| Index: cc/transform_operation.cc
|
| diff --git a/cc/transform_operation.cc b/cc/transform_operation.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7ca81a3ec32e820d457ba1428a50160e7a26d8e1
|
| --- /dev/null
|
| +++ b/cc/transform_operation.cc
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| @@ -0,0 +1,179 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <cmath>
|
| +#include <limits>
|
| +
|
| +#include "cc/transform_operation.h"
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| +
|
| +using WebKit::WebTransformationMatrix;
|
| +
|
| +namespace {
|
| +const double kAngleEpsilon = 1e-4;
|
| +}
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| +
|
| +namespace cc {
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| +
|
| +bool TransformOperation::IsIdentity() const {
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| + return matrix.isIdentity();
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| +}
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| +
|
| +static bool IsOperationIdentity(const TransformOperation* operation) {
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| + return !operation || operation->IsIdentity();
|
| +}
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| +
|
| +static bool ShareSameAxis(const TransformOperation* from,
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| + const TransformOperation* to,
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| + double& axis_x, double& axis_y, double& axis_z,
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| + double& angle_from) {
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| + if (IsOperationIdentity(from) && IsOperationIdentity(to))
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| + return false;
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| +
|
| + if (IsOperationIdentity(from) && !IsOperationIdentity(to)) {
|
| + axis_x = to->rotate.axis.x;
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| + axis_y = to->rotate.axis.y;
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| + axis_z = to->rotate.axis.z;
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| + angle_from = 0;
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| + return true;
|
| + }
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| +
|
| + if (!IsOperationIdentity(from) && IsOperationIdentity(to)) {
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| + axis_x = from->rotate.axis.x;
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| + axis_y = from->rotate.axis.y;
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| + axis_z = from->rotate.axis.z;
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| + angle_from = from->rotate.angle;
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| + return true;
|
| + }
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| +
|
| + double length_2 = from->rotate.axis.x * from->rotate.axis.x +
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| + from->rotate.axis.y * from->rotate.axis.y +
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| + from->rotate.axis.z * from->rotate.axis.z;
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| + double other_length_2 = to->rotate.axis.x * to->rotate.axis.x +
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| + to->rotate.axis.y * to->rotate.axis.y +
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| + to->rotate.axis.z * to->rotate.axis.z;
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| +
|
| + if (length_2 <= kAngleEpsilon || other_length_2 <= kAngleEpsilon)
|
| + return false;
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| +
|
| + double dot = to->rotate.axis.x * from->rotate.axis.x +
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| + to->rotate.axis.y * from->rotate.axis.y +
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| + to->rotate.axis.z * from->rotate.axis.z;
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| + double error = std::fabs(1.0 - (dot * dot) / (length_2 * other_length_2));
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| + bool result = error < kAngleEpsilon;
|
| + if (result) {
|
| + axis_x = to->rotate.axis.x;
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| + axis_y = to->rotate.axis.y;
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| + axis_z = to->rotate.axis.z;
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| + // If the axes are pointing in opposite directions, we need to reverse
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| + // the angle.
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| + angle_from = dot > 0 ? from->rotate.angle : -from->rotate.angle;
|
| + }
|
| + return result;
|
| +}
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| +
|
| +static double BlendDoubles(double from, double to, double progress) {
|
| + return from * (1 - progress) + to * progress;
|
| +}
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| +
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| +bool TransformOperation::BlendTransformOperations(
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| + const TransformOperation* from,
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| + const TransformOperation* to,
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| + double progress,
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| + WebTransformationMatrix& result) {
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| + if (IsOperationIdentity(from) && IsOperationIdentity(to))
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| + return true;
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| +
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| + TransformOperation::Type interpolation_type =
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| + TransformOperation::TransformOperationIdentity;
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| + if (IsOperationIdentity(to))
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| + interpolation_type = from->type;
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| + else
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| + interpolation_type = to->type;
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| +
|
| + switch (interpolation_type) {
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| + case TransformOperation::TransformOperationTranslate: {
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| + double from_x = IsOperationIdentity(from) ? 0 : from->translate.x;
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| + double from_y = IsOperationIdentity(from) ? 0 : from->translate.y;
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| + double from_z = IsOperationIdentity(from) ? 0 : from->translate.z;
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| + double to_x = IsOperationIdentity(to) ? 0 : to->translate.x;
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| + double to_y = IsOperationIdentity(to) ? 0 : to->translate.y;
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| + double to_z = IsOperationIdentity(to) ? 0 : to->translate.z;
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| + result.translate3d(BlendDoubles(from_x, to_x, progress),
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| + BlendDoubles(from_y, to_y, progress),
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| + BlendDoubles(from_z, to_z, progress));
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| + break;
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| + }
|
| + case TransformOperation::TransformOperationRotate: {
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| + double axis_x = 0;
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| + double axis_y = 0;
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| + double axis_z = 1;
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| + double from_angle = 0;
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| + double to_angle = IsOperationIdentity(to) ? 0 : to->rotate.angle;
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| + if (ShareSameAxis(from, to, axis_x, axis_y, axis_z, from_angle))
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| + result.rotate3d(axis_x, axis_y, axis_z,
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| + BlendDoubles(from_angle, to_angle, progress));
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| + else {
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| + WebTransformationMatrix to_matrix;
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| + if (!IsOperationIdentity(to))
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| + to_matrix = to->matrix;
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| + WebTransformationMatrix from_matrix;
|
| + if (!IsOperationIdentity(from))
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| + from_matrix = from->matrix;
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| + result = to_matrix;
|
| + if (!result.blend(from_matrix, progress))
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| + return false;
|
| + }
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| + break;
|
| + }
|
| + case TransformOperation::TransformOperationScale: {
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| + double from_x = IsOperationIdentity(from) ? 1 : from->scale.x;
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| + double from_y = IsOperationIdentity(from) ? 1 : from->scale.y;
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| + double from_z = IsOperationIdentity(from) ? 1 : from->scale.z;
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| + double to_x = IsOperationIdentity(to) ? 1 : to->scale.x;
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| + double to_y = IsOperationIdentity(to) ? 1 : to->scale.y;
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| + double to_z = IsOperationIdentity(to) ? 1 : to->scale.z;
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| + result.scale3d(BlendDoubles(from_x, to_x, progress),
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| + BlendDoubles(from_y, to_y, progress),
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| + BlendDoubles(from_z, to_z, progress));
|
| + break;
|
| + }
|
| + case TransformOperation::TransformOperationSkew: {
|
| + double from_x = IsOperationIdentity(from) ? 0 : from->skew.x;
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| + double from_y = IsOperationIdentity(from) ? 0 : from->skew.y;
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| + double to_x = IsOperationIdentity(to) ? 0 : to->skew.x;
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| + double to_y = IsOperationIdentity(to) ? 0 : to->skew.y;
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| + result.skewX(BlendDoubles(from_x, to_x, progress));
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| + result.skewY(BlendDoubles(from_y, to_y, progress));
|
| + break;
|
| + }
|
| + case TransformOperation::TransformOperationPerspective: {
|
| + double from_perspective_depth = IsOperationIdentity(from) ?
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| + std::numeric_limits<double>::max() : from->perspective_depth;
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| + double to_perspective_depth = IsOperationIdentity(to) ?
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| + std::numeric_limits<double>::max() : to->perspective_depth;
|
| + result.applyPerspective(
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| + BlendDoubles(from_perspective_depth, to_perspective_depth, progress));
|
| + break;
|
| + }
|
| + case TransformOperation::TransformOperationMatrix: {
|
| + WebTransformationMatrix to_matrix;
|
| + if (!IsOperationIdentity(to))
|
| + to_matrix = to->matrix;
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| + WebTransformationMatrix from_matrix;
|
| + if (!IsOperationIdentity(from))
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| + from_matrix = from->matrix;
|
| + result = to_matrix;
|
| + if (!result.blend(from_matrix, progress))
|
| + return false;
|
| + break;
|
| + }
|
| + case TransformOperation::TransformOperationIdentity:
|
| + // Do nothing.
|
| + break;
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +} // namespace cc
|
|
|