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Issue 11879012: cc: Redraw incomplete frames when new texture uploads finish (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@decouple_draw3b
Patch Set: fix [chromium-style] virtual methods with non-empty bodies shouldn't be declared inline Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/tile_manager.h" 5 #include "cc/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
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82 } 82 }
83 83
84 TileManager::~TileManager() { 84 TileManager::~TileManager() {
85 // Reset global state and manage. This should cause 85 // Reset global state and manage. This should cause
86 // our memory usage to drop to zero. 86 // our memory usage to drop to zero.
87 global_state_ = GlobalStateThatImpactsTilePriority(); 87 global_state_ = GlobalStateThatImpactsTilePriority();
88 AssignGpuMemoryToTiles(); 88 AssignGpuMemoryToTiles();
89 // This should finish all pending tasks and release any uninitialized 89 // This should finish all pending tasks and release any uninitialized
90 // resources. 90 // resources.
91 raster_worker_pool_.reset(); 91 raster_worker_pool_.reset();
92 CheckForCompletedSetPixels(); 92 CheckForCompletedTextures();
93 DCHECK(tiles_with_pending_set_pixels_.size() == 0); 93 DCHECK(tiles_with_pending_set_pixels_.size() == 0);
94 DCHECK(tiles_.size() == 0); 94 DCHECK(tiles_.size() == 0);
95 } 95 }
96 96
97 void TileManager::SetGlobalState( 97 void TileManager::SetGlobalState(
98 const GlobalStateThatImpactsTilePriority& global_state) { 98 const GlobalStateThatImpactsTilePriority& global_state) {
99 global_state_ = global_state; 99 global_state_ = global_state;
100 resource_pool_->SetMaxMemoryUsageBytes(global_state_.memory_limit_in_bytes); 100 resource_pool_->SetMaxMemoryUsageBytes(global_state_.memory_limit_in_bytes);
101 ScheduleManageTiles(); 101 ScheduleManageTiles();
102 } 102 }
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230 230
231 SortTiles(); 231 SortTiles();
232 232
233 // Assign gpu memory and determine what tiles need to be rasterized. 233 // Assign gpu memory and determine what tiles need to be rasterized.
234 AssignGpuMemoryToTiles(); 234 AssignGpuMemoryToTiles();
235 235
236 // Finally, kick the rasterizer. 236 // Finally, kick the rasterizer.
237 DispatchMoreTasks(); 237 DispatchMoreTasks();
238 } 238 }
239 239
240 void TileManager::CheckForCompletedSetPixels() { 240 void TileManager::CheckForCompletedTextures() {
241 while (!tiles_with_pending_set_pixels_.empty()) { 241 while (!tiles_with_pending_set_pixels_.empty()) {
242 Tile* tile = tiles_with_pending_set_pixels_.front(); 242 Tile* tile = tiles_with_pending_set_pixels_.front();
243 DCHECK(tile->managed_state().resource); 243 DCHECK(tile->managed_state().resource);
244 244
245 // Set pixel tasks complete in the order they are posted. 245 // Set pixel tasks complete in the order they are posted.
246 if (!resource_pool_->resource_provider()->didSetPixelsComplete( 246 if (!resource_pool_->resource_provider()->didSetPixelsComplete(
247 tile->managed_state().resource->id())) { 247 tile->managed_state().resource->id())) {
248 break; 248 break;
249 } 249 }
250 250
251 if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0 &&
252 tile->priority(ACTIVE_TREE).resolution == HIGH_RESOLUTION)
253 client_->DidUploadVisibleHighResolutionTile();
254
251 // It's now safe to release the pixel buffer. 255 // It's now safe to release the pixel buffer.
252 resource_pool_->resource_provider()->releasePixelBuffer( 256 resource_pool_->resource_provider()->releasePixelBuffer(
253 tile->managed_state().resource->id()); 257 tile->managed_state().resource->id());
254 258
255 DidFinishTileInitialization(tile); 259 DidFinishTileInitialization(tile);
256 tiles_with_pending_set_pixels_.pop(); 260 tiles_with_pending_set_pixels_.pop();
257 } 261 }
258 } 262 }
259 263
260 void TileManager::GetRenderingStats(RenderingStats* stats) { 264 void TileManager::GetRenderingStats(RenderingStats* stats) {
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526 } 530 }
527 531
528 void TileManager::DidFinishTileInitialization(Tile* tile) { 532 void TileManager::DidFinishTileInitialization(Tile* tile) {
529 ManagedTileState& managed_tile_state = tile->managed_state(); 533 ManagedTileState& managed_tile_state = tile->managed_state();
530 DCHECK(managed_tile_state.resource); 534 DCHECK(managed_tile_state.resource);
531 managed_tile_state.resource_is_being_initialized = false; 535 managed_tile_state.resource_is_being_initialized = false;
532 managed_tile_state.can_be_freed = true; 536 managed_tile_state.can_be_freed = true;
533 } 537 }
534 538
535 } // namespace cc 539 } // namespace cc
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