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Unified Diff: cc/transform_operation.cc

Issue 11876016: Define cc::TransformOperations and webkit::WebTransformOperationsImpl (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Put TransformOperation into its own header Created 7 years, 11 months ago
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Index: cc/transform_operation.cc
diff --git a/cc/transform_operation.cc b/cc/transform_operation.cc
new file mode 100644
index 0000000000000000000000000000000000000000..7ca81a3ec32e820d457ba1428a50160e7a26d8e1
--- /dev/null
+++ b/cc/transform_operation.cc
@@ -0,0 +1,179 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <cmath>
+#include <limits>
+
+#include "cc/transform_operation.h"
+
+using WebKit::WebTransformationMatrix;
+
+namespace {
+const double kAngleEpsilon = 1e-4;
+}
+
+namespace cc {
+
+bool TransformOperation::IsIdentity() const {
+ return matrix.isIdentity();
+}
+
+static bool IsOperationIdentity(const TransformOperation* operation) {
+ return !operation || operation->IsIdentity();
+}
+
+static bool ShareSameAxis(const TransformOperation* from,
+ const TransformOperation* to,
+ double& axis_x, double& axis_y, double& axis_z,
+ double& angle_from) {
+ if (IsOperationIdentity(from) && IsOperationIdentity(to))
+ return false;
+
+ if (IsOperationIdentity(from) && !IsOperationIdentity(to)) {
+ axis_x = to->rotate.axis.x;
+ axis_y = to->rotate.axis.y;
+ axis_z = to->rotate.axis.z;
+ angle_from = 0;
+ return true;
+ }
+
+ if (!IsOperationIdentity(from) && IsOperationIdentity(to)) {
+ axis_x = from->rotate.axis.x;
+ axis_y = from->rotate.axis.y;
+ axis_z = from->rotate.axis.z;
+ angle_from = from->rotate.angle;
+ return true;
+ }
+
+ double length_2 = from->rotate.axis.x * from->rotate.axis.x +
+ from->rotate.axis.y * from->rotate.axis.y +
+ from->rotate.axis.z * from->rotate.axis.z;
+ double other_length_2 = to->rotate.axis.x * to->rotate.axis.x +
+ to->rotate.axis.y * to->rotate.axis.y +
+ to->rotate.axis.z * to->rotate.axis.z;
+
+ if (length_2 <= kAngleEpsilon || other_length_2 <= kAngleEpsilon)
+ return false;
+
+ double dot = to->rotate.axis.x * from->rotate.axis.x +
+ to->rotate.axis.y * from->rotate.axis.y +
+ to->rotate.axis.z * from->rotate.axis.z;
+ double error = std::fabs(1.0 - (dot * dot) / (length_2 * other_length_2));
+ bool result = error < kAngleEpsilon;
+ if (result) {
+ axis_x = to->rotate.axis.x;
+ axis_y = to->rotate.axis.y;
+ axis_z = to->rotate.axis.z;
+ // If the axes are pointing in opposite directions, we need to reverse
+ // the angle.
+ angle_from = dot > 0 ? from->rotate.angle : -from->rotate.angle;
+ }
+ return result;
+}
+
+static double BlendDoubles(double from, double to, double progress) {
+ return from * (1 - progress) + to * progress;
+}
+
+bool TransformOperation::BlendTransformOperations(
+ const TransformOperation* from,
+ const TransformOperation* to,
+ double progress,
+ WebTransformationMatrix& result) {
+ if (IsOperationIdentity(from) && IsOperationIdentity(to))
+ return true;
+
+ TransformOperation::Type interpolation_type =
+ TransformOperation::TransformOperationIdentity;
+ if (IsOperationIdentity(to))
+ interpolation_type = from->type;
+ else
+ interpolation_type = to->type;
+
+ switch (interpolation_type) {
+ case TransformOperation::TransformOperationTranslate: {
+ double from_x = IsOperationIdentity(from) ? 0 : from->translate.x;
+ double from_y = IsOperationIdentity(from) ? 0 : from->translate.y;
+ double from_z = IsOperationIdentity(from) ? 0 : from->translate.z;
+ double to_x = IsOperationIdentity(to) ? 0 : to->translate.x;
+ double to_y = IsOperationIdentity(to) ? 0 : to->translate.y;
+ double to_z = IsOperationIdentity(to) ? 0 : to->translate.z;
+ result.translate3d(BlendDoubles(from_x, to_x, progress),
+ BlendDoubles(from_y, to_y, progress),
+ BlendDoubles(from_z, to_z, progress));
+ break;
+ }
+ case TransformOperation::TransformOperationRotate: {
+ double axis_x = 0;
+ double axis_y = 0;
+ double axis_z = 1;
+ double from_angle = 0;
+ double to_angle = IsOperationIdentity(to) ? 0 : to->rotate.angle;
+ if (ShareSameAxis(from, to, axis_x, axis_y, axis_z, from_angle))
+ result.rotate3d(axis_x, axis_y, axis_z,
+ BlendDoubles(from_angle, to_angle, progress));
+ else {
+ WebTransformationMatrix to_matrix;
+ if (!IsOperationIdentity(to))
+ to_matrix = to->matrix;
+ WebTransformationMatrix from_matrix;
+ if (!IsOperationIdentity(from))
+ from_matrix = from->matrix;
+ result = to_matrix;
+ if (!result.blend(from_matrix, progress))
+ return false;
+ }
+ break;
+ }
+ case TransformOperation::TransformOperationScale: {
+ double from_x = IsOperationIdentity(from) ? 1 : from->scale.x;
+ double from_y = IsOperationIdentity(from) ? 1 : from->scale.y;
+ double from_z = IsOperationIdentity(from) ? 1 : from->scale.z;
+ double to_x = IsOperationIdentity(to) ? 1 : to->scale.x;
+ double to_y = IsOperationIdentity(to) ? 1 : to->scale.y;
+ double to_z = IsOperationIdentity(to) ? 1 : to->scale.z;
+ result.scale3d(BlendDoubles(from_x, to_x, progress),
+ BlendDoubles(from_y, to_y, progress),
+ BlendDoubles(from_z, to_z, progress));
+ break;
+ }
+ case TransformOperation::TransformOperationSkew: {
+ double from_x = IsOperationIdentity(from) ? 0 : from->skew.x;
+ double from_y = IsOperationIdentity(from) ? 0 : from->skew.y;
+ double to_x = IsOperationIdentity(to) ? 0 : to->skew.x;
+ double to_y = IsOperationIdentity(to) ? 0 : to->skew.y;
+ result.skewX(BlendDoubles(from_x, to_x, progress));
+ result.skewY(BlendDoubles(from_y, to_y, progress));
+ break;
+ }
+ case TransformOperation::TransformOperationPerspective: {
+ double from_perspective_depth = IsOperationIdentity(from) ?
+ std::numeric_limits<double>::max() : from->perspective_depth;
+ double to_perspective_depth = IsOperationIdentity(to) ?
+ std::numeric_limits<double>::max() : to->perspective_depth;
+ result.applyPerspective(
+ BlendDoubles(from_perspective_depth, to_perspective_depth, progress));
+ break;
+ }
+ case TransformOperation::TransformOperationMatrix: {
+ WebTransformationMatrix to_matrix;
+ if (!IsOperationIdentity(to))
+ to_matrix = to->matrix;
+ WebTransformationMatrix from_matrix;
+ if (!IsOperationIdentity(from))
+ from_matrix = from->matrix;
+ result = to_matrix;
+ if (!result.blend(from_matrix, progress))
+ return false;
+ break;
+ }
+ case TransformOperation::TransformOperationIdentity:
+ // Do nothing.
+ break;
+ }
+
+ return true;
+}
+
+} // namespace cc
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