unpremultiply_alpha = false; | 70 unpremultiply_alpha = false; |
59 } | 71 } |
60 | 72 |
| 73 if (is_source_external_oes) { |
| 74 if (flip_y && premultiply_alpha) |
| 75 return PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA_FLIPY; |
| 76 |
| 77 if (flip_y && unpremultiply_alpha) |
| 78 return PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA_FLIPY; |
| 79 |
| 80 if (flip_y) |
| 81 return PROGRAM_COPY_TEXTURE_OES_FLIP_Y; |
| 82 |
| 83 if (premultiply_alpha) |
| 84 return PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA; |
| 85 |
| 86 if (unpremultiply_alpha) |
| 87 return PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA; |
| 88 |
| 89 return PROGRAM_COPY_TEXTURE_OES; |
| 90 } |
| 91 |
61 if (flip_y && premultiply_alpha) | 92 if (flip_y && premultiply_alpha) |
62 return PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY; | 93 return PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY; |
63 | 94 |
64 if (flip_y && unpremultiply_alpha) | 95 if (flip_y && unpremultiply_alpha) |
65 return PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY; | 96 return PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY; |
66 | 97 |
67 if (flip_y) | 98 if (flip_y) |
68 return PROGRAM_COPY_TEXTURE_FLIP_Y; | 99 return PROGRAM_COPY_TEXTURE_FLIP_Y; |
69 | 100 |
70 if (premultiply_alpha) | 101 if (premultiply_alpha) |
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128 }); | 159 }); |
129 case FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y: | 160 case FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y: |
130 return SHADER( | 161 return SHADER( |
131 uniform sampler2D u_texSampler; | 162 uniform sampler2D u_texSampler; |
132 varying vec2 v_uv; | 163 varying vec2 v_uv; |
133 void main(void) { | 164 void main(void) { |
134 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); | 165 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); |
135 if (gl_FragColor.a > 0.0) | 166 if (gl_FragColor.a > 0.0) |
136 gl_FragColor.rgb /= gl_FragColor.a; | 167 gl_FragColor.rgb /= gl_FragColor.a; |
137 }); | 168 }); |
| 169 case FRAGMENT_SHADER_TEX_OES: |
| 170 // Cannot use the SHADER() macro because of the '#' char |
| 171 return |
| 172 "#extension GL_OES_EGL_image_external : require\n" |
| 173 "precision mediump float;\n" |
| 174 "uniform samplerExternalOES u_texSampler;\n" |
| 175 "varying vec2 v_uv;\n" |
| 176 "void main(void) {\n" |
| 177 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 178 "}\n"; |
| 179 case FRAGMENT_SHADER_TEX_OES_FLIP_Y: |
| 180 return |
| 181 "#extension GL_OES_EGL_image_external : require\n" |
| 182 "precision mediump float;\n" |
| 183 "uniform samplerExternalOES u_texSampler;\n" |
| 184 "varying vec2 v_uv;\n" |
| 185 "void main(void) {\n" |
| 186 " gl_FragColor =\n" |
| 187 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 188 "}\n"; |
| 189 case FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA: |
| 190 return |
| 191 "#extension GL_OES_EGL_image_external : require\n" |
| 192 "precision mediump float;\n" |
| 193 "uniform samplerExternalOES u_texSampler;\n" |
| 194 "varying vec2 v_uv;\n" |
| 195 "void main(void) {\n" |
| 196 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 197 " gl_FragColor.rgb *= gl_FragColor.a;\n" |
| 198 "}\n"; |
| 199 case FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA: |
| 200 return |
| 201 "#extension GL_OES_EGL_image_external : require\n" |
| 202 "precision mediump float;\n" |
| 203 "uniform samplerExternalOES u_texSampler;\n" |
| 204 "varying vec2 v_uv;\n" |
| 205 "void main(void) {\n" |
| 206 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 207 " if (gl_FragColor.a > 0.0)\n" |
| 208 " gl_FragColor.rgb /= gl_FragColor.a;\n" |
| 209 "}\n"; |
| 210 case FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA_FLIP_Y: |
| 211 return |
| 212 "#extension GL_OES_EGL_image_external : require\n" |
| 213 "precision mediump float;\n" |
| 214 "uniform samplerExternalOES u_texSampler;\n" |
| 215 "varying vec2 v_uv;\n" |
| 216 "void main(void) {\n" |
| 217 " gl_FragColor =\n" |
| 218 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 219 " gl_FragColor.rgb *= gl_FragColor.a;\n" |
| 220 "}\n"; |
| 221 case FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA_FLIP_Y: |
| 222 return |
| 223 "#extension GL_OES_EGL_image_external : require\n" |
| 224 "precision mediump float;\n" |
| 225 "uniform samplerExternalOES u_texSampler;\n" |
| 226 "varying vec2 v_uv;\n" |
| 227 "void main(void) {\n" |
| 228 " gl_FragColor =\n" |
| 229 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 230 " if (gl_FragColor.a > 0.0)\n" |
| 231 " gl_FragColor.rgb /= gl_FragColor.a;\n" |
| 232 "}\n"; |
138 default: | 233 default: |
139 return 0; | 234 return 0; |
140 } | 235 } |
141 } | 236 } |
142 | 237 |
143 } // namespace | 238 } // namespace |
144 | 239 |
145 void CopyTextureCHROMIUMResourceManager::Initialize() { | 240 void CopyTextureCHROMIUMResourceManager::Initialize() { |
146 COMPILE_ASSERT( | 241 COMPILE_ASSERT( |
147 kVertexPositionAttrib == 0u || kVertexTextureAttrib == 0u, | 242 kVertexPositionAttrib == 0u || kVertexTextureAttrib == 0u, |
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214 glDeleteBuffersARB(2, buffer_ids_); | 309 glDeleteBuffersARB(2, buffer_ids_); |
215 } | 310 } |
216 | 311 |
217 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( | 312 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
218 GLenum target, | 313 GLenum target, |
219 GLuint source_id, | 314 GLuint source_id, |
220 GLuint dest_id, | 315 GLuint dest_id, |
221 GLint level, | 316 GLint level, |
222 bool flip_y, | 317 bool flip_y, |
223 bool premultiply_alpha, | 318 bool premultiply_alpha, |
224 bool unpremultiply_alpha) { | 319 bool unpremultiply_alpha, |
| 320 bool is_source_external_oes) { |
225 if (!initialized_) { | 321 if (!initialized_) { |
226 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; | 322 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; |
227 return; | 323 return; |
228 } | 324 } |
229 | 325 |
230 GLuint program = GetProgram(flip_y, premultiply_alpha, unpremultiply_alpha); | 326 GLuint program = GetProgram( |
| 327 flip_y, premultiply_alpha, unpremultiply_alpha, is_source_external_oes); |
231 glUseProgram(programs_[program]); | 328 glUseProgram(programs_[program]); |
232 | 329 |
233 #ifndef NDEBUG | 330 #ifndef NDEBUG |
234 glValidateProgram(programs_[program]); | 331 glValidateProgram(programs_[program]); |
235 GLint validation_status; | 332 GLint validation_status; |
236 glGetProgramiv(programs_[program], GL_VALIDATE_STATUS, &validation_status); | 333 glGetProgramiv(programs_[program], GL_VALIDATE_STATUS, &validation_status); |
237 if (GL_TRUE != validation_status) { | 334 if (GL_TRUE != validation_status) { |
238 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; | 335 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; |
239 return; | 336 return; |
240 } | 337 } |
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259 glVertexAttribPointer(kVertexPositionAttrib, 4, GL_FLOAT, GL_FALSE, | 356 glVertexAttribPointer(kVertexPositionAttrib, 4, GL_FLOAT, GL_FALSE, |
260 4 * sizeof(GLfloat), 0); | 357 4 * sizeof(GLfloat), 0); |
261 | 358 |
262 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[1]); | 359 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[1]); |
263 glVertexAttribPointer(kVertexTextureAttrib, 2, GL_FLOAT, GL_FALSE, | 360 glVertexAttribPointer(kVertexTextureAttrib, 2, GL_FLOAT, GL_FALSE, |
264 2 * sizeof(GLfloat), 0); | 361 2 * sizeof(GLfloat), 0); |
265 | 362 |
266 glActiveTexture(GL_TEXTURE0); | 363 glActiveTexture(GL_TEXTURE0); |
267 glUniform1i(sampler_locations_[program], 0); | 364 glUniform1i(sampler_locations_[program], 0); |
268 | 365 |
269 glBindTexture(GL_TEXTURE_2D, source_id); | 366 const GLenum source_target = |
270 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 367 is_source_external_oes ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; |
271 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 368 glBindTexture(source_target, source_id); |
272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 369 glTexParameterf(source_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 370 glTexParameterf(source_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 371 glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 372 glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
274 | 373 |
275 glDisable(GL_DEPTH_TEST); | 374 glDisable(GL_DEPTH_TEST); |
276 glDisable(GL_SCISSOR_TEST); | 375 glDisable(GL_SCISSOR_TEST); |
277 glDisable(GL_STENCIL_TEST); | 376 glDisable(GL_STENCIL_TEST); |
278 glDisable(GL_CULL_FACE); | 377 glDisable(GL_CULL_FACE); |
279 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | 378 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
280 glDepthMask(GL_FALSE); | 379 glDepthMask(GL_FALSE); |
281 glDisable(GL_BLEND); | 380 glDisable(GL_BLEND); |
282 | 381 |
283 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 382 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
284 } | 383 } |
285 | |
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