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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/common/gpu/media/gles2_external_texture_copier.h" | |
6 | |
7 #include "base/logging.h" | |
8 | |
9 namespace content { | |
10 | |
11 static void CheckGlError(const char* op) { | |
12 #ifndef NDEBUG | |
13 for (GLint error = glGetError(); error; error = glGetError()) { | |
14 LOG(ERROR) << "after " << op <<" glError (0x" << std::hex << error << ")"; | |
15 NOTREACHED(); | |
16 } | |
17 #endif | |
18 } | |
19 | |
20 Gles2ExternalTextureCopier::Gles2ExternalTextureCopier( | |
21 int32 width, int32 height) | |
22 : width_(width), | |
greggman
2013/02/20 19:13:58
style nit: 4 spaces in front of :
dwkang1
2013/02/25 23:48:00
Done.
| |
23 height_(height) { | |
24 SaveState(); | |
25 copier_.Initialize(); | |
26 RestoreState(); | |
27 } | |
28 | |
29 Gles2ExternalTextureCopier::~Gles2ExternalTextureCopier() { | |
30 copier_.Destroy(); | |
31 } | |
32 | |
33 bool Gles2ExternalTextureCopier::Copy( | |
34 GLuint source_texture_id, GLuint destination_texture_id_) { | |
35 SaveState(); | |
36 glViewport(0, 0, width_, height_); | |
37 copier_.DoCopyTexture( | |
38 GL_TEXTURE_2D, source_texture_id, destination_texture_id_, 0, | |
39 false, false, false, true); | |
40 RestoreState(); | |
41 return true; | |
42 } | |
43 | |
44 void Gles2ExternalTextureCopier::SaveState() { | |
45 // TODO(dwkang): Reportedly, glGetXXXs are extremely slow on some platforms. | |
46 // Check if we can skip some of below or find out a way to get | |
47 // the status from GLES2Decoder(). | |
48 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &previous_framebuffer_id_); | |
49 glGetIntegerv(GL_RENDERBUFFER_BINDING, &previous_renderbuffer_id_); | |
greggman
2013/02/20 19:13:58
render buffers are not used by copy
dwkang1
2013/02/25 23:48:00
Done.
| |
50 glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_2d_id_); | |
greggman
2013/02/20 19:13:58
CopyTextureCHROMIUMResourceManager::DoCopyTexture
dwkang1
2013/02/25 23:48:00
Done.
| |
51 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program_); | |
52 glGetIntegerv(GL_VIEWPORT, previous_viewport_); | |
53 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vertex_array_buffer_binding_); | |
54 glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &index_array_buffer_binding_); | |
55 | |
greggman
2013/02/20 19:13:58
You also need to query/restore GL_DEPTH_TEST, GL_S
dwkang1
2013/02/25 23:48:00
Done.
| |
56 SaveStateForAttrib( | |
57 CopyTextureCHROMIUMResourceManager::kVertexPositionAttrib, 0); | |
58 SaveStateForAttrib( | |
59 CopyTextureCHROMIUMResourceManager::kVertexTextureAttrib, 1); | |
60 CheckGlError("SaveState"); | |
greggman
2013/02/20 19:13:58
You also need to query and restore the Texture Par
dwkang1
2013/02/25 23:48:00
The doc says glTexParameter sets params for the ac
| |
61 } | |
62 | |
63 void Gles2ExternalTextureCopier::RestoreState() { | |
64 glBindFramebufferEXT(GL_FRAMEBUFFER, previous_framebuffer_id_); | |
65 glBindRenderbufferEXT(GL_RENDERBUFFER, previous_renderbuffer_id_); | |
66 glBindTexture(GL_TEXTURE_2D, previous_texture_2d_id_); | |
67 glUseProgram(previous_program_); | |
greggman
2013/02/20 19:13:58
Note: Querying and restoring bindings can never wo
dwkang1
2013/02/25 23:48:00
I added a TODO message for it.
| |
68 glViewport(previous_viewport_[0], previous_viewport_[1], | |
69 previous_viewport_[2], previous_viewport_[3]); | |
70 glBindBuffer(GL_ARRAY_BUFFER, vertex_array_buffer_binding_); | |
71 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_buffer_binding_); | |
72 | |
73 RestoreStateForAttrib( | |
74 CopyTextureCHROMIUMResourceManager::kVertexPositionAttrib, 0); | |
75 RestoreStateForAttrib( | |
76 CopyTextureCHROMIUMResourceManager::kVertexTextureAttrib, 1); | |
77 CheckGlError("RestoreState"); | |
78 } | |
79 | |
80 void Gles2ExternalTextureCopier::SaveStateForAttrib( | |
81 GLuint attrib, int index) { | |
82 glGetVertexAttribiv(attrib, GL_VERTEX_ATTRIB_ARRAY_ENABLED, | |
83 &previous_vertex_attrib_[index].enabled); | |
84 glGetVertexAttribiv(attrib, GL_VERTEX_ATTRIB_ARRAY_SIZE, | |
85 &previous_vertex_attrib_[index].size); | |
86 glGetVertexAttribiv(attrib, GL_VERTEX_ATTRIB_ARRAY_TYPE, | |
87 &previous_vertex_attrib_[index].type); | |
88 glGetVertexAttribiv(attrib, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, | |
89 &previous_vertex_attrib_[index].normalized); | |
90 glGetVertexAttribiv(attrib, GL_VERTEX_ATTRIB_ARRAY_STRIDE, | |
91 &previous_vertex_attrib_[index].stride); | |
92 glGetVertexAttribPointerv(attrib, GL_VERTEX_ATTRIB_ARRAY_POINTER, | |
93 &previous_vertex_attrib_[index].pointer); | |
94 } | |
95 | |
96 void Gles2ExternalTextureCopier::RestoreStateForAttrib( | |
97 GLuint attrib, int index) { | |
98 glVertexAttribPointer( | |
99 attrib, | |
100 previous_vertex_attrib_[index].size, | |
101 previous_vertex_attrib_[index].type, | |
102 previous_vertex_attrib_[index].normalized, | |
103 previous_vertex_attrib_[index].stride, | |
104 previous_vertex_attrib_[index].pointer); | |
105 | |
106 if (previous_vertex_attrib_[index].enabled) | |
107 glEnableVertexAttribArray(attrib); | |
108 else | |
109 glDisableVertexAttribArray(attrib); | |
110 } | |
111 | |
112 } // namespace content | |
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