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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "gpu/command_buffer/common/types.h" | 8 #include "gpu/command_buffer/common/types.h" |
9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
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21 const GLfloat kQuadVertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, | 21 const GLfloat kQuadVertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, |
22 1.0f, -1.0f, 0.0f, 1.0f, | 22 1.0f, -1.0f, 0.0f, 1.0f, |
23 1.0f, 1.0f, 0.0f, 1.0f, | 23 1.0f, 1.0f, 0.0f, 1.0f, |
24 -1.0f, 1.0f, 0.0f, 1.0f }; | 24 -1.0f, 1.0f, 0.0f, 1.0f }; |
25 | 25 |
26 const GLfloat kTextureCoords[] = { 0.0f, 0.0f, | 26 const GLfloat kTextureCoords[] = { 0.0f, 0.0f, |
27 1.0f, 0.0f, | 27 1.0f, 0.0f, |
28 1.0f, 1.0f, | 28 1.0f, 1.0f, |
29 0.0f, 1.0f }; | 29 0.0f, 1.0f }; |
30 | 30 |
31 const int kNumShaders = 7; | 31 const int kNumShaders = 13; |
32 enum ShaderId { | 32 enum ShaderId { |
33 VERTEX_SHADER_POS_TEX, | 33 VERTEX_SHADER_POS_TEX, |
34 FRAGMENT_SHADER_TEX, | 34 FRAGMENT_SHADER_TEX, |
35 FRAGMENT_SHADER_TEX_FLIP_Y, | 35 FRAGMENT_SHADER_TEX_FLIP_Y, |
36 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA, | 36 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA, |
37 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA, | 37 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA, |
38 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA_FLIP_Y, | 38 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA_FLIP_Y, |
39 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y | 39 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y, |
| 40 FRAGMENT_SHADER_TEX_OES, |
| 41 FRAGMENT_SHADER_TEX_OES_FLIP_Y, |
| 42 FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA, |
| 43 FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA, |
| 44 FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA_FLIP_Y, |
| 45 FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA_FLIP_Y |
40 }; | 46 }; |
41 | 47 |
42 enum ProgramId { | 48 enum ProgramId { |
43 PROGRAM_COPY_TEXTURE, | 49 PROGRAM_COPY_TEXTURE, |
44 PROGRAM_COPY_TEXTURE_FLIP_Y, | 50 PROGRAM_COPY_TEXTURE_FLIP_Y, |
45 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA, | 51 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA, |
46 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA, | 52 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA, |
47 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY, | 53 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY, |
48 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY | 54 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY, |
| 55 PROGRAM_COPY_TEXTURE_OES, |
| 56 PROGRAM_COPY_TEXTURE_OES_FLIP_Y, |
| 57 PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA, |
| 58 PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA, |
| 59 PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA_FLIPY, |
| 60 PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA_FLIPY |
49 }; | 61 }; |
50 | 62 |
51 // Returns the correct program to evaluate the copy operation for | 63 // Returns the correct program to evaluate the copy operation for |
52 // the CHROMIUM_flipy and premultiply alpha pixel store settings. | 64 // the CHROMIUM_flipy and premultiply alpha pixel store settings. |
53 ProgramId GetProgram(bool flip_y, bool premultiply_alpha, | 65 ProgramId GetProgram(bool flip_y, bool premultiply_alpha, |
54 bool unpremultiply_alpha) { | 66 bool unpremultiply_alpha, bool is_source_external_oes) { |
55 // If both pre-multiply and unpremultiply are requested, then perform no | 67 // If both pre-multiply and unpremultiply are requested, then perform no |
56 // alpha manipulation. | 68 // alpha manipulation. |
57 if (premultiply_alpha && unpremultiply_alpha) { | 69 if (premultiply_alpha && unpremultiply_alpha) { |
58 premultiply_alpha = false; | 70 premultiply_alpha = false; |
59 unpremultiply_alpha = false; | 71 unpremultiply_alpha = false; |
60 } | 72 } |
61 | 73 |
| 74 if (is_source_external_oes) { |
| 75 if (flip_y && premultiply_alpha) |
| 76 return PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA_FLIPY; |
| 77 |
| 78 if (flip_y && unpremultiply_alpha) |
| 79 return PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA_FLIPY; |
| 80 |
| 81 if (flip_y) |
| 82 return PROGRAM_COPY_TEXTURE_OES_FLIP_Y; |
| 83 |
| 84 if (premultiply_alpha) |
| 85 return PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA; |
| 86 |
| 87 if (unpremultiply_alpha) |
| 88 return PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA; |
| 89 |
| 90 return PROGRAM_COPY_TEXTURE_OES; |
| 91 } |
| 92 |
62 if (flip_y && premultiply_alpha) | 93 if (flip_y && premultiply_alpha) |
63 return PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY; | 94 return PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY; |
64 | 95 |
65 if (flip_y && unpremultiply_alpha) | 96 if (flip_y && unpremultiply_alpha) |
66 return PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY; | 97 return PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY; |
67 | 98 |
68 if (flip_y) | 99 if (flip_y) |
69 return PROGRAM_COPY_TEXTURE_FLIP_Y; | 100 return PROGRAM_COPY_TEXTURE_FLIP_Y; |
70 | 101 |
71 if (premultiply_alpha) | 102 if (premultiply_alpha) |
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129 }); | 160 }); |
130 case FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y: | 161 case FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y: |
131 return SHADER( | 162 return SHADER( |
132 uniform sampler2D u_texSampler; | 163 uniform sampler2D u_texSampler; |
133 varying vec2 v_uv; | 164 varying vec2 v_uv; |
134 void main(void) { | 165 void main(void) { |
135 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); | 166 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); |
136 if (gl_FragColor.a > 0.0) | 167 if (gl_FragColor.a > 0.0) |
137 gl_FragColor.rgb /= gl_FragColor.a; | 168 gl_FragColor.rgb /= gl_FragColor.a; |
138 }); | 169 }); |
| 170 case FRAGMENT_SHADER_TEX_OES: |
| 171 // Cannot use the SHADER() macro because of the '#' char |
| 172 return |
| 173 "#extension GL_OES_EGL_image_external : require\n" |
| 174 "precision mediump float;\n" |
| 175 "uniform samplerExternalOES u_texSampler;\n" |
| 176 "varying vec2 v_uv;\n" |
| 177 "void main(void) {\n" |
| 178 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 179 "}\n"; |
| 180 case FRAGMENT_SHADER_TEX_OES_FLIP_Y: |
| 181 return |
| 182 "#extension GL_OES_EGL_image_external : require\n" |
| 183 "precision mediump float;\n" |
| 184 "uniform samplerExternalOES u_texSampler;\n" |
| 185 "varying vec2 v_uv;\n" |
| 186 "void main(void) {\n" |
| 187 " gl_FragColor =\n" |
| 188 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 189 "}\n"; |
| 190 case FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA: |
| 191 return |
| 192 "#extension GL_OES_EGL_image_external : require\n" |
| 193 "precision mediump float;\n" |
| 194 "uniform samplerExternalOES u_texSampler;\n" |
| 195 "varying vec2 v_uv;\n" |
| 196 "void main(void) {\n" |
| 197 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 198 " gl_FragColor.rgb *= gl_FragColor.a;\n" |
| 199 "}\n"; |
| 200 case FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA: |
| 201 return |
| 202 "#extension GL_OES_EGL_image_external : require\n" |
| 203 "precision mediump float;\n" |
| 204 "uniform samplerExternalOES u_texSampler;\n" |
| 205 "varying vec2 v_uv;\n" |
| 206 "void main(void) {\n" |
| 207 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 208 " if (gl_FragColor.a > 0.0)\n" |
| 209 " gl_FragColor.rgb /= gl_FragColor.a;\n" |
| 210 "}\n"; |
| 211 case FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA_FLIP_Y: |
| 212 return |
| 213 "#extension GL_OES_EGL_image_external : require\n" |
| 214 "precision mediump float;\n" |
| 215 "uniform samplerExternalOES u_texSampler;\n" |
| 216 "varying vec2 v_uv;\n" |
| 217 "void main(void) {\n" |
| 218 " gl_FragColor =\n" |
| 219 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 220 " gl_FragColor.rgb *= gl_FragColor.a;\n" |
| 221 "}\n"; |
| 222 case FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA_FLIP_Y: |
| 223 return |
| 224 "#extension GL_OES_EGL_image_external : require\n" |
| 225 "precision mediump float;\n" |
| 226 "uniform samplerExternalOES u_texSampler;\n" |
| 227 "varying vec2 v_uv;\n" |
| 228 "void main(void) {\n" |
| 229 " gl_FragColor =\n" |
| 230 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 231 " if (gl_FragColor.a > 0.0)\n" |
| 232 " gl_FragColor.rgb /= gl_FragColor.a;\n" |
| 233 "}\n"; |
139 default: | 234 default: |
140 return 0; | 235 return 0; |
141 } | 236 } |
142 } | 237 } |
143 | 238 |
144 } // namespace | 239 } // namespace |
145 | 240 |
146 namespace gpu { | 241 namespace gpu { |
147 | 242 |
148 void CopyTextureCHROMIUMResourceManager::Initialize( | 243 void CopyTextureCHROMIUMResourceManager::Initialize( |
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217 glDeleteFramebuffersEXT(1, &framebuffer_); | 312 glDeleteFramebuffersEXT(1, &framebuffer_); |
218 | 313 |
219 for (int program = 0; program < kNumPrograms; ++program) | 314 for (int program = 0; program < kNumPrograms; ++program) |
220 glDeleteProgram(programs_[program]); | 315 glDeleteProgram(programs_[program]); |
221 | 316 |
222 glDeleteBuffersARB(2, buffer_ids_); | 317 glDeleteBuffersARB(2, buffer_ids_); |
223 } | 318 } |
224 | 319 |
225 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( | 320 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
226 const gles2::GLES2Decoder* decoder, | 321 const gles2::GLES2Decoder* decoder, |
227 GLenum target, | 322 GLenum source_target, |
| 323 GLenum dest_target, |
228 GLuint source_id, | 324 GLuint source_id, |
229 GLuint dest_id, | 325 GLuint dest_id, |
230 GLint level, | 326 GLint level, |
231 GLsizei width, | 327 GLsizei width, |
232 GLsizei height, | 328 GLsizei height, |
233 bool flip_y, | 329 bool flip_y, |
234 bool premultiply_alpha, | 330 bool premultiply_alpha, |
235 bool unpremultiply_alpha) { | 331 bool unpremultiply_alpha) { |
| 332 DCHECK(source_target == GL_TEXTURE_2D || |
| 333 source_target == GL_TEXTURE_EXTERNAL_OES); |
236 if (!initialized_) { | 334 if (!initialized_) { |
237 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; | 335 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; |
238 return; | 336 return; |
239 } | 337 } |
240 | 338 |
241 GLuint program = GetProgram(flip_y, premultiply_alpha, unpremultiply_alpha); | 339 GLuint program = GetProgram( |
| 340 flip_y, premultiply_alpha, unpremultiply_alpha, |
| 341 source_target == GL_TEXTURE_EXTERNAL_OES); |
242 glUseProgram(programs_[program]); | 342 glUseProgram(programs_[program]); |
243 | 343 |
244 #ifndef NDEBUG | 344 #ifndef NDEBUG |
245 glValidateProgram(programs_[program]); | 345 glValidateProgram(programs_[program]); |
246 GLint validation_status; | 346 GLint validation_status; |
247 glGetProgramiv(programs_[program], GL_VALIDATE_STATUS, &validation_status); | 347 glGetProgramiv(programs_[program], GL_VALIDATE_STATUS, &validation_status); |
248 if (GL_TRUE != validation_status) { | 348 if (GL_TRUE != validation_status) { |
249 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; | 349 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; |
250 return; | 350 return; |
251 } | 351 } |
252 #endif | 352 #endif |
253 | 353 |
254 glActiveTexture(GL_TEXTURE0); | 354 glActiveTexture(GL_TEXTURE0); |
255 glBindTexture(GL_TEXTURE_2D, dest_id); | 355 glBindTexture(GL_TEXTURE_2D, dest_id); |
256 // NVidia drivers require texture settings to be a certain way | 356 // NVidia drivers require texture settings to be a certain way |
257 // or they won't report FRAMEBUFFER_COMPLETE. | 357 // or they won't report FRAMEBUFFER_COMPLETE. |
258 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 358 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
259 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 359 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
262 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer_); | 362 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer_); |
263 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, | 363 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
264 dest_id, level); | 364 dest_id, level); |
265 | 365 |
266 #ifndef NDEBUG | 366 #ifndef NDEBUG |
267 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 367 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
268 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { | 368 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { |
269 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; | 369 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; |
270 } else | 370 } else |
271 #endif | 371 #endif |
272 { | 372 { |
273 glEnableVertexAttribArray(kVertexPositionAttrib); | 373 glEnableVertexAttribArray(kVertexPositionAttrib); |
274 glEnableVertexAttribArray(kVertexTextureAttrib); | 374 glEnableVertexAttribArray(kVertexTextureAttrib); |
275 | 375 |
276 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[0]); | 376 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[0]); |
277 glVertexAttribPointer(kVertexPositionAttrib, 4, GL_FLOAT, GL_FALSE, | 377 glVertexAttribPointer(kVertexPositionAttrib, 4, GL_FLOAT, GL_FALSE, |
278 4 * sizeof(GLfloat), 0); | 378 4 * sizeof(GLfloat), 0); |
279 | 379 |
280 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[1]); | 380 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[1]); |
281 glVertexAttribPointer(kVertexTextureAttrib, 2, GL_FLOAT, GL_FALSE, | 381 glVertexAttribPointer(kVertexTextureAttrib, 2, GL_FLOAT, GL_FALSE, |
282 2 * sizeof(GLfloat), 0); | 382 2 * sizeof(GLfloat), 0); |
283 | 383 |
284 glUniform1i(sampler_locations_[program], 0); | 384 glUniform1i(sampler_locations_[program], 0); |
285 | 385 |
286 glBindTexture(GL_TEXTURE_2D, source_id); | 386 glBindTexture(source_target, source_id); |
287 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 387 glTexParameterf(source_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
288 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 388 glTexParameterf(source_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 389 glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 390 glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
291 | 391 |
292 glDisable(GL_DEPTH_TEST); | 392 glDisable(GL_DEPTH_TEST); |
293 glDisable(GL_SCISSOR_TEST); | 393 glDisable(GL_SCISSOR_TEST); |
294 glDisable(GL_STENCIL_TEST); | 394 glDisable(GL_STENCIL_TEST); |
295 glDisable(GL_CULL_FACE); | 395 glDisable(GL_CULL_FACE); |
296 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | 396 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
297 glDepthMask(GL_FALSE); | 397 glDepthMask(GL_FALSE); |
298 glDisable(GL_BLEND); | 398 glDisable(GL_BLEND); |
299 | 399 |
300 glViewport(0, 0, width, height); | 400 glViewport(0, 0, width, height); |
301 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 401 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
302 } | 402 } |
303 | 403 |
304 decoder->RestoreAttribute(kVertexTextureAttrib); | 404 decoder->RestoreAttribute(kVertexTextureAttrib); |
305 decoder->RestoreAttribute(kVertexPositionAttrib); | 405 decoder->RestoreAttribute(kVertexPositionAttrib); |
306 decoder->RestoreTextureUnitBindings(0); | 406 decoder->RestoreTextureUnitBindings(0); |
307 decoder->RestoreTextureState(source_id); | 407 decoder->RestoreTextureState(source_id); |
308 decoder->RestoreTextureState(dest_id); | 408 decoder->RestoreTextureState(dest_id); |
309 decoder->RestoreActiveTexture(); | 409 decoder->RestoreActiveTexture(); |
310 decoder->RestoreProgramBindings(); | 410 decoder->RestoreProgramBindings(); |
311 decoder->RestoreBufferBindings(); | 411 decoder->RestoreBufferBindings(); |
312 decoder->RestoreFramebufferBindings(); | 412 decoder->RestoreFramebufferBindings(); |
313 decoder->RestoreGlobalState(); | 413 decoder->RestoreGlobalState(); |
314 } | 414 } |
315 | 415 |
316 } // namespace | 416 } // namespace |
317 | 417 |
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