Descriptioncc: Redraw incomplete frames when new texture uploads finish
This patch makes sure that, when the displayed frame has
checkerboarding or uses low resolution tiles, we redraw on
a vsync when a new visible high-res tile has been uploaded.
Checking for completed texture uploads is given it's own
scheduler state to centralize control and also to prevent
texture uploads from triggering duplicate frames.
BUG=169603
Patch Set 1 #
Total comments: 4
Patch Set 2 : Use explicit texture upload check state #Patch Set 3 : Add trace events and isImplThread DCHECKS #
Total comments: 6
Patch Set 4 : rebase #Patch Set 5 : rename some method, only check for incomplete frames when impl-side painting #
Total comments: 3
Patch Set 6 : Consistent use of CheckForCompletedTextures. DCHECK(!insideDraw) #Patch Set 7 : fix [chromium-style] virtual methods with non-empty bodies shouldn't be declared inline #
Messages
Total messages: 16 (0 generated)
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