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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 // | |
5 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_HARDWARE_H_ | |
6 #define CONTENT_RENDERER_MEDIA_AUDIO_HARDWARE_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "content/common/content_export.h" | |
10 #include "media/base/channel_layout.h" | |
11 | |
12 // This file contains static methods to query audio hardware properties from | |
13 // the browser process. Values are cached to avoid unnecessary round trips, | |
14 // but the cache can be cleared if needed (currently only used by tests). | |
15 | |
16 namespace content { | |
17 | |
18 // Fetch the sample rate of the default audio output end point device. | |
19 // Must be called from RenderThreadImpl::current(). | |
20 CONTENT_EXPORT int GetAudioOutputSampleRate(); | |
21 | |
22 // Fetch the sample rate of the default audio input end point device. | |
23 // Must be called from RenderThreadImpl::current(). | |
24 CONTENT_EXPORT int GetAudioInputSampleRate(); | |
25 | |
26 // Fetch the buffer size we use for the default output device. | |
27 // Must be called from RenderThreadImpl::current(). | |
28 // Must be used in conjunction with AUDIO_PCM_LOW_LATENCY. | |
29 CONTENT_EXPORT size_t GetAudioOutputBufferSize(); | |
30 | |
31 // Fetch the audio channel layout for the default input device. | |
32 // Must be called from RenderThreadImpl::current(). | |
33 CONTENT_EXPORT media::ChannelLayout GetAudioInputChannelLayout(); | |
34 | |
35 // Forces the next call to any of the Get functions to query the hardware | |
36 // and repopulate the cache. | |
37 CONTENT_EXPORT void ResetAudioCache(); | |
38 } // namespace content | |
39 | |
40 #endif // CONTENT_RENDERER_MEDIA_AUDIO_HARDWARE_H_ | |
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