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Issue 11880009: Introduce AudioHardwareConfig for renderer side audio device info. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Style nits. Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/webrtc_audio_capturer.h" 5 #include "content/renderer/media/webrtc_audio_capturer.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/metrics/histogram.h" 9 #include "base/metrics/histogram.h"
10 #include "base/string_util.h" 10 #include "base/string_util.h"
11 #include "content/common/child_process.h" 11 #include "content/common/child_process.h"
12 #include "content/renderer/media/audio_device_factory.h" 12 #include "content/renderer/media/audio_device_factory.h"
13 #include "content/renderer/media/audio_hardware.h"
14 #include "content/renderer/media/webrtc_audio_device_impl.h" 13 #include "content/renderer/media/webrtc_audio_device_impl.h"
15 #include "content/renderer/media/webrtc_local_audio_renderer.h" 14 #include "content/renderer/media/webrtc_local_audio_renderer.h"
16 #include "media/audio/audio_util.h" 15 #include "media/audio/audio_util.h"
17 #include "media/audio/sample_rates.h" 16 #include "media/audio/sample_rates.h"
18 17
19 namespace content { 18 namespace content {
20 19
21 // Supported hardware sample rates for input and output sides. 20 // Supported hardware sample rates for input and output sides.
22 #if defined(OS_WIN) || defined(OS_MACOSX) 21 #if defined(OS_WIN) || defined(OS_MACOSX)
23 // media::GetAudioInputHardwareSampleRate() asks the audio layer 22 // media::GetAudioInputHardwareSampleRate() asks the audio layer
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418 // Inform the local renderer about the stopped device. 417 // Inform the local renderer about the stopped device.
419 // The renderer can then save resources by not asking for more data from 418 // The renderer can then save resources by not asking for more data from
420 // the stopped source. We are on the IO thread but the callback task will 419 // the stopped source. We are on the IO thread but the callback task will
421 // be posted on the message loop of the main render thread thanks to 420 // be posted on the message loop of the main render thread thanks to
422 // usage of BindToLoop() when the callback was initialized. 421 // usage of BindToLoop() when the callback was initialized.
423 if (!on_device_stopped_cb_.is_null()) 422 if (!on_device_stopped_cb_.is_null())
424 on_device_stopped_cb_.Run(); 423 on_device_stopped_cb_.Run();
425 } 424 }
426 425
427 } // namespace content 426 } // namespace content
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